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<blockquote data-quote="KahlessNestor" data-source="post: 7202197" data-attributes="member: 6801311"><p>So one of my concepts might need to be run by you as Overlord DM LOL</p><p></p><p>Since we're playing in the Forgotten Realms, there is Gond, Lantan, and smokepowder. My character idea is to make a Lantan musketeer Gond-worshipper.</p><p></p><p>So there are 3 ways I can see to do it. Both probably require a bit of DM allowance:</p><p></p><p>1. I have built her for Adventure League doing her the AL legal way: Battlemaster, Crossbow Expert, using stats for a heavy crossbow and hand crossbow, but just renaming them heavy musket and pistols (and shot instead of bolts). All the stats are the same: damage, pricing, loading, and interaction with crossbow expert feat all remain the same as the base game. Basically we're just calling them differently. This is a totally RAW legal way to do it. It's basically just refluffing.</p><p></p><p>2. Allow the use of Renaissance firearms from DMG. Still Battlemaster, Crossbow Expert, but damage is higher at the expense of greater cost and shorter range.</p><p></p><p>3. Super duper nice DM option: Allow the use of Matt Mercer's Gunslinger fighter archetype from the DMs Guild. Not official WOTC material, but is officially published by Green Ronin in the new Tal'dorei Campaign Guide, and has seen over 400 hours of playtesting and refinement (more than most WOTC material, I would bet! LOL And certainly more than most UA material). It is basically an attempt to convert the Pathfinder gunslinger to 5e.</p><p></p><p>I know the UA Artificer has a gunsmith option, and I haven't really looked at it, but Artificers are magic, and I'm looking at a fighter. Plus, frankly, Mercer's Gunslinger is probably way better designed. He's a very conservative designer, and UAs are often...deliberately broken. In games I run, I usually don't allow UA, but I am often entirely open to allowing Mercer's creations, particularly gunslinger, since it has seen so much actual play.</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7202197, member: 6801311"] So one of my concepts might need to be run by you as Overlord DM LOL Since we're playing in the Forgotten Realms, there is Gond, Lantan, and smokepowder. My character idea is to make a Lantan musketeer Gond-worshipper. So there are 3 ways I can see to do it. Both probably require a bit of DM allowance: 1. I have built her for Adventure League doing her the AL legal way: Battlemaster, Crossbow Expert, using stats for a heavy crossbow and hand crossbow, but just renaming them heavy musket and pistols (and shot instead of bolts). All the stats are the same: damage, pricing, loading, and interaction with crossbow expert feat all remain the same as the base game. Basically we're just calling them differently. This is a totally RAW legal way to do it. It's basically just refluffing. 2. Allow the use of Renaissance firearms from DMG. Still Battlemaster, Crossbow Expert, but damage is higher at the expense of greater cost and shorter range. 3. Super duper nice DM option: Allow the use of Matt Mercer's Gunslinger fighter archetype from the DMs Guild. Not official WOTC material, but is officially published by Green Ronin in the new Tal'dorei Campaign Guide, and has seen over 400 hours of playtesting and refinement (more than most WOTC material, I would bet! LOL And certainly more than most UA material). It is basically an attempt to convert the Pathfinder gunslinger to 5e. I know the UA Artificer has a gunsmith option, and I haven't really looked at it, but Artificers are magic, and I'm looking at a fighter. Plus, frankly, Mercer's Gunslinger is probably way better designed. He's a very conservative designer, and UAs are often...deliberately broken. In games I run, I usually don't allow UA, but I am often entirely open to allowing Mercer's creations, particularly gunslinger, since it has seen so much actual play. [/QUOTE]
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