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<blockquote data-quote="Archon Basileus" data-source="post: 7457921" data-attributes="member: 6855545"><p>Posting a placeholder!</p><p></p><p>EDIT: Only the equipment to go. Coming back later to finish it!</p><p></p><p><strong><em>Doctor Kantor, the Wandering Healer</em></strong></p><p></p><p><strong><em>Forest Gnome Rogue </em></strong><em>(male)</em></p><p><strong>Lvl</strong> 2 <strong>XP</strong>: 0 <strong>Alignment:</strong> CG</p><p><strong>Age:</strong>80 <strong>Ht:</strong>3'6" <strong>Wt:</strong> lbs</p><p></p><p><strong>27 pt buy</strong></p><p>8(0 pts) 13(5 pts) 10(2pts) 15(9pts) 12(2pts) 15(9pts) </p><p></p><p><strong>Str</strong> 8 (-1)</p><p><strong>Dex </strong>14 (+2)</p><p><strong>Con</strong> 10 (0)</p><p><strong>Int</strong> 18 (+4)</p><p><strong>Wis</strong> 10 (0)</p><p><strong>Cha</strong> 16 (+3)</p><p></p><p><strong>HP</strong>- 11 <strong>AC</strong>:14<em>(leather 11, Dex+3)</em> <strong>Speed</strong>-25 <strong>Size</strong>-Small</p><p></p><p></p><p><strong>Languages: </strong>Common, Gnomish,</p><p><strong>Saving Throws</strong>: Intelligence, Wisdom</p><p><strong>Proficiency Bonus</strong>= +2</p><p><strong>Spellcasting</strong>: <em>Spell Attack Modifier=</em> +5<em> Spell Save DC=</em> 13</p><p></p><p><strong>Proficiencies</strong>: <em>Daggers, darts, slings, quartersatffs, light crossbows</em></p><p><strong>Tools</strong>:<em> Thieves' Tools</em></p><p></p><p></p><p><strong>Skill Check Modifiers:</strong></p><p><strong></strong> <table style='width: 100%'><tr><td>-Proficient<br /> </td><td>Proficency Bonus<br /> </td><td>Stat Bonus<br /> </td><td>Total Mod<br /> </td><td>Passive Check<br /> </td></tr><tr><td>-Acrobatics(Dex)<br /> Animal_Handling(Wis)<br /> Arcana(Int)<br /> Athletics(Str)<br /> Deception(Cha)<br /> History(Int)<br /> Insight(Wis)<br /> Intimidation(Cha)<br /> Investigation(Int)<br /> Medicine(Wis)<br /> Nature(Int)<br /> Perception(Wis)<br /> Performance(Cha)<br /> Persuasion(Cha)<br /> Religion(Int)<br /> Sleight-of-Hand(Dex)<br /> Stealth(Dex)<br /> Survival(Wis)<br /> Thieves' Tools(dex)<br /> </td><td>0<br /> 0<br /> 0<br /> 0<br /> +2<br /> 0<br /> 0<br /> 0<br /> 0<br /> 0<br /> 0<br /> 0<br /> 0<br /> +2<br /> 0<br /> +2<br /> +2<br /> 0<br /> +2<br /> </td><td>+2<br /> 0<br /> +4<br /> -1<br /> +3<br /> +4<br /> +0<br /> +3<br /> +4<br /> +0<br /> +4<br /> +0<br /> +3<br /> +3<br /> +4<br /> +2<br /> +2<br /> +0<br /> +2<br /> </td><td>+2<br /> +0<br /> +4<br /> 0<br /> +5<br /> +4<br /> +0<br /> +3<br /> +4<br /> +0<br /> +4<br /> +0<br /> +3<br /> +5<br /> +4<br /> +4<br /> +4<br /> +0<br /> +4<br /> </td><td>14<br /> 10<br /> 14<br /> 9<br /> 15<br /> 14<br /> 10<br /> 13<br /> 14<br /> 10<br /> 14<br /> 10<br /> 13<br /> 15<br /> 14<br /> 14<br /> 14<br /> 10<br /> 14<br /> </td></tr><tr><td></td><td></td><td></td><td></td><td></td></tr></table><p><strong>GNOME TRAITS</strong></p><p></p><p>Small size.</p><p>Darkvision: 60 feet in dim light, lessens one darkness level.</p><p>Gnome cunning: Advantage on all Intelligence, Wisdom and Charisma rolls against magic.</p><p>Languages: Common and gnomish.</p><p></p><p>(FOREST GNOME)</p><p></p><p>Dexterity +1</p><p>Natural Illusionist – minor illusion cantrip (intelligence as ability score).</p><p>Speak with small beasts – communicate simple ideas through sounds and gestures (small beasts only).