...
Then I've got a couple in mind that are far less melee-focused, but might be good for the party anyway... (depends on how WD focuses his mage)
...
Focus: Summoning evil outsiders to fight for the powers of good.
What I got so far (sorry for being this slow...):
88,000 (Summon Sorcerer)
Cloak of Charisma
Handy Haversack 2,500
Ring of Sustenance
Mithral Buckler +1 (lesser fortitude)
Comp
Anklet of Translocation 1,400 gp (71)
Artificer's Monocle 1,500 gp (72)
Bracer's of Arcane Freedom 2,300 (80)
Finned Gauntlets 3,500 (100)
Healing Belt 750 (110)
Moonstone Mask 15,000 (118)
Transposer Cloak 6,000 (144)
Magic Bedroll 500 (163)
Feats
H Infernal Sorcerer Heritage
1 Spell Focus (Conjur)
3 Augment Summoning
6 Infernal Sorcerer Howl
9 Minor Shapeshift
12 Cloudy Conjuration
Spells
0 (9)
1 (5) Mage Armor, Shield
2 (5)
3 (4) Fly, Summon Monster, Dispel Magic,
4 (3) Summon Monster
5 (2) (Arcane Fusion), Summon Monster, Polymorph
Are Flaws from UA allowed?
Flaws
Noncobatant (Infernal Sorcerer Resistance)
Murky Eyed (Infernal Sorcerer Eyes)