One Thousand Ways to Freak Out Your Players

Lela said:


Just a note, gamecat, this is an exact repeat of #609 (also your's). All those after this should be one number back.

Making the next "WAY TO FREAK OUT OUR PLAYERS" be #620.

609 was directed at character sheets.
614 was directed at players!


621: Tell them you've been doing some expirimenting with making your own monsters, then throw all straight-out-of-the-book monsters at them.
 

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622: Have the PCs encounter a good dragon, he's all nice but , someone has put a geas on it to kill good folks:''it was a nice talk, but I have to kill you now''
 


624) [Did to players last night] At the end of the night, after an evil villain (in my case, a goblin monk) is descibed as having sold his soul to gain a way to truly destroy the PCs, have the players be unable to discover exactly what happened, where he is now, or what's going on.

Then begin asking for Will saves and rolling dice. Ignore the first few -- no response, no matter what happens.

Finally, at the end of the night, make one more round, note anyone who beats, say, 20, and then wait for a good opportunity to take control of the PCs to say the following:

Player1 (made save): Hey, everyone alright?

Player2 (made save): Yeah, I'm okay, but what happened to Player4?

Player3 (failed save): Player4? What are you talking about? That guy died in our very first adventure all those years ago when that goblin monk came in out of nowhere and killed him.

Tell Player4 that due to a slight alteration in the time stream, he will now be playing a dwarven wizard, and not a human sorcerer, since his human sorcerer died at second level several years ago.

Then thank them for a great session, pack up your books, and leave.

625) [which, frankly, the players just did to themselves] Let them figure all this out about a half-hour after they just killed the Succubus who sent the goblin monk back in time, and who is the only creature that had the power to send the PCs back in time after their enemy as well.

-Tacky
 

626:Have a kender try to give the party a drink of water. Though he warns them, it gets lost in the details of his kender tale, which of course no one believes. When a party member drinks the water, inform them that the water was from Jukensekyo(I think that is what it is called, that cursed spring in ranma 1/2), and that they will change gender when cold water is splashed on them, and hot water changes them back.
 

The King of the Dead

Have the characters fight through legions of undead throughout a campaign; all of these undead take orders from a evil overlord called the King of the Dead. After traveling thousands of miles, getting past who knows what kinds of traps and perils, the party breaks into the King's throne room. Have the PCs meet up with an Undead Elvis Presley. So that is where he has been all these years...:D
 

#628 - Using background music, After a mighty battle, when the evil uber-bad guy is nigh defeated stop the cool battle music. He cries out something about 'no, I can not fail, I must live!'

Then start the music again, only this time instead of battle music a little song whose refrain is 'Once more in the name of Love!"

If the players don't react in about two seconds - 'I did it all for so-and-so's 'insert campaign appropriate person of the opposite (or not) sex' love! I wish I was fully healed!'

"Once More....!"
:D
 

#629 - (because I doubled posted, I must come up with another....)

Again with the background music. Start the battle music as the party is shopping. Just sit back and grin. Don't ask them to roll for init, just wait. Counting slowly to six.

Then start asking for saving throws.

Count to six again.

Repeat until they strangle you or run screaming from the shop. :)
 
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630. A high-level Celestial mage casting 'Summon Human VII' and yoinking them onto the celestial plane for 14 rounds or until they die.

Once the time ends or they die, they are returned to the Prime with full health and equipment.

631. As 630 above, but every time the summoning mage clearly mutters "See how you damn well like it!"
 

632. Everything in your campaign has at least two levels of rogue. Everything. Even inanimate objects.

"Nope, sorry, the door made it's reflex save. It is unharmed by the Meteor Swarm."

"The fiendish tyrannosaurs nimbly tumble out of the way of your lightning bolts."

"Make a spot check ... nope, you don't see the statue any more. It's hiding too well."
 

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