</p><p><strong></strong></p><p><strong>CLASS TRAITS</strong></p><p></p><p>Expertise – Double proficiency bonuses on Persuasion and Deception</p><p>Sneak Attack -extra 1d6 damage per turn (with advantage on attack roll). No need for advantage if there’s another enemy of the target within 5 feet, enemy isn’t incapacitated and no disadvantages on attack.</p><p>Thieves’ cant </p><p>Cunning – One bonus action (dash, disengage or hide) per turn.</p><p><strong></strong></p><p><strong>EQUIPMENT</strong></p><p></p><p>Rapier</p><p>Shortbow and quiver (20 arrows)</p><p>Burglar’s pack</p><p>Leather armor, two daggers, thieves’ tools</p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7457921, member: 6855545"] Posting a placeholder! EDIT: Only the equipment to go. Coming back later to finish it! [B][I]Doctor Kantor, the Wandering Healer[/I][/B] [B][I]Forest Gnome Rogue [/I][/B][I](male)[/I] [B]Lvl[/B] 2 [B]XP[/B]: 0 [B]Alignment:[/B] CG [B]Age:[/B]80 [B]Ht:[/B]3'6" [B]Wt:[/B] lbs [B]27 pt buy[/B] 8(0 pts) 13(5 pts) 10(2pts) 15(9pts) 12(2pts) 15(9pts) [B]Str[/B] 8 (-1) [B]Dex [/B]14 (+2) [B]Con[/B] 10 (0) [B]Int[/B] 18 (+4) [B]Wis[/B] 10 (0) [B]Cha[/B] 16 (+3) [B]HP[/B]- 11 [B]AC[/B]:14[I](leather 11, Dex+3)[/I] [B]Speed[/B]-25 [B]Size[/B]-Small [B]Languages: [/B]Common, Gnomish, [B]Saving Throws[/B]: Intelligence, Wisdom [B]Proficiency Bonus[/B]= +2 [B]Spellcasting[/B]: [I]Spell Attack Modifier=[/I] +5[I] Spell Save DC=[/I] 13 [B]Proficiencies[/B]: [I]Daggers, darts, slings, quartersatffs, light crossbows[/I] [B]Tools[/B]:[I] Thieves' Tools[/I] [B]Skill Check Modifiers: [/B][TABLE="width: 500"] [TR] [TD]-Proficient [/TD] [TD]Proficency Bonus [/TD] [TD]Stat Bonus [/TD] [TD]Total Mod [/TD] [TD]Passive Check [/TD] [/TR] [TR] [TD]-Acrobatics(Dex) Animal_Handling(Wis) Arcana(Int) Athletics(Str) Deception(Cha) History(Int) Insight(Wis) Intimidation(Cha) Investigation(Int) Medicine(Wis) Nature(Int) Perception(Wis) Performance(Cha) Persuasion(Cha) Religion(Int) Sleight-of-Hand(Dex) Stealth(Dex) Survival(Wis) Thieves' Tools(dex) [/TD] [TD]0 0 0 0 +2 0 0 0 0 0 0 0 0 +2 0 +2 +2 0 +2 [/TD] [TD]+2 0 +4 -1 +3 +4 +0 +3 +4 +0 +4 +0 +3 +3 +4 +2 +2 +0 +2 [/TD] [TD]+2 +0 +4 0 +5 +4 +0 +3 +4 +0 +4 +0 +3 +5 +4 +4 +4 +0 +4 [/TD] [TD]14 10 14 9 15 14 10 13 14 10 14 10 13 15 14 14 14 10 14 [/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [/TABLE] [B]GNOME TRAITS[/B] Small size. Darkvision: 60 feet in dim light, lessens one darkness level. Gnome cunning: Advantage on all Intelligence, Wisdom and Charisma rolls against magic. Languages: Common and gnomish. (FOREST GNOME) Dexterity +1 Natural Illusionist – minor illusion cantrip (intelligence as ability score). Speak with small beasts – communicate simple ideas through sounds and gestures (small beasts only). [B] CLASS TRAITS[/B] Expertise – Double proficiency bonuses on Persuasion and Deception Sneak Attack -extra 1d6 damage per turn (with advantage on attack roll). No need for advantage if there’s another enemy of the target within 5 feet, enemy isn’t incapacitated and no disadvantages on attack. Thieves’ cant Cunning – One bonus action (dash, disengage or hide) per turn. [B] EQUIPMENT[/B] Rapier Shortbow and quiver (20 arrows) Burglar’s pack Leather armor, two daggers, thieves’ tools [/QUOTE]
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