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<blockquote data-quote="Radaceus" data-source="post: 7458027" data-attributes="member: 6796086"><p>Place Holder</p><p></p><p>considerations:</p><p></p><p>[sblock= Group A: Human (variant) Fighter, Dual Wielder]</p><p>Two Weapon Fighting style</p><p>ideas:</p><p>Dex build with finesse weapons? (Rapier &Whip?)</p><p></p><p></p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock= Group B: Ramblin' Jack, Half-Elf Bard (spy)]</p><p></p><p></p><p><a href="https://imgbb.com/" target="_blank"><img src="https://image.ibb.co/cz2eHJ/Cash.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p></p><p> </p><p><span style="font-size: 15px"><strong><u>Jackson Caiseal </u></strong></span></p><p><span style="font-size: 12px"><strong><em>Half Elf Bard </em></strong><em>(male)</em></span></p><p><strong>College:</strong>TBD<em>(Lore)</em></p><p><strong>lvl</strong> 1 <strong>XP</strong>: 0 <strong>Alignment:</strong> NG</p><p><strong>Age:</strong>62 <strong>Ht:</strong>5'8" <strong>Wt:</strong> 154lbs</p><p> </p><p> [sblock='29 pt buy'] 8(0 pts) 15(9 pts) 12(4pts) 13(5pts) 12(4pts) 14(7pts)[/sblock]</p><p><strong>Str</strong> 8-1, <strong>Dex </strong>16 +3, <strong>Con</strong> 12 +1,<strong> Int</strong> 14 +2, <strong>Wis</strong> 12 +1 , <strong>Cha</strong> 16 +3</p><p><strong>HP</strong>-21 <strong>AC</strong>:14<em>(leather 11, Dex+3)</em> <strong>Speed</strong>-30 <strong>Size</strong>-Medium</p><p></p><p></p><p><strong>Languages: </strong> Common, Elvish, Dwarven</p><p><strong>Saving Throws</strong>: Dexterity, Charisma</p><p><strong>Proficiency Bonus</strong>= +2</p><p><strong>Spellcasting</strong>: <em>Spell Attack Modifier=</em> +5<em> Spell Save DC=</em> 13</p><p> </p><p>[sblock="Skills"]</p><p><strong>Proficiencies</strong>: <em>Investigation, Acrobatics, Persuasion, Sleight of Hand (racial), Performance(racial), Perception (Keen Senses), Deception (BG), Stealth(BG)</em></p><p>--<strong>Tools</strong>:<em> Piccolo, Dulcimer, Viol, Thieve's Tools (BG), Dragonchess(BG)</em></p><p>--<em>~BG = Background</em></p><p> </p><p>Skill Check Modifiers:</p><table style='width: 100%'><tr><td>-Proficient</td><td> Proficency Bonus</td><td> Stat Bonus</td><td> Total Mod</td><td> Passive Check</td></tr><tr><td>-Acrobatics(Dex)<br /> Animal_Handling(Wis)<br /> Arcana(Int)<br /> Athletics(Str)<br /> Deception(Cha)<br /> History(Int)<br /> Insight(Wis)<br /> Intimidation(Cha)<br /> Investigation(Int)<br /> Medicine(Wis)<br /> Nature(Int)<br /> Perception(Wis)<br /> Performance(Cha)<br /> Persuasion(Cha)<br /> Religion(Int)<br /> Sleight-of-Hand(Dex)<br /> Stealth(Dex)<br /> Survival(Wis)<br /> Thieves' Tools(dex)</td><td>+2<br /> 0<br /> 0<br /> 0<br /> +2<br /> 0<br /> 0<br /> 0<br /> +2<br /> 0<br /> 0<br /> +2<br /> +2<br /> +2<br /> 0<br /> +2<br /> +2<br /> 0<br /> +2</td><td>+3<br /> 0<br /> +2<br /> -1<br /> +3<br /> +2<br /> +1<br /> +3<br /> +2<br /> +1<br /> +2<br /> +1<br /> +3<br /> +3<br /> +2<br /> +3<br /> +3<br /> +1<br /> +3</td><td>+5<br /> +1<br /> +2<br /> 0<br /> +5<br /> +2<br /> +1<br /> +3<br /> +4<br /> +1<br /> +3<br /> +1<br /> +5<br /> +5<br /> +4<br /> +5<br /> +5<br /> +1<br /> +5</td><td>15<br /> 11<br /> 12<br /> 9<br /> 15<br /> 12<br /> 11<br /> 13<br /> 14<br /> 11<br /> 13<br /> 13<br /> 15<br /> 15<br /> 14<br /> 15<br /> 15<br /> 11<br /> 15</td></tr><tr><td></td><td></td><td></td><td></td><td></td></tr></table><p>[/sblock]</p><p> </p><p> </p><p>[sblock="Racial Traits"]</p><p><strong>Racial ASI</strong>, +2 Cha, +1 to any other two ( Dex, Int)</p><p><strong>Darkvision</strong>, 60'</p><p><strong>Keen Senses</strong>, <em>You have proficiency in the <strong>Perception</strong> skill</em>.