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OneD&D Playtest 6: What's Your Top Ten?
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<blockquote data-quote="CleverNickName" data-source="post: 9057528" data-attributes="member: 50987"><p>So by now, you've seen the news: Wizards of the Coast has released their sixth playtest packet for OneD&D. And it's a big one! 77 pages, full of feats and classes and weapons and combat rules and all sorts of goodies! If you haven't had a chance to read it, you should grab your free copy <a href="https://www.dndbeyond.com/sources/ua/ph-playtest-6" target="_blank"><strong>right here</strong></a>.</p><p></p><p>My question for the forum: what are your Top Ten elements of the new playtest? (Vote for up to ten favorites.)</p><p></p><p>NOTE: This playtest packet is immense, and contains a ton of stuff. I've tried my best to break it down into categories that made sense, without making the poll too large to be useable. (That's why each Subclass has its own line in the poll, but all of the individual spells and rules clarifications were lumped together.) If you need to explain how or why you voted a certain way, please do so in the comments below. For example, if you really like the "Heroic Advantage" rule on pg. 72, but you utterly despise the "Magic [Action]", you can +Vote for "specific rules clarification" and then explain in a comment below. I apologize if this lacks nuance in the poll, but it was really the only way to keep this poll a reasonable size.</p><p></p><p>Unless someone wants to make individual polls for spells, feats, weapons, rules...</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9057528, member: 50987"] So by now, you've seen the news: Wizards of the Coast has released their sixth playtest packet for OneD&D. And it's a big one! 77 pages, full of feats and classes and weapons and combat rules and all sorts of goodies! If you haven't had a chance to read it, you should grab your free copy [URL='https://www.dndbeyond.com/sources/ua/ph-playtest-6'][B]right here[/B][/URL]. My question for the forum: what are your Top Ten elements of the new playtest? (Vote for up to ten favorites.) NOTE: This playtest packet is immense, and contains a ton of stuff. I've tried my best to break it down into categories that made sense, without making the poll too large to be useable. (That's why each Subclass has its own line in the poll, but all of the individual spells and rules clarifications were lumped together.) If you need to explain how or why you voted a certain way, please do so in the comments below. For example, if you really like the "Heroic Advantage" rule on pg. 72, but you utterly despise the "Magic [Action]", you can +Vote for "specific rules clarification" and then explain in a comment below. I apologize if this lacks nuance in the poll, but it was really the only way to keep this poll a reasonable size. Unless someone wants to make individual polls for spells, feats, weapons, rules... [/QUOTE]
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