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<blockquote data-quote="tglassy" data-source="post: 7201642" data-attributes="member: 6855204"><p>I'm trying to think up a few interesting characters right now. I have a Dragon Sorcerer that is meant to be a grappler, but I'm thinking it only worked because when I initially played him, we rolled for stats, and he wound up ungodly. 17, 17, 16, 16, 11, 10. Before racial stats. Not sure if he'd be as viable with anything less. He needs a high strength to grapple, a high dex for his AC (he goes shirtless to show off his silver scales), a high Con to keep his concentration and health up, and a high charisma because Sorcerer. I could, I suppose, chuck charisma and Constitution, and just go for grappling and dex for AC, but I'm not sure how that would help. He doesn't have much that relies on Charisma, though. By using Enlarge/Reduce, he would grapple whatever and let his friends wail on it. It was very effective. </p><p></p><p>Another concept I've always played around with is a Barbarian who finds out he was adopted to his tribe as a baby when they found him amidst a destroyed caravan. Turns out he is the grandchild of one of the Archmages of Thay. So he leaves his people to find out who he is. </p><p></p><p>Human Barbarian, with Magic Initiate to reflect forgotten lessons he had as a toddler multiclass Wizard at level 2, then every level after he would have to decide whether to follow the family he grew up with, or the one he was born to. </p><p></p><p>Actually, I think I'll definitely go with that one. Which group would that be in? I'm thinking A?</p><p></p><p></p><p>Sent from my iPhone using EN World</p></blockquote><p></p>
[QUOTE="tglassy, post: 7201642, member: 6855204"] I'm trying to think up a few interesting characters right now. I have a Dragon Sorcerer that is meant to be a grappler, but I'm thinking it only worked because when I initially played him, we rolled for stats, and he wound up ungodly. 17, 17, 16, 16, 11, 10. Before racial stats. Not sure if he'd be as viable with anything less. He needs a high strength to grapple, a high dex for his AC (he goes shirtless to show off his silver scales), a high Con to keep his concentration and health up, and a high charisma because Sorcerer. I could, I suppose, chuck charisma and Constitution, and just go for grappling and dex for AC, but I'm not sure how that would help. He doesn't have much that relies on Charisma, though. By using Enlarge/Reduce, he would grapple whatever and let his friends wail on it. It was very effective. Another concept I've always played around with is a Barbarian who finds out he was adopted to his tribe as a baby when they found him amidst a destroyed caravan. Turns out he is the grandchild of one of the Archmages of Thay. So he leaves his people to find out who he is. Human Barbarian, with Magic Initiate to reflect forgotten lessons he had as a toddler multiclass Wizard at level 2, then every level after he would have to decide whether to follow the family he grew up with, or the one he was born to. Actually, I think I'll definitely go with that one. Which group would that be in? I'm thinking A? Sent from my iPhone using EN World [/QUOTE]
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