</p><p><strong>Fey Ancestry</strong>, <em>You have advantage on saving throws against being charmed, and magic can’t put you to sleep.</em></p><p><strong>Skill Versatility</strong>, <em>You gain proficiency in two skills of your choice.(<strong>Sleight of Hand, Performance</strong>)</em> </p><p><strong>Languages,</strong> <em>You can speak read and write, Common, Elvish, and one other- Dwarven</em></p><p>[/sblock]</p><p> </p><p>[sblock="Class Traits"]</p><p><strong>Armor:</strong> light Armor</p><p><strong>Weapons:</strong> Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords</p><p><strong>Tools:</strong> Three Musical Instruments, Piccolo, Lute, Harp</p><p><strong>Skills:</strong>(any 3) <em><strong>Investigation, Acrobatics, Persuasion</strong></em></p><p><strong>Ritual Casting,</strong> <em>You can cast any bard spell you know as a ritual if that spell has the ritual tag.</em></p><p>[sblock="Bardic Inspiration"]You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.[/sblock]</p><p>[/sblock]</p><p></p><p>[sblock="Spells"]</p><p>Bard Spells Known =2</p><table style='width: 100%'><tr><td><u>Cantrips (2 )</u></td><td><u>1st level (2)</u></td></tr><tr><td><em>Presdigitation<br /> Vicious Mockery</em></td><td><em>Disonant Whispers<br /> Faerie Fire</em></td></tr></table><p>[/sblock]</p><p> </p><p> [sblock="Inventory"]</p><p>Equipment:</p><p>Leather Armor</p><p>Rapier(1d8 Piercing, finesse ),</p><p>Dagger (1d4 Piercing, finesse)</p><p>Shortbow (1d6 piercing, range 80/320, two-handed)</p><p>-Quiver w/(20) Arrows</p><p></p><p>Thieve's Tools</p><p>50' Silk Rope</p><p>bag of caltrops (25)</p><p>chalk(3)</p><p>Piccolo</p><p>[sblock="Entertainer's Pack"] Includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit[/sblock]</p><p>from background:</p><p>A crowbar, a set of dark common clothes including a hood, and a belt pouch, leather eyepatch</p><p></p><p></p><p>[/sblock]</p><p> </p><p> </p><p>[sblock="Background & Back Story"]</p><p><strong><p style="text-align: center">Spy</p><p></strong><p style="text-align: center"><em>(criminal variant)</em></p> <p style="text-align: center"><em></em></p> <p style="text-align: center"><em></em></p><p>[sblock='Back Story']</p><p>Jackson comes from a remote outpost, an only child, he was raised by his single human mother. She was an ambassador for her community, which is how and where she met his father, whom she never spoke to him of and never revealed a name. She taught him in the ways of subtlety and discretion in politics. A gifted musician, he leaned toward the musings of the musical colleges, and became a bard. But his hidden talent lay in his glibness, his instinct for coaxing information, and his ability to walk through a crowded room without being noticed, or to be the center of attention as case may be. For the time being, he was a bard for all intensive purposes. Upon turning of age, Jack was joined up with the locale militia, winding up in covert ups and eventual working as a double agent. He spent many years honing his skills at disguise, stealth, and subtle burglaries of information. One day his mother passed away from old age, taking the secret of his father with her, and Jackson left the outpost to find a better life.