I will be DMing an online 4e game on Sundays. We will set up the time when we have all of the players. There are currently 3 open slots. Email your character sheets to me ofgeeks {at} gmail.com or post a link here. Working microphone is required.
Game Description:
Our game will be a 4e D&D game. Players start out at 3rd level. This is an open world campain, in other words no adventure railroads. There's plenty of 'adventure hooks' out there should the group choose, or may start out toward their own goals in the world. There is no restriction on playable races or classes. So any from the Monster Manuals or the PHB2. There is also no restriction on alignment.
The game has a minimum history requirement of each character:
-Where are you from? (See city list or choose a city off continent.)
-Where is your family? How do you feel about them? How do they feel about you?
-What is your reputation?
-What is your personality?
-What is your motivation or goal in life?
-What do you look like?
-And give a brief history of your life.
It may be a bit much if you are new to it, but a well fleshed out character is often more rewarding in the end. As you might guess roleplaying will be of high importance.
World description:
The continent of Runsward is a harsh land. The cities stand as fallible refuges from the savage world that surrounds them. Out here, there is no central government. The city laws only extend as far as their borders. Thus bandits and marauders are a common sort. They, however, pale in comparison to the other terrors that stalk the land, and rule the sky.
The 12 cities of South Runsward:
The port city of Bristol;
The village of Vallaran;
The lost city of Baris;
The trade hub of Barun;
The lake town of Pale;
The dwarven mountain home Sarigun;
The elven forest of Erun;
The undead city of Faruth;
The frozen city of Nerull;
The small town of Lost Iron;
The northern gateway of Faren;
The hidden city of Vulden;
Game Description:
Our game will be a 4e D&D game. Players start out at 3rd level. This is an open world campain, in other words no adventure railroads. There's plenty of 'adventure hooks' out there should the group choose, or may start out toward their own goals in the world. There is no restriction on playable races or classes. So any from the Monster Manuals or the PHB2. There is also no restriction on alignment.
The game has a minimum history requirement of each character:
-Where are you from? (See city list or choose a city off continent.)
-Where is your family? How do you feel about them? How do they feel about you?
-What is your reputation?
-What is your personality?
-What is your motivation or goal in life?
-What do you look like?
-And give a brief history of your life.
It may be a bit much if you are new to it, but a well fleshed out character is often more rewarding in the end. As you might guess roleplaying will be of high importance.
World description:
The continent of Runsward is a harsh land. The cities stand as fallible refuges from the savage world that surrounds them. Out here, there is no central government. The city laws only extend as far as their borders. Thus bandits and marauders are a common sort. They, however, pale in comparison to the other terrors that stalk the land, and rule the sky.
The 12 cities of South Runsward:
The port city of Bristol;
The village of Vallaran;
The lost city of Baris;
The trade hub of Barun;
The lake town of Pale;
The dwarven mountain home Sarigun;
The elven forest of Erun;
The undead city of Faruth;
The frozen city of Nerull;
The small town of Lost Iron;
The northern gateway of Faren;
The hidden city of Vulden;