Festy_Dog
First Post
Guilt Puppy said:- I'm not big on planar travel; in general it's a once-in-a-campaign thing, if at all. Of course, the rules already state you can take a non-planar terrain type -- that may be the best route. (Good news is, I don't imagine you'll stop seeing a variety of terrains any time soon.) On a similar note, I'd also consider "urban" and "rural" as distinctive terrains (Nurthk seems more like a seasoned traveler than a habitual nature dweller, so it seems like those options should be especially available.)
That's fair, any suggestions for the bonuses which urban and rural would give?
Guilt Puppy said:- I also have my doubts about the +1 attack/damage against creatures of such-and-such types, as it's not the sort of bookkeeping I'm used to, especially in terms of home-brew creatures (not to mention phrases like "+1 insight bonus on attack and damage rolls against plains creatures." bring back disturbing memories of Magic: The Gathering ). I'd be willing to change that to +1 insight to attack / +1 dodge to AC when fighting in that terrain (still suits the flavor of the class, but easier to use in this style of game).
I like the sound of that, consider it in use.

Guilt Puppy said:I'm fine with the class as-written, though, so if you want to stick to that, go right ahead. Heck, you don't even need to tell me which version of the class you're going with, so long as you're comfortable using your own judgment to apply the appropriate bonuses. (If you have other ideas, or need clarifications, though, let me know -- I still want everyone to have the same set of rules available to them.)
Will do. I think I'll go with the variant you've proposed, seems to fit in better.