DM with a vengence
First Post
10) Hand each player several character sheets and d6s when they enter.
11) Roll fireball damage one dice at a time.
12) Make continual references to Jeremy and his 'Sultans of Smack'. Say that the bad guy wasn't allowed to be in Sultans of Smack because it was too powerful.
13) Have a bad guy with Genisis and Astral Project, let him hang out on his demi-plane and Astral Project to fight the party. He cannot be killed, except by fighting on his home plane, which is warded to allow only one creature above Fine on it at a time.
14) Randomly say. "Are you sure that's a good idea? Nevermind, you'll cross that bridge when you reach it."
15) "As you enter a large room of the crypts, you see the remaining cultists standing around an alter, chanting in a tounge none of you understand. Everybody make Sanity checks."
Ignore their protests that D&D doesn't have sanity. Smile evilly and say. "This sight requires it." Take out a d100.
11) Roll fireball damage one dice at a time.
12) Make continual references to Jeremy and his 'Sultans of Smack'. Say that the bad guy wasn't allowed to be in Sultans of Smack because it was too powerful.
13) Have a bad guy with Genisis and Astral Project, let him hang out on his demi-plane and Astral Project to fight the party. He cannot be killed, except by fighting on his home plane, which is warded to allow only one creature above Fine on it at a time.
14) Randomly say. "Are you sure that's a good idea? Nevermind, you'll cross that bridge when you reach it."
15) "As you enter a large room of the crypts, you see the remaining cultists standing around an alter, chanting in a tounge none of you understand. Everybody make Sanity checks."
Ignore their protests that D&D doesn't have sanity. Smile evilly and say. "This sight requires it." Take out a d100.