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One Thousand Ways to Freak Out Your Players

856. As your PCs enter the room where the final battle with the big bad villain have said villain holding Elminster by the neck and eventually kill him. As Elminster drops dead the Villain laughs sadistically and eyes the room where a few dozen men in bright armor with heavily enchanted weapons lay dead. Also have lying dead a drow dual wielding scimitars. Once the party has gotten a feel for all the death he has caused have him say, "Only 27! A little low for before breakfeast[lunch/dinner], don't you think?"

[Edited for number fixing]
 
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skimming through my memory....
857. Have the PCs walk through a portal and end up in a labyrinth. The exit is a portal in the middle.

Oh, and the labyrinth, is floating 200ft in the air, it has no outer wall, and the floor and walls are invisible. A nd it all is an anti magic field. Have fun...
 

brun said:
skimming through my memory....
857. Have the PCs walk through a portal and end up in a labyrinth. The exit is a portal in the middle.

Oh, and the labyrinth, is floating 200ft in the air, it has no outer wall, and the floor and walls are invisible. A nd it all is an anti magic field. Have fun...

Sounds nice, but how would you work it? It doesn't fit into D&D rules too well.

Oh, and BUMP
 
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Mercule said:


Cables that run to anchors _outside_ the AM field.

What I mean is, how would risk them falling outside the field? It all works in theory, but when they get to walless sides, what do you have them roll, a sudden balance check as they fail to run into the wall? I can see myself falling in RL but the way the rules work it's a little harder.
 

858. Settle in behind your DM screen, clear your throat, and when your players settle down, say, "Mer!"

859. SKUUUUUUUUUUUUUUUUUUUUUURRRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGEEEEEEEEEEEEEEE!!!!

860. For loads of fun, there's nothing quite like whipping out a paper shredder and placing it next to you... "oh, Betsy, you're going to be well-fed tonight."

--The Sigil
 

861. Tell them you have a character based on a LARP you saw... it's a mage... "Lighting Bolt! Lightning Bolt! Lightning Bolt! Lightning Bolt! Lightning Bolt! Lightning Bolt!" http://enworld.cyberstreet.com/showthread.php?s=&threadid=23404

862. Three little words: Slaad cow farms.

863. Five little words: Awakened (wizard) cow slaad farms.

864. Tell the PCs that the Gods are angry and will punish anyone who takes their name in vain. Make sure you tell them that the two main Gods in the pantheon are "It" and "The."

865. Point out to the PCs that you are using them to test the other 135 ways we need to list in order to reach 1000.

--The Sigil
 
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Lela said:

About invisible flying labyrinths:

Sounds nice, but how would you work it? It doesn't fit into D&D rules too well.

Oh, and BUMP

Antimagic fields don't affect wall of force.

'Nuff said.

Well, not quite, but permanency affects wall of force.

You don't even need to anchor the walls, according to the PHB entry; I find no mention of it needing a solid surface. In fact, you can't form it where something would interrupt it... by that token, long grass could interfere with the spell, although I wouldn't take it that far. A wall of force floating in the sky is quite natural.

Antimagic field, however, is 'centered on you' and cannot become permanent. I think you'd have to use epic magic to create an immobile, permanent field, and that might interfere with the walls of force... you might have to do without the antimagic, or have some kind of dimensional anchor trap at the beginning to keep the PCs from teleporting out.

Nice idea, though.
 

s/LaSH said:


Antimagic fields don't affect wall of force.

'Nuff said.

Well, not quite, but permanency affects wall of force.

You don't even need to anchor the walls, according to the PHB entry; I find no mention of it needing a solid surface. In fact, you can't form it where something would interrupt it... by that token, long grass could interfere with the spell, although I wouldn't take it that far. A wall of force floating in the sky is quite natural.

Antimagic field, however, is 'centered on you' and cannot become permanent. I think you'd have to use epic magic to create an immobile, permanent field, and that might interfere with the walls of force... you might have to do without the antimagic, or have some kind of dimensional anchor trap at the beginning to keep the PCs from teleporting out.

Nice idea, though.

Not what I ment (see my above post). If they were to answer that question, I can just respond with one of two words, "Religion" or "Politics." And I can always expand on it from there.

I'm wondering how you would screw the PCs on the no sides thing (again, see above).
 

well actually, I used my labyrinth in the 2nd edition, and the players weren't able to teleport because they were too low in levels. And if I remember correctly, was just in the arrival area (to freak them out)and I had placed the final villain, a wizard, in the middle. They were really scared when he started throwing fireballs at them (they assumed the anti-magic field covered the entire maze).

Maybe that's ennough to cout as number 866?
 

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