Speaker
First Post
What a great Halloween night.
Anyway, my group is doing a Halloween one-shot today, the day after Halloween. I have nearly everything planned out, hand-outs, lights, music, the whole works.
What I appeal to ENWorld is an answer to the age old question of PK. Do I need to kill PCs to inspire terror in their hearts? Can I get away with letting them all live? Killing a few special ones off?
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Here's a quick synopsis of the plot, the reading of which is entirely optional:
I'm playing a heavily modified Midnight campaign, set before the first war between darkness and light. It's the day--in this version of the world-that The Fell, the undead, begin to rise and the evil one's army sweeps across the northern expanses of the world.
The PCs are sent to a small village to find one of the last divine artifacts in the world, a wooden chalice. Along the way they'll have a few twisted encounters heralding what is to come.
When they reach the village, the will initially be shunned by the populace, until the village comes under attack. Then they will seize the holy chalice. However....
One of the players is on the side of the dark god behind this assault. He will steal the chalice, and retreat to the one place it can be unmade - the holy grove in the city, once a powerful nexus of divine magic. He will be met there by several other NPCs I've set up.
The PCs must fight through the Fell that are now abundant (thanks to one of the initial plot points on the way to the village... shh!), reach the the grove, only to face a weakened avater of the evil god as he possesses his servant... and destroys the holy artifact.
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Thoughts on player death?
Anyway, my group is doing a Halloween one-shot today, the day after Halloween. I have nearly everything planned out, hand-outs, lights, music, the whole works.
What I appeal to ENWorld is an answer to the age old question of PK. Do I need to kill PCs to inspire terror in their hearts? Can I get away with letting them all live? Killing a few special ones off?
---
Here's a quick synopsis of the plot, the reading of which is entirely optional:
I'm playing a heavily modified Midnight campaign, set before the first war between darkness and light. It's the day--in this version of the world-that The Fell, the undead, begin to rise and the evil one's army sweeps across the northern expanses of the world.
The PCs are sent to a small village to find one of the last divine artifacts in the world, a wooden chalice. Along the way they'll have a few twisted encounters heralding what is to come.
When they reach the village, the will initially be shunned by the populace, until the village comes under attack. Then they will seize the holy chalice. However....
One of the players is on the side of the dark god behind this assault. He will steal the chalice, and retreat to the one place it can be unmade - the holy grove in the city, once a powerful nexus of divine magic. He will be met there by several other NPCs I've set up.
The PCs must fight through the Fell that are now abundant (thanks to one of the initial plot points on the way to the village... shh!), reach the the grove, only to face a weakened avater of the evil god as he possesses his servant... and destroys the holy artifact.
---
Thoughts on player death?