</p><p> </p><p>He's learned to fit in, learned to be the guy that everybody turns to when they need a hand, the guy that they can confide in, the one they want to share their stories with, and he reciprocates by sharing embellished tales of his own.</p><p>He is known through out by many names, mostly by his occupational moniker Ramblin' Jack, which he gigs under when he needs a few coins or a place to sleep.. The spy network knows him as Cash, and he often wears an eye patch to disguise himself while on missions into enemy territory or behind frontlines, and goes by the alias One-Eyed Jack, or One-Eye.</p><p> </p><p>He doesn't wear the patch to be cool or intimidating, he does it to hide a scar under that eye, from an accident in which he fractured his cheekbone, which is a dead give away as to who he is; and to this day when he is pressed or nervous he has a noticeable tick</p><p> </p><p>lately he has fell in with the <insert awesome adventuring company name here> , and they are his only family or people who he cares about now that his mother has passed.</p><p> [/sblock]</p><p><strong>Specialty:</strong> Covert Ops</p><p><strong>Feature:</strong> Covert Contact<p style="margin-left: 20px">You have a reliable and trustworthy contact who acts as your liaison in the spy network. You know how to get messages to and from your contact, even over great distances (need DM edit)</p><p></p><p><strong>Background Traits:</strong><p style="margin-left: 20px"><strong>Traits-</strong> <em> I am always calm not matter what the situation. I never raise my voice or let my emotions control me.I </em><em>always have a plan for what to do when things go wrong.</em></p> <p style="margin-left: 20px"><strong>Ideal- </strong><em>Chains are meant to be broken, as are those who would forge them.</em></p> <p style="margin-left: 20px"><strong>Bond-</strong><em> I will become the greatest thief that ever lived.</em></p> <p style="margin-left: 20px"><strong>Flaw- </strong><em> I have a “tell” that reveals when I'm lying.</em></p><p>[/sblock]</p><p>[/sblock]</p><p> </p><p></p><p></p><p></p><p>[sblock= Group C: Algrim Foehammer, Mountain Dwarf Wizard]</p><p> <a href="https://imgbb.com/" target="_blank"><img src="https://preview.ibb.co/dQhU1d/Algrim_Foehammer.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p> </p><p> </p><p><span style="font-size: 15px"><strong><u>Algrim Foehammer</u></strong></span></p><p><span style="font-size: 12px"><strong><em>Mountain Dwarf Wizard </em></strong><em>(male)</em></span></p><p><strong>School:TBD<em>(War Mage)</em></strong></p><p><strong>lvl</strong> 1 <strong>XP</strong>: 0 <strong>Alignment:</strong> CG</p><p><strong>Age:</strong>145 <strong>Ht:</strong>4'6" <strong>Wt:</strong> 150lbs</p><p> </p><p> </p><p><strong>Str</strong> 14 +2, <strong>Dex</strong> 14 +2, <strong>Con</strong> 16 +3, <strong>Int</strong> 14 +2, <strong>Wis</strong> 10, <strong>Cha</strong> 9 -1</p><p><strong>HP:</strong> 9 <strong>AC:</strong> 16<em>(Scale Mail)</em><strong> Speed</strong>-25 <strong>Size</strong>- Medium</p><p> </p><p><strong>Languages: </strong> Common, Dwarvish, Draconic. Elvish</p><p><strong>Saving Throws:</strong> Intelligence, Wisdom</p><p><strong>Proficiency Bonus=</strong> +2</p><p><strong>Spellcasting:</strong><em> Spell Attack Modifier=</em> +6 <em>Spell Save DC=</em> 14</p><p> </p><p> </p><p>[sblock="Skills"]</p><p><strong>Proficiencies:</strong> <em>Investigation, Medicine, Arcana (BG), History(BG) </em></p><p> </p><p><strong>Skill Check Modifiers:</strong></p><table style='width: 100%'><tr><td></td><td>Proficency Bonus</td><td>Stat Bonus</td><td>Total Mod</td><td>Passive