Ahem, the Ulheru and the Quaesteri...
Ulheru are a strange race of nomadic wanderers and con-artists who live on Eldheim. Physically, they resemble elves, though are much sturdier in build. Their skin is a light green, the color of Honeydew melon--their eyes a deep purple. Their hair tends towards a variety of rather outre shades--dark blue, bright red, light yellow, and orange are not uncommon. They are naturals in the art of illusion. They have no modifiers to stats, and recieve the following abilities--
Sharp Senses--As PHB elf, including Special Search.
Lowlight Vision--As PHB.
Masters of Manipulation--Ulheru recieve a +2 to Bluff, Perform, and Sense Motive skills, due to their extreme skills at playing with the minds of those around them.
Illusion Cantrips--As a PHB Gnome.
+2 to Illusion saves.
Quick Response--Some say that Ulheru can see into the future. Others say that they just know how to get the jump on people. Whatever it is, Ulheru get a +2 to Intiative saves.
Favored Class--Illusionist.
The Quaesteri. Shadow elves are the sadistic, fallen creatures that ages ago betrayed the Eldari and sided with Thanatos, and Morgaine. They are clever, cruel, and slightly mad. Physically, they are horribly thin, with almost emaciated bodies, and long limbs. They are not unattractive physically, but there is something slightly unwholesome looking about them, especially when coupled with the often unpleasant cast to their faces. Their skin is a pale white, the color of a sheet of paper--their eyes are a deep red. Their hair is usually black, but a few have dark red, or light grey hair.
Stat Mods--+2 to Dexterity, -2 to Constitution, +2 to Intelligence, -2 to Charisma.
Abilities--As PHB Elf, with--
Stealth--Quaesteri recieve a +2 to all Hide and Move Silently Checks.
Poison Resistance--Due to constant exposure and warping magics, Quaesteri recieve a +4 to saves against poisons.
Darkvision--All Quaesteri recieve darkvision (60'), in addition to Lowlight vision. Darkvision goes into effect when Lowlight vision cannot.
Sunlight weakness--Quaesteri recieve a -1 to all rolls in bright sunlight. Note that this assumes a normal, amount of sunlight--going abroad on a day that is heavily overcast, or being inside a dimly lit room does not invoke the penalty, nor does magical light less bright than a daylight spell. This can be overcome by the Daylight Adaptation feat.
Favored Class-Rogue