One Thousand Ways to Freak Out Your Players

Xarlen said:


All I have to say to this is: beat him into submission, wait until he's 'dead', and yank the ring off. Then get him.

184. Send a Half-Celestial/ Half Dragon (Red) Troll after the party. He's immune to both Fire and Acid. And, most importantly, it's possible strictly according to the rules. Essentialy, the troll can't die. He should be a long-term fixture in the campaign.

(How?: The template says you keep all of the base creatures special qualities. Thus, when you add a second generation (Red Dragon for instance) you don't reduce, or change, all the special qualities that are already inherent.)
 

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Ah ah! Not so fast.

It says that the Half-Celestial template can't be added to any 'non-evil' creature. Now, if this means that anyone who's half celestial can't be evil (Why *not*? It's their parents that slept the angel, not them; an evil half-angel or fallen angel would be neat), or that the race or parent can't be evil...

To be quite honest, I don't see a half-red dragon troll being good, and thus breeding with an angel. Secondly, how could the children be 'Half this/half that' troll? Wouldn't it be a Quarter?
 

Xarlen said:
Ah ah! Not so fast.

It says that the Half-Celestial template can't be added to any 'non-evil' creature. Now, if this means that anyone who's half celestial can't be evil (Why *not*? It's their parents that slept the angel, not them; an evil half-angel or fallen angel would be neat), or that the race or parent can't be evil...

To be quite honest, I don't see a half-red dragon troll being good, and thus breeding with an angel. Secondly, how could the children be 'Half this/half that' troll? Wouldn't it be a Quarter?

Why not? Celestails can become evil.

(Example: The Archduke Baalzebul (Also knowen as "Baal") who rules the 7th layer in the nine hells is a former Celestial Archon who joined the Devilfaction)

I think I'm just repeating myself from other treads but when it comes to Outsiders the MM only delivers discount information.
 


Xarlen said:


From the SRD

"Half-celestial" is a template that can be added to any corporeal creature with an Intelligence score of 4 or more and nonevil alignment (referred to hereafter as the "base creature").

It was a rhetorical question.
 
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Well, to me, Celestials and Devils/Demons, they *are* their aligment. The Embodiment. They're the only places where there are no shades of gray; no 'good' side to a demon.

Given that, a celestial is not going to 'love' an evil thing, because it's Evil. If an angel becomes evil, it falls. If a demon becomes good, it rises. But I don't see them going wishy washy, being a 'good' side to a devil, a 'bad' side to an angel.
 

Make him a Trollranger level 4 with some wands of Resist Elements. :) Beeing a real character, he would gain additonal 10 point-buy ability points (since all NPC creatures in the DMG are made with 15 point buy or 3d6 roll method), and so you could boost his Wisdom and Intelligence.
Now you have a troll that can attempt to hide and move silently, fight with two Bastard Swords (not really useful, his natural attacks are better) and can cast some spells. (Entangle? :) )
All for a mere CR of 10? 11? (Not sure about the base CR of the troll, don`t have my MM here :) )
Okay, he is not immune to fire and acid, but he is still nasty, isn`t he? :)

Mustrum "who loves giving monsters class levels, especially with DragonStar - Ettin using two light machineguns are awesome..." Ridcully
 
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Xarlen said:
Well, to me, Celestials and Devils/Demons, they *are* their aligment. The Embodiment. They're the only places where there are no shades of gray; no 'good' side to a demon.

Given that, a celestial is not going to 'love' an evil thing, because it's Evil. If an angel becomes evil, it falls. If a demon becomes good, it rises. But I don't see them going wishy washy, being a 'good' side to a devil, a 'bad' side to an angel.

I guess you never have played planescape:D

In this case half-celestial represent a bunch of stats. That doesn't mean that you carn't call him a fiend. The "rules" doesn't say anything about weather these powers comes from a outside source though.

But in a game people should of cause chose the solution that makes for the best story.
 
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No, I havn't. I just think that there shouldn't be any moral dilemma in blowing a demon away. An orc? Yes. A drow? Sure. These are not embodiments of evil, and could be in the right, in some situations, all are individuals.

Fiends, themselves, I don't see them having any good in them. I really don't see a Balor passing up the chance to get away with toasting a schoolhouse full of children.

Does this mean I don't feel that half-fiends, tieflings and such should be like their parents? No! Oh no. An evil half-celestial? Sure! Tiefling paladin? All right! Half-Red dragon Cleric of Tyr? Right on!

In my world, the *ONLY* things that are solid and alike in aligment matters *are* embodiments. I don't see a LN Slaad, for example.

Everything otherwise with intelligence is subject to reason. A good or neutral (or hey, LE) red dragon? Sure as pie! A fiendish gold dragon? Ooooh ya. A neutral illithid? Okay. A good beholder? Like, almost never, but it's *possible*, right?
 

185: Start subtle product placement in your campaign, with either real or imaginary product brands. Continue to make more and more blatant placements until every bartender has a thirty-second monologue prepared for Dave's Daring Dwarven Brew.

186: Have powerful NPC villains and adventuring allies begin wearing endorsed armor or equipment, much like a professional athlete.

"Just so you know, before I slay you with my sword, notice its great design, effecient and beautiful hilt and the care that was put into the vorpal enchantment. Anybody can make a vorpal sword, but only Everald's Excellent Echantments Incorporated can make a sword so good, its evil."

187: Have an NPC, at a very intimate moment, confess that "sometimes, it feels like, I don't know, you, me, we're not even real. How do we know that our actions are our own? How are our fates decided? Doesn't this ever feel like some sick game to you? Haven't you really wondered what luck really is?"

188: Have a high-level dwarven cleric NPC who blatantly abuses their high HP. "Oh, its just a 170 foot drop, nothing that I can't handle. Ah, heck, that orc was just playin, it would take another twenty or so swipes before I'd even feel it!."

189: Have every villain, every orc, every demon, every single individual who they could ever slay and loot be carrying 50' of rope. Have absolutely no terrain that would call for it.

190: Have a wizard begin using communication spells (whispering wind, illusions, telepathy, etc.) to send out "chain letters", saying that the party must pass the message on or horrible fates will ensue. Ensure the message is properly cryptic and/or stupid.


- Evilboy
 

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