Check</td></tr><tr><td>Acrobatics(Dex)<br /> Animal_Handling(Wis)<br /> Arcana(Int)<br /> Athletics(Str)<br /> Deception(Cha)<br /> History(Int)<br /> Insight(Wis)<br /> Intimidation(Cha)<br /> Investigation(Int)<br /> Medicine(Wis)<br /> Nature(Int)<br /> Perception(Wis)<br /> Performance(Cha)<br /> Persuasion(Cha)<br /> Religion(Int)<br /> Sleight_of_Hand(Dex)<br /> Stealth(Dex)<br /> Survival(Wis)</td><td>0<br /> 0<br /> +2<br /> 0<br /> 0<br /> +2<br /> 0<br /> 0<br /> +2<br /> +2<br /> 0<br /> 0<br /> 0<br /> 0<br /> 0<br /> 0<br /> 0<br /> 0</td><td>+2<br /> 0<br /> +2<br /> +2<br /> -1<br /> +2<br /> 0<br /> -1<br /> +2<br /> 0<br /> +2<br /> 0<br /> -1<br /> -1<br /> +2<br /> +2<br /> +2<br /> 0</td><td>+2<br /> 0<br /> +4<br /> +2<br /> -1<br /> +4<br /> 0<br /> -1<br /> +4<br /> +2<br /> +2<br /> 0<br /> -1<br /> -1<br /> +2<br /> +2<br /> +2<br /> 0</td><td>12<br /> 10<br /> 14<br /> 12<br /> 9<br /> 14<br /> 10<br /> 9<br /> 14<br /> 12<br /> 12<br /> 10<br /> 9<br /> 9<br /> 12<br /> 12<br /> 12<br /> 10</td></tr></table><p></p><p>[/sblock]</p><p> </p><p> </p><p>[sblock="Racial Traits"]</p><p><strong>Dark Vision:</strong> <em>60' </em></p><p><strong>Dwarven Resilience</strong>: <em>You can use your action to exhale destructive energy. 5' x 30' line from self, 2d6 Lightning damage , DC14(Dex) save for 1/2 damage.</em></p><p><strong>Dwarven Combat Training:</strong> <em> <em>You have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer</em>. </em></p><p><strong>Tool Proficiency:</strong> <em><em>You gain proficiency with the artisan’s tools of your choice: smith’s tools, <u>brewer’s supplies</u>, or mason’s tools </em></em></p><p><strong><strong>Stone Cunning:</strong> </strong><em><em>Whenever you make an Intelligence (History) check related to the origin o f stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.</em></em></p><p><em></em><strong>D<strong>warven Armor Training:</strong></strong><em> You have proficiency with</em></p><p><em>light and medium armor.</em></p><p>[/sblock]</p><p> [sblock="Class Traits"]</p><p><strong>Spellbook:</strong> <em>currently 6 spells (learn 2/level and can scribe from scrolls or spellbooks)</em></p><p><strong>Arcane Recovery:</strong> <em>Recover 1/2 my level (rounded up) of spell slots on a short rest .</em></p><p><strong>Arcane Tradtion:</strong> TBD at 2nd (War Mage) [I [/I]</p><p> [/sblock]</p><p> </p><p> </p><p>[sblock="Spells"]</p><p><strong>Spell Slots:</strong> 1st level(3)</p><p><strong>Prepared spells </strong>= 3 <em>(+2 INT + level {1}={3})</em></p><p><u> CANTRIPS</u></p><p><em>Blade Ward, Booming Blade, Frostbite </em></p><p><u> SPELLBOOK</u></p><p><strong>1st:</strong><em> ^Absorb elements, Detect Magic (r), Find Familiar(r), Identify(r), ^Shield, ^Thunderwave</em></p><p> </p><p><em>^ prepared</em></p><p><em>(r) = ritual</em></p><p>[/sblock]</p><p> </p><p>[sblock="Inventory"]</p><p>Equipment:</p><p>Scale Mail, </p><p><strong>Warhammer </strong>(1d8 bludgeoning, <em>versatile 1d10</em>)</p><p><strong>Light Crossbow</strong> (1d8 piercing, range 80/320) Loading, Two-handed)</p><p>--12 quarrels/quiver</p><p><strong>Dagger </strong>(1d4 piercing, finesse, light, thrown range 20/60)</p><p>[sblock="Explorer's Pack"]Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.[/sblock]</p><p>Orb/Crystal (Arcane Focus)</p><p>from background:</p><p> </p><p></p><p>[/sblock]</p><p> </p><p>[sblock="Background & Back Story"]</p><p> </p><p style="text-align: center"><strong><u>Sage (Alchemist) </u></strong></p><p></p><p> </p><p> </p><p> [sblock="Back Story "]</p><p>stay tuned...