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One Thousand Ways to Freak Out Your Players

s/LaSH said:


Or just painted red. Seriously. Get a few buckets of red paint and douse yourself in the stuff.

Remember, this is a dragon we're talking about.

Have it cast simulacrum, then have the simulacrum cast polymorph other, making the white dragon look exactly like a red.

Or be meaner and have a red dragon turn itself white. It'll work wonders against the horribly meta idea that everyone is born knowning what energy attacks work vs specific color dragons.

-F
 

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922: Insist that the players need to learn all the languages on the character sheet.

923: a few days after 922, hand out a map to some great and wonderful artifact - written in Celestial.

924: if the characters actually manage to follow the map, have it lead through the lands of various different races. Have them stopped by customs officials at all borders. Have them stopped by patrols often. Speak in the languages of the races when representing these NPCs. Have them get hostile if the PCs don't speak in that language.
 

925.(I got this directly from FFVII) Have the party travel through a dangerous land, with fearsome beasts. The party must survive, though feel free for them to have their butts handed to them, and only survive due to the mistake of one of them. Next, you see one of those beasts impaled on the favored weapon of the BBEG, with the BBEG's name written on it.
 

926.
Adventurer's (un)luck.

Also inspired from Final Fantasy series. Have the party be warned that the road they must travel on is watched by many dangerous beasts and monsters. Have them encounter many frail looking travellers along the route who make the journey unscathed, but the party themselves barely make it alive. Ambushes always occur a split second before or after talking to an NPC, and even if the PCs try to force the encounter towards one, the attacking monster or bandits ignore anything except the PCs.
 

don't forget to play the FF battle music when the win...or when their is a TPK. Actually, the losing music would be a wonderful fan fair for the bad guy
 

927: A Celestial that thinks it's a shade called Deeandee (or something like that) that raps about it's stupid mother and stuff like that. (In case you couldn't tell, the real slime shady started playing on a CD I burned a while back)
 


333 Dave said:
929: The fly also has 1000hp, SR and AC of 90.

930: When personal bodily harm becomes imminent, finally reveal that the Fly has a Cha of 38 and goes by the name Super Fly.

Be sure to adjust your voice for maximum effect.
 

931. Let your players know that all OOC conversation must be done in Quenya (sp?)

932. Dump a box of hammers - meticulously painted - on the game board. When the players ask what they are for, tell them you've heard that Warhammers are all the rage among miniatures enthusiasts.

933. Lightning bolt! Lightning Bolt! Lightning Bolt! Lightning Bolt! Lightning Bolt! Lightning Bolt! Lightning Bolt! Lightning Bolt! (need I say more)?
 

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