It does make sense. Despite Star Wars having galactic events (implausibly) center around one family's struggles, there is a real sense of a vast living breathing (even when cheesy or inconsistent) universe around them with a long history before and after their era, with numerous interesting conflicts on numerous scales suitable for storytelling or gaming.I was considering buying it until I realized I have the same problem with LotR that I do with Dragonlance in that I'm not really sure what I'd want to do with a setting that has a definitive and specific tale it revolves around. Weirdly, I don't have this problem with Star Wars, probably because I've read so many books and played so many games that aren't Skywalker focused. And I guess that's really my answer to the dilemma. I've been thinking of trying out Lord of the Rings Online, so maybe I'll immerse myself in the world that way and see if anything sticks.
I imagine a campaign in Eriador is more likely, since that's the region they're emphasising in the core.Well, that explains the confusion. Hopefully we se a 2e re-release for The Darkening of Mirkwood at some point. And the other great 1e stuff. It'd be a tragedy if this was all lost forever.
Why is there confusion about what to do with The One Ring RPG?
The Darkening of Mirkwood pretty much showcases this and also rivals The Great Pendragon campaign for quality IMO. It's got a long and focused campaign arc, but also plenty of room for the GM to throw in other adventures. It's the best balance I've ever seen between open world sandbox and a plot-driven script.
...and looking about online I see that it's not available anywhere for a reasonable price. Of course.
Well, that explains the confusion. Hopefully we se a 2e re-release for The Darkening of Mirkwood at some point. And the other great 1e stuff. It'd be a tragedy if this was all lost forever.
Hopefully there will also be original 2e content that showcases the same thing. I hear rumours of a Moria campaign finally seeing the light of day.
My understanding is that Eriador was chosen partially because it could lead to Moria, much as the Fellowship traveled.I imagine a campaign in Eriador is more likely, since that's the region they're emphasising in the core.
IME Eriador is just as much of a terra incognita. How many places could your average person name in Eriador? The Shire, Bree, and Rivendell? Possibly the Grey Havens? That's pretty much what most people knows or thinks about this area. Most forget the dwarves of the Blue Mountains, the ruins of the Noldor city of Eregion, the northern kingdom of Arnor, its successor states, or Angmar.I'm waiting for the physical format to arrive before i start anything official. Nevertheless, they made a good job of rationalizing the rules. I do miss the principle that your attribute don't come in play until your skill isn't enough to pull it through... In 1st ed, big strong climber is not better than the small weak climber at the same skill level. It's only when their skill isn't enough that being strong and tall will make the difference. I liked that because it was one of the only games where characters had "stats" but their whole characters weren't too dependent on them.
I liked the focus on Rhovanion A LOT, partially because it remained relatively Terra Incognita in canon LotR after The Hobbit, and I like that freedom. I'm curious to see if I'll like Eriador as much.
My first reflex would be to keep playing in the Rhovanion because I played there in 1st ed enough to get a good taste of it but not enough to feel like "moving on".
IME Eriador is just as much of a terra incognita. How many places could your average person name in Eriador? The Shire, Bree, and Rivendell? Possibly the Grey Havens? That's pretty much what most people knows or thinks about this area. Most forget the dwarves of the Blue Mountains, the ruins of the Noldor city of Eregion, the northern kingdom of Arnor, its successor states, or Angmar.