</p><p> </p><p> </p><p> </p><p>[/sblock]</p><p>NOTES:</p><p> Need to add Familar</p><p></p><p><strong>Specialty</strong> - Alchemist</p><p><strong>Traits-</strong> <em> There’s nothing I like more than a good mystery. I’m convinced that people are always trying to steal my secrets. </em></p><p><strong>Ideal- </strong>No Limits <em> Nothing should fetter the infinite possibility</em></p><p><em>inherent in all existence. </em></p><p><strong>Bond-</strong><em> My life’s work is a series of tomes related to alchemy. </em></p><p><strong>Flaw- </strong><em> I am easily distracted by the promise of information. </em></p><p> </p><p><strong><u>Background perks</u></strong></p><p><strong>Skill Proficiencies:</strong> Arcana, History</p><p> <strong>Languages:</strong> Draconic, Elvish</p><p><strong>Equipment:</strong> A bottle of black ink, a quill, a small knife, {a letter from a dead colleague posing a question you have not yet been able to answer< to edit>}, a set of common clothes, and a belt pouch containing 10 gp</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p></p><p>[sblock= Group D: decided by fate ]</p><p>1d100 decides race = [roll1]<<rolled a 34</p><p>1-10=PHB Race</p><p>11-15= Aasimar: Protector, Scourge, Fallen (DMG (base only), VOLO)</p><p>16-20= Deep Gnome/Svirfneblin (EE, SCAG)</p><p>21-25= Dwarf: Duergar (SCAG)</p><p>26-30= Firbolg (VOLO)</p><p>31-35= Genasi (PotA, EE)</p><p>36-40= Goblin (VOLO)</p><p>41-45= Goliath (EE, VOLO)</p><p>46= Halfling: Ghostwise (SCAG) (i dont like halflings, they are only good for projectiles!)</p><p>47-50= Half-Elf: Variant (SCAG)</p><p>51-55= Hobgoblin (VOLO)</p><p>56-60 = Kenku (VOLO) </p><p>61-65= Kobold (VOLO)</p><p>66-70= Lizardfolk (VOLO)</p><p>71-75= Orc (VOLO)</p><p>76-80= Tabaxi (VOLO)</p><p>81-85= Tiefling: Variant (other than Winged) (SCAG)</p><p>86-90= Triton (VOLO)</p><p>91-100= free pass, I get to decide..ok thats not really helping...</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Radaceus, post: 7458027, member: 6796086"] Place Holder considerations: [sblock= Group A: Human (variant) Fighter, Dual Wielder] Two Weapon Fighting style ideas: Dex build with finesse weapons? (Rapier &Whip?) [/sblock] [sblock= Group B: Ramblin' Jack, Half-Elf Bard (spy)] [URL="https://imgbb.com/"][IMG]https://image.ibb.co/cz2eHJ/Cash.jpg[/IMG][/URL] [SIZE=4][B][U]Jackson Caiseal [/U][/B][/SIZE] [SIZE=3][B][I]Half Elf Bard [/I][/B][I](male)[/I][/SIZE] [B]College:[/B]TBD[I](Lore)[/I] [B]lvl[/B] 1 [B]XP[/B]: 0 [B]Alignment:[/B] NG [B]Age:[/B]62 [B]Ht:[/B]5'8" [B]Wt:[/B] 154lbs [sblock='29 pt buy'] 8(0 pts) 15(9 pts) 12(4pts) 13(5pts) 12(4pts) 14(7pts)[/sblock] [B]Str[/B] 8-1, [B]Dex [/B]16 +3, [B]Con[/B] 12 +1,[B] Int[/B] 14 +2, [B]Wis[/B] 12 +1 , [B]Cha[/B] 16 +3 [B]HP[/B]-21 [B]AC[/B]:14[I](leather 11, Dex+3)[/I] [B]Speed[/B]-30 [B]Size[/B]-Medium [B]Languages: [/B] Common, Elvish, Dwarven [B]Saving Throws[/B]: Dexterity, Charisma [B]Proficiency Bonus[/B]= +2 [B]Spellcasting[/B]: [I]Spell Attack Modifier=[/I] +5[I] Spell Save DC=[/I] 13 [sblock="Skills"] [B]Proficiencies[/B]: [I]Investigation, Acrobatics, Persuasion, Sleight of Hand (racial), Performance(racial), Perception (Keen Senses), Deception (BG), Stealth(BG)[/I] --[B]Tools[/B]:[I] Piccolo, Dulcimer, Viol, Thieve's Tools (BG), Dragonchess(BG)[/I] --[I]~BG = Background[/I] Skill Check Modifiers: [TABLE="width: 500"] [TR] [TD]-Proficient[/TD] [TD="align: center"] Proficency Bonus[/TD] [TD="align: center"] Stat