The initial e-mail:
Thieving Bastards
You are the leader of a group of heartless bastards. You're the head of your guild, chief of your ninja clan, captain of your pirate ship or just leader of the gang back in your home town.
But out here on the edge of a mountain range where the Gods were supposed to have been born, all that doesn't matter. What matters is that you have a piece of the map and the map leads to the Dragon's lair.
Entering a Dragon's lair can mean whatever you want it to. A dragon can be a dangerous god, a revered spirit or just a big monster sitting on a hoard of gold under a mountain .
There's a sit-down at the Dragon Pass Inn with all of the other bastards with their map fragments and then you'll plan the biggest B & E job since Prometheus stole fire.
This is a one shot game in which the PC's are 8th level.
The PC concepts: a pirate, a noblewoman, a druid of the seas, an Orc chief and one more undetermined. These will be created by the time we sit down to play.
The adventure concept: The Dragon itself is an accomplished thief. They will run across various displays of its thievery on their way to the meeting in order to display their elements that will allow them into the beast's lair, located in the heart of this monstrous mountain range that even Dwarves avoid due to it being a barren wasteland.
Only a small tribe of mountain folk live there, having exterminated the other tribe hundreds of years ago.
TWIST
The other mountain tribe isn't extinct, they worshipped the Dragon while raising it from a hatchling and it has taken it into its lair to live out its days.
TWIST
The mountains are barren but are one of the last portals to the hollow world and the broken remnants of the underdark.
TWIST
The hollow world is the Diamond Throne world.
TWIST
The Dragon's lair is a vibrant city, a center for trading between these secret lost worlds inhabited by this lost mountain tribe, Underdark refugees and Diamond Throne traders.
The players won't have pieces of a map but will have different pieces of the lair such as a suit of full plate of the Dragon's Lair Guard or a scroll detailing his vault doors or a Demon summoning scroll of the Demon that built its traps, etc.
TWIST
The Dragon put these pieces out into the world to be taken by a group of bastards in order to recruit them (or is this too far, should I just keep it simple?)
Help, thoughts, comments are appreciated.
Thieving Bastards
You are the leader of a group of heartless bastards. You're the head of your guild, chief of your ninja clan, captain of your pirate ship or just leader of the gang back in your home town.
But out here on the edge of a mountain range where the Gods were supposed to have been born, all that doesn't matter. What matters is that you have a piece of the map and the map leads to the Dragon's lair.
Entering a Dragon's lair can mean whatever you want it to. A dragon can be a dangerous god, a revered spirit or just a big monster sitting on a hoard of gold under a mountain .
There's a sit-down at the Dragon Pass Inn with all of the other bastards with their map fragments and then you'll plan the biggest B & E job since Prometheus stole fire.
This is a one shot game in which the PC's are 8th level.
The PC concepts: a pirate, a noblewoman, a druid of the seas, an Orc chief and one more undetermined. These will be created by the time we sit down to play.
The adventure concept: The Dragon itself is an accomplished thief. They will run across various displays of its thievery on their way to the meeting in order to display their elements that will allow them into the beast's lair, located in the heart of this monstrous mountain range that even Dwarves avoid due to it being a barren wasteland.
Only a small tribe of mountain folk live there, having exterminated the other tribe hundreds of years ago.
TWIST
The other mountain tribe isn't extinct, they worshipped the Dragon while raising it from a hatchling and it has taken it into its lair to live out its days.
TWIST
The mountains are barren but are one of the last portals to the hollow world and the broken remnants of the underdark.
TWIST
The hollow world is the Diamond Throne world.
TWIST
The Dragon's lair is a vibrant city, a center for trading between these secret lost worlds inhabited by this lost mountain tribe, Underdark refugees and Diamond Throne traders.
The players won't have pieces of a map but will have different pieces of the lair such as a suit of full plate of the Dragon's Lair Guard or a scroll detailing his vault doors or a Demon summoning scroll of the Demon that built its traps, etc.
TWIST
The Dragon put these pieces out into the world to be taken by a group of bastards in order to recruit them (or is this too far, should I just keep it simple?)
Help, thoughts, comments are appreciated.