I updated the other character to help cover role issues as well.
So here they are D and Thurinar, a Fighter/Cleric, or the new Primal Controller.
I'm really excited to play either, but am leaning toward Thurinar, because I like playing controllers that much. However now that D is partially a cleric, I'm very excited to play him, as I like playing leaders quite a bit as well!
He kept the whip, and combat talent, but switched out some powers for healing help.
====== Created Using Wizards of the Coast D&D Character Builder ======
D, level 1
Human, Cleric|Fighter
Hybrid Talent: Fighter Combat Talent
Fighter Combat Talent: Tempest Technique
FINAL ABILITY SCORES
Str 18, Con 11, Dex 13, Int 10, Wis 16, Cha 8.
STARTING ABILITY SCORES
Str 16, Con 11, Dex 13, Int 10, Wis 16, Cha 8.
AC: 17 Fort: 16 Reflex: 13 Will: 15
HP: 24 Surges: 8 Surge Value: 6
TRAINED SKILLS
Insight +8, Heal +8, Endurance +4, Athletics +8
UNTRAINED SKILLS
Acrobatics, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +3, History, Intimidate -1, Nature +3, Perception +3, Religion, Stealth, Streetwise -1, Thievery
FEATS
Human: Hybrid Talent
Level 1: Whip Training
POWERS
Bonus At-Will Power: Dual Strike
Hybrid Cleric at-will 1: Righteous Brand
Hybrid Fighter at-will 1: Knockdown Assault
Hybrid encounter 1: Healing Strike
Hybrid daily 1: Beacon of Hope
ITEMS
Whip, Chainmail, Longsword
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