Psion
Adventurer
In D&D, if there is a potentially neat or useful ability, that in some situations could create problems for the game, what happens?
Online fans scream, argue how unbalanced it is, tear their hair out.
And sadly, sometimes R&D listens and guts the ability which in many cases wasn't really all that bad.
In HERO, what happens in a similar situation:
The author says "yeah, I can see how that would mess up some DMs plans. Lets put a stop sign or a caution sign next to it to let the GM know. But we should still have the possibility there for those games that can make use of it."
It seems to me sometimes that we as D&D players let fear of imbalance mess us up, sometimes without a problem ever bein demonstrated in play. And some of us whine loud enough that the designers listen to us.
Sometimes I wonder if HERO-philes and designers have a healthier attitude in this regard.
Online fans scream, argue how unbalanced it is, tear their hair out.
And sadly, sometimes R&D listens and guts the ability which in many cases wasn't really all that bad.
In HERO, what happens in a similar situation:
The author says "yeah, I can see how that would mess up some DMs plans. Lets put a stop sign or a caution sign next to it to let the GM know. But we should still have the possibility there for those games that can make use of it."
It seems to me sometimes that we as D&D players let fear of imbalance mess us up, sometimes without a problem ever bein demonstrated in play. And some of us whine loud enough that the designers listen to us.
Sometimes I wonder if HERO-philes and designers have a healthier attitude in this regard.