Bonus[/TD] [TD="align: center"] Total Mod[/TD] [TD="align: center"] Passive Check[/TD] [/TR] [TR] [TD]-Acrobatics(Dex) Animal_Handling(Wis) Arcana(Int) Athletics(Str) Deception(Cha) History(Int) Insight(Wis) Intimidation(Cha) Investigation(Int) Medicine(Wis) Nature(Int) Perception(Wis) Performance(Cha) Persuasion(Cha) Religion(Int) Sleight-of-Hand(Dex) Stealth(Dex) Survival(Wis) Thieves' Tools(dex)[/TD] [TD="align: center"]+2 0 0 0 +2 0 0 0 +2 0 0 +2 +2 +2 0 +2 +2 0 +2[/TD] [TD="align: center"]+3 0 +2 -1 +3 +2 +1 +3 +2 +1 +2 +1 +3 +3 +2 +3 +3 +1 +3[/TD] [TD="align: center"]+5 +1 +2 0 +5 +2 +1 +3 +4 +1 +3 +1 +5 +5 +4 +5 +5 +1 +5[/TD] [TD="align: center"]15 11 12 9 15 12 11 13 14 11 13 13 15 15 14 15 15 11 15[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [/TABLE] [/sblock] [sblock="Racial Traits"] [B]Racial ASI[/B], +2 Cha, +1 to any other two ( Dex, Int) [B]Darkvision[/B], 60' [B]Keen Senses[/B], [I]You have proficiency in the [B]Perception[/B] skill[/I]. [B]Fey Ancestry[/B], [I]You have advantage on saving throws against being charmed, and magic can’t put you to sleep.[/I] [B]Skill Versatility[/B], [I]You gain proficiency in two skills of your choice.([B]Sleight of Hand, Performance[/B])[/I] [B]Languages,[/B] [I]You can speak read and write, Common, Elvish, and one other- Dwarven[/I] [/sblock] [sblock="Class Traits"] [B]Armor:[/B] light Armor [B]Weapons:[/B] Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords [B]Tools:[/B] Three Musical Instruments, Piccolo, Lute, Harp [B]Skills:[/B](any 3) [I][B]Investigation, Acrobatics, Persuasion[/B][/I] [B]Ritual Casting,[/B] [I]You can cast any bard spell you know as a ritual if that spell has the ritual tag.[/I] [sblock="Bardic Inspiration"]You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.[/sblock] [/sblock] [sblock="Spells"] Bard Spells Known =2 [TABLE="width: 500"] [TR] [TD][U]Cantrips (2 )[/U][/TD] [TD][U]1st level (2)[/U][/TD] [/TR] [TR] [TD][I]Presdigitation Vicious Mockery[/I][/TD] [TD][I]Disonant Whispers Faerie Fire[/I][/TD] [/TR] [/TABLE] [/sblock] [sblock="Inventory"] Equipment: Leather Armor Rapier(1d8 Piercing, finesse ), Dagger (1d4 Piercing, finesse) Shortbow (1d6 piercing, range 80/320, two-handed) -Quiver w/(20) Arrows Thieve's Tools 50' Silk Rope bag of caltrops (25) chalk(3) Piccolo [sblock="Entertainer's Pack"] Includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit[/sblock] from background: A crowbar, a set of dark common clothes including a hood, and a belt pouch, leather eyepatch [/sblock] [sblock="Background & Back Story"] [B][CENTER]Spy[/CENTER] [/B][CENTER][I](criminal variant) [/I][/CENTER] [sblock='Back Story'] Jackson comes from a remote outpost, an only child, he was raised by his single human mother. She was an ambassador for her community, which is how and where she met his father, whom she never spoke to him of and never revealed a name. She taught him in the ways of subtlety and discretion in politics. A gifted musician, he leaned toward the musings of the musical colleges, and became a bard. But his hidden talent lay in his glibness, his instinct for coaxing information, and his ability to walk through a crowded room without being noticed, or to be the center of attention as case may be. For the time being, he was a bard for all intensive purposes. Upon turning of age, Jack was joined up with the locale militia, winding up in covert ups and eventual working as a double agent. He spent many years honing his skills at disguise, stealth, and subtle burglaries of