I was looking for a place to discuss the topic of 1 shot adventures in the Playing the Game.
I just recently returned to D&D after a 9 year sabbatical. My D&D history goes like this...
1985-1989 - 1e, Oriental adventures, Basic D&D and huge ToEE campaign (ending in TPK by demon, sry guys)
1989-2000 - 2e all the time and ran a huge DL campaign that made it all the way to the end... it didn't follow the books Goldmoon was killed by the black dragon and Riverwind hit it with the staff... Ranger5/Cleric1 oh what great fun.
2000-2008 - 3rd edition - Ran lots of things I have the whole blue cover saga (Sunless Citadel, Speaker in Dreams, etc) ran those as a linked campaign, ran Return to the Temple of Elemental Evil - that never got past the first door of the new temple oh well. And ran a huge Age of Worms campaign, before packing everything up once more.
So the box...
Is one of those long white comic book boxes that I used to store my preciously wrapped D&D modules and magazines. And I have been paging through all my old Dungeon Magazines wanting to play those adventures again as 1 shots.
My ideal goes if we were all sitting around the table about to play, we would spend some time discussing the game. Location, is there a lot of traps, underwater encounters, flying, all the things that would lead up to...
... "I have a great character to take into this game."
Each player would have a portfolio of characters (probably around three - part of discussion) and the players as a group would decided who would take what role, talk tactics, spells, etc.
Then we would set out on an adventure. Playing with the chosen group till the adventure was complete. Once completed there would be another game night and the process would start over. Players taking the same or a different character depending on what they felt like playing.
Here in ENWorld the players around the table is enormous, and everyone seems to have a portfolio of characters already. So my question is would it work if it was more stream lined. Having one DM (me or someone else if they had a game they really wished to run), and every player having his own portfolio of characters in a main RG ready to pull out when it was time to run a one and done.
I'm just looking through these old Dungeon magazines (reminiscing-oh how I love this game), and want to play some of these adventures. Tallow's Deep does anyone remember Tallow's Deep?? Great dungeon delve. Or The Menagerie?? great side trek. There are so many. And I would like to play them all if only the time were mine.
My thing is I don't think players would want to invest time on a character for non campaginship style games. I don't blame them. So maybe if they can come back that character, and, and newbies who join could come along for a game.
RULES:
shopping/scribing/downtime talk
I just recently returned to D&D after a 9 year sabbatical. My D&D history goes like this...
1985-1989 - 1e, Oriental adventures, Basic D&D and huge ToEE campaign (ending in TPK by demon, sry guys)
1989-2000 - 2e all the time and ran a huge DL campaign that made it all the way to the end... it didn't follow the books Goldmoon was killed by the black dragon and Riverwind hit it with the staff... Ranger5/Cleric1 oh what great fun.
2000-2008 - 3rd edition - Ran lots of things I have the whole blue cover saga (Sunless Citadel, Speaker in Dreams, etc) ran those as a linked campaign, ran Return to the Temple of Elemental Evil - that never got past the first door of the new temple oh well. And ran a huge Age of Worms campaign, before packing everything up once more.
So the box...
Is one of those long white comic book boxes that I used to store my preciously wrapped D&D modules and magazines. And I have been paging through all my old Dungeon Magazines wanting to play those adventures again as 1 shots.
My ideal goes if we were all sitting around the table about to play, we would spend some time discussing the game. Location, is there a lot of traps, underwater encounters, flying, all the things that would lead up to...
... "I have a great character to take into this game."
Each player would have a portfolio of characters (probably around three - part of discussion) and the players as a group would decided who would take what role, talk tactics, spells, etc.
Then we would set out on an adventure. Playing with the chosen group till the adventure was complete. Once completed there would be another game night and the process would start over. Players taking the same or a different character depending on what they felt like playing.
Here in ENWorld the players around the table is enormous, and everyone seems to have a portfolio of characters already. So my question is would it work if it was more stream lined. Having one DM (me or someone else if they had a game they really wished to run), and every player having his own portfolio of characters in a main RG ready to pull out when it was time to run a one and done.
I'm just looking through these old Dungeon magazines (reminiscing-oh how I love this game), and want to play some of these adventures. Tallow's Deep does anyone remember Tallow's Deep?? Great dungeon delve. Or The Menagerie?? great side trek. There are so many. And I would like to play them all if only the time were mine.
My thing is I don't think players would want to invest time on a character for non campaginship style games. I don't blame them. So maybe if they can come back that character, and, and newbies who join could come along for a game.
RULES:
shopping/scribing/downtime talk
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