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<blockquote data-quote="EarlyBird" data-source="post: 7202754" data-attributes="member: 6899077"><p>So in answer to your question it raises a few for discussion as well.</p><p></p><p>To start though I am never opposed to re-fluffing anything in <em>my</em> games if your "crossbow expert" is really a gun slinging cowboy than go for it. Using your imagination to come up with crazy character concepts is half the fun. But remember that I may not run the only games (probably just the majority, which will be sad as they will probably be one at a time), so if someone else doesn't allow you to take a character into his game know that a DM has total say over his own game, they need to have fun too.</p><p></p><p>The question about allowing options like firearms brings up other questions about other options. Things like Disarm, Mark, Shove Aside, Lingering injuries, Massive Dmg, creating items or new spells. Or introducing new items/spells if you are running an old module/Dungeon adventure. </p><p></p><p>All those may need answered before play starts for each game or we as a community an come up with what we like don't like. Maybe try a few in a couple games and then see if they make/break the fun. Then make an "in stone" decision.</p><p></p><p>But for the first Option to discuss - I am not opposed to allowing firearms in the world (Renaissance only). I would rather do this than add in a whole new class of any sort until they are official.</p><p></p><p><strong>Is anyone opposed to adding firearms into are little world?</strong></p><p></p><p>Lot more involved than I thought this would be. So everyone bear with me as we get things worked out and settled into place.</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7202754, member: 6899077"] So in answer to your question it raises a few for discussion as well. To start though I am never opposed to re-fluffing anything in [I]my[/I] games if your "crossbow expert" is really a gun slinging cowboy than go for it. Using your imagination to come up with crazy character concepts is half the fun. But remember that I may not run the only games (probably just the majority, which will be sad as they will probably be one at a time), so if someone else doesn't allow you to take a character into his game know that a DM has total say over his own game, they need to have fun too. The question about allowing options like firearms brings up other questions about other options. Things like Disarm, Mark, Shove Aside, Lingering injuries, Massive Dmg, creating items or new spells. Or introducing new items/spells if you are running an old module/Dungeon adventure. All those may need answered before play starts for each game or we as a community an come up with what we like don't like. Maybe try a few in a couple games and then see if they make/break the fun. Then make an "in stone" decision. But for the first Option to discuss - I am not opposed to allowing firearms in the world (Renaissance only). I would rather do this than add in a whole new class of any sort until they are official. [b]Is anyone opposed to adding firearms into are little world?[/b] Lot more involved than I thought this would be. So everyone bear with me as we get things worked out and settled into place. [/QUOTE]
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