information. One day his mother passed away from old age, taking the secret of his father with her, and Jackson left the outpost to find a better life. He's learned to fit in, learned to be the guy that everybody turns to when they need a hand, the guy that they can confide in, the one they want to share their stories with, and he reciprocates by sharing embellished tales of his own. He is known through out by many names, mostly by his occupational moniker Ramblin' Jack, which he gigs under when he needs a few coins or a place to sleep.. The spy network knows him as Cash, and he often wears an eye patch to disguise himself while on missions into enemy territory or behind frontlines, and goes by the alias One-Eyed Jack, or One-Eye. He doesn't wear the patch to be cool or intimidating, he does it to hide a scar under that eye, from an accident in which he fractured his cheekbone, which is a dead give away as to who he is; and to this day when he is pressed or nervous he has a noticeable tick lately he has fell in with the <insert awesome adventuring company name here> , and they are his only family or people who he cares about now that his mother has passed. [/sblock] [B]Specialty:[/B] Covert Ops [B]Feature:[/B] Covert Contact[INDENT]You have a reliable and trustworthy contact who acts as your liaison in the spy network. You know how to get messages to and from your contact, even over great distances (need DM edit)[/INDENT] [B]Background Traits:[/B][INDENT][B]Traits-[/B] [I] I am always calm not matter what the situation. I never raise my voice or let my emotions control me.I [/I][I]always have a plan for what to do when things go wrong.[/I][/INDENT] [INDENT][B]Ideal- [/B][I]Chains are meant to be broken, as are those who would forge them.[/I] [B]Bond-[/B][I] I will become the greatest thief that ever lived.[/I] [B]Flaw- [/B][I] I have a “tell” that reveals when I'm lying.[/I][/INDENT] [/sblock] [/sblock] [sblock= Group C: Algrim Foehammer, Mountain Dwarf Wizard] [URL="https://imgbb.com/"][IMG]https://preview.ibb.co/dQhU1d/Algrim_Foehammer.jpg [/IMG][/URL] [SIZE=4][B][U]Algrim Foehammer[/U][/B][/SIZE] [SIZE=3][B][I]Mountain Dwarf Wizard [/I][/B][I](male)[/I][/SIZE] [B]School:TBD[I](War Mage)[/I][/B] [B]lvl[/B] 1 [B]XP[/B]: 0 [B]Alignment:[/B] CG [B]Age:[/B]145 [B]Ht:[/B]4'6" [B]Wt:[/B] 150lbs [B]Str[/B] 14 +2, [B]Dex[/B] 14 +2, [B]Con[/B] 16 +3, [B]Int[/B] 14 +2, [B]Wis[/B] 10, [B]Cha[/B] 9 -1 [B]HP:[/B] 9 [B]AC:[/B] 16[I](Scale Mail)[/I][B] Speed[/B]-25 [B]Size[/B]- Medium [B]Languages: [/B] Common, Dwarvish, Draconic. Elvish [B]Saving Throws:[/B] Intelligence, Wisdom [B]Proficiency Bonus=[/B] +2 [B]Spellcasting:[/B][I] Spell Attack Modifier=[/I] +6 [I]Spell Save DC=[/I] 14 [sblock="Skills"] [B]Proficiencies:[/B] [I]Investigation, Medicine, Arcana (BG), History(BG) [/I] [B]Skill Check Modifiers:[/B] [TABLE="width: 500"] [TR] [TD][/TD] [TD]Proficency Bonus[/TD] [TD]Stat Bonus[/TD] [TD]Total Mod[/TD] [TD]Passive Check[/TD] [/TR] [TR] [TD]Acrobatics(Dex) Animal_Handling(Wis) Arcana(Int) Athletics(Str) Deception(Cha) History(Int) Insight(Wis) Intimidation(Cha) Investigation(Int) Medicine(Wis) Nature(Int) Perception(Wis) Performance(Cha) Persuasion(Cha) Religion(Int) Sleight_of_Hand(Dex) Stealth(Dex) Survival(Wis)[/TD] [TD]0 0 +2 0 0 +2 0 0 +2 +2 0 0 0 0 0 0 0 0[/TD] [TD]+2 0 +2 +2 -1 +2 0 -1 +2 0 +2 0 -1 -1 +2 +2 +2 0[/TD] [TD]+2 0 +4 +2 -1 +4 0 -1 +4 +2 +2 0 -1 -1 +2 +2 +2 0[/TD] [TD]12 10 14 12 9 14 10 9 14 12 12 10 9 9 12 12 12 10[/TD] [/TR] [/TABLE] [/sblock] [sblock="Racial Traits"] [B]Dark Vision:[/B] [I]60' [/I] [B]Dwarven Resilience[/B]: [I]You can use your action to exhale destructive energy. 