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Online tools for Gridless 4e Gaming (Article)
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<blockquote data-quote="rob626" data-source="post: 4234870" data-attributes="member: 58916"><p>I too support mapless/gridless d&d. We had discussed a mash between Ventrilo and Tris. It looks like that would do the job well but now I am going to check out twiddla. Thanks for the link!</p><p></p><p>Why am I going mapless? I find there is a huge disconnect with the players from their first-person perspective during rp encounters when a combat encounter begins. Suddenly players are no longer looking through their character's eyes but are studying a skirmish game from the third-person viewpoint.</p><p></p><p>By keeping combats in the narrative space- just the same kind of space as the rp encounters- (as suggested in the thread linked above) the consistency of first person view is maintained. "I slash at the orc by the bookcase and push it back, standing between him and Cedric the Squishy." Much more evocative, much more like the game I want to play.</p><p></p><p>Why online? Time constraints and convenience, mostly. As I have gotten older, I find that less and less of my time is actually mine. If I can cut a 6 hour game session (hour to and from the game, four hours playing) to a solid four hours then I am way ahead. Not to mention the savings on gas! </p><p></p><p>The other benefit is being able to connect with players from around the world that have the same play schedule that I have. That really is key- having a large pool of players available that have both a complimentary playstyle and the same playtime available.</p></blockquote><p></p>
[QUOTE="rob626, post: 4234870, member: 58916"] I too support mapless/gridless d&d. We had discussed a mash between Ventrilo and Tris. It looks like that would do the job well but now I am going to check out twiddla. Thanks for the link! Why am I going mapless? I find there is a huge disconnect with the players from their first-person perspective during rp encounters when a combat encounter begins. Suddenly players are no longer looking through their character's eyes but are studying a skirmish game from the third-person viewpoint. By keeping combats in the narrative space- just the same kind of space as the rp encounters- (as suggested in the thread linked above) the consistency of first person view is maintained. "I slash at the orc by the bookcase and push it back, standing between him and Cedric the Squishy." Much more evocative, much more like the game I want to play. Why online? Time constraints and convenience, mostly. As I have gotten older, I find that less and less of my time is actually mine. If I can cut a 6 hour game session (hour to and from the game, four hours playing) to a solid four hours then I am way ahead. Not to mention the savings on gas! The other benefit is being able to connect with players from around the world that have the same play schedule that I have. That really is key- having a large pool of players available that have both a complimentary playstyle and the same playtime available. [/QUOTE]
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