VoodooGroves
First Post
I played in a campaign once where every session was a "save the world from unspeakable horror" kind of deal. Only trouble is, if they stop the bad guy from doing the ritual, they couldn't notice any difference. If the bad guy completed the ritual, they couldn't notice any difference.
Every once in a while I'd assigne random bonuses and penalties. For no good reason, mostly just to be a pest. There was an overall plot (basically, trying to stop this series of rituals) and after the last scheduled session I announced that the next campaign would be set 20 years later dealing with the repurcussions of the completed / stopped rituals.
I had no intention of ever running that campaign, but oddly, folks still talk about it. Now my secret is out...
Every once in a while I'd assigne random bonuses and penalties. For no good reason, mostly just to be a pest. There was an overall plot (basically, trying to stop this series of rituals) and after the last scheduled session I announced that the next campaign would be set 20 years later dealing with the repurcussions of the completed / stopped rituals.
I had no intention of ever running that campaign, but oddly, folks still talk about it. Now my secret is out...