5' x 30' line from self, 2d6 Lightning damage , DC14(Dex) save for 1/2 damage.[/I] [B]Dwarven Combat Training:[/B] [I] [I]You have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer[/I]. [/I] [B]Tool Proficiency:[/B] [I][I]You gain proficiency with the artisan’s tools of your choice: smith’s tools, [U]brewer’s supplies[/U], or mason’s tools [/I][/I] [B][B]Stone Cunning:[/B] [/B][I][I]Whenever you make an Intelligence (History) check related to the origin o f stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.[/I] [/I][B]D[B]warven Armor Training:[/B][/B][I] You have proficiency with light and medium armor.[/I] [/sblock] [sblock="Class Traits"] [B]Spellbook:[/B] [I]currently 6 spells (learn 2/level and can scribe from scrolls or spellbooks)[/I] [B]Arcane Recovery:[/B] [I]Recover 1/2 my level (rounded up) of spell slots on a short rest .[/I] [B]Arcane Tradtion:[/B] TBD at 2nd (War Mage) [I [/I] [/sblock] [sblock="Spells"] [B]Spell Slots:[/B] 1st level(3) [B]Prepared spells [/B]= 3 [I](+2 INT + level {1}={3})[/I] [U] CANTRIPS[/U] [I]Blade Ward, Booming Blade, Frostbite [/I] [U] SPELLBOOK[/U] [B]1st:[/B][I] ^Absorb elements, Detect Magic (r), Find Familiar(r), Identify(r), ^Shield, ^Thunderwave[/I] [I]^ prepared (r) = ritual[/I] [/sblock] [sblock="Inventory"] Equipment: Scale Mail, [B]Warhammer [/B](1d8 bludgeoning, [I]versatile 1d10[/I]) [B]Light Crossbow[/B] (1d8 piercing, range 80/320) Loading, Two-handed) --12 quarrels/quiver [B]Dagger [/B](1d4 piercing, finesse, light, thrown range 20/60) [sblock="Explorer's Pack"]Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.[/sblock] Orb/Crystal (Arcane Focus) from background: [/sblock] [sblock="Background & Back Story"] [CENTER][B][U]Sage (Alchemist) [/U][/B][/CENTER] [sblock="Back Story "] stay tuned... [/sblock] NOTES: Need to add Familar [B]Specialty[/B] - Alchemist [B]Traits-[/B] [I] There’s nothing I like more than a good mystery. I’m convinced that people are always trying to steal my secrets. [/I] [B]Ideal- [/B]No Limits [I] Nothing should fetter the infinite possibility inherent in all existence. [/I] [B]Bond-[/B][I] My life’s work is a series of tomes related to alchemy. [/I] [B]Flaw- [/B][I] I am easily distracted by the promise of information. [/I] [B][U]Background perks[/U][/B] [B]Skill Proficiencies:[/B] Arcana, History [B]Languages:[/B] Draconic, Elvish [B]Equipment:[/B] A bottle of black ink, a quill, a small knife, {a letter from a dead colleague posing a question you have not yet been able to answer< to edit>}, a set of common clothes, and a belt pouch containing 10 gp [/sblock] [/sblock] [sblock= Group D: decided by fate ] 1d100 decides race = [roll1]<<rolled a 34 1-10=PHB Race 11-15= Aasimar: Protector, Scourge, Fallen (DMG (base only), VOLO) 16-20= Deep Gnome/Svirfneblin (EE, SCAG) 21-25= Dwarf: Duergar (SCAG) 26-30= Firbolg (VOLO) 31-35= Genasi (PotA, EE) 36-40= Goblin (VOLO) 41-45= Goliath (EE, VOLO) 46= Halfling: Ghostwise (SCAG) (i dont like halflings, they are only good for projectiles!) 47-50= Half-Elf: Variant (SCAG) 51-55= Hobgoblin (VOLO) 56-60 = Kenku (VOLO) 61-65= Kobold (VOLO) 66-70= Lizardfolk (VOLO) 71-75= Orc (VOLO) 76-80= Tabaxi (VOLO) 81-85= Tiefling: Variant (other than Winged) (SCAG) 86-90= Triton (VOLO) 91-100= free pass, I get to decide..ok thats not really helping... [/sblock] [/QUOTE]
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