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[OOC] Baptism by Fire_FULL
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<blockquote data-quote="FitzTheRuke" data-source="post: 8960255" data-attributes="member: 59816"><p><strong><span style="font-size: 18px">Mardoc as Mountain Goat at CR 1/8</span></strong></p><p>Medium Beast</p><p></p><p><strong>Armor Class</strong> 11</p><p><strong>Hit Points</strong> 13 (2d8+4)</p><p><strong>Speed</strong> 40 ft., Climb 30 ft.</p><p></p><p>STR 14 (+2) DEX 12 (+1) CON 14 (+2) INT 11 (+0) WIS 16 (+3) CHA 7 (-2)</p><p></p><p><strong>Charge.</strong> If Mardoc moves at lest 20 ft. straight toward a target & hits it with a ram attack, the target takes an extra 1d6 bludgeoning damage & it must make a DC 12 STR save or be knocked prone.</p><p></p><p><strong>Sure-Footed.</strong> Mardoc has advantage on STR & DEX saves against effects that would knock him prone.</p><p></p><p><strong>Actions</strong></p><p><strong>Ram.</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6+2 bludgeoning damage.</p><p><em></em></p><p><em>- OR, levelled up -</em></p><p><strong><span style="font-size: 18px"></span></strong></p><p><strong><span style="font-size: 18px">Mardoc as Mountain Goat at CR 1</span></strong></p><p>Large Beast</p><p></p><p><strong>Armor Class</strong> 11</p><p><strong>Hit Points</strong> 30 (4d8+12)</p><p><strong>Speed</strong> 40 ft., <strong>Climb</strong> 30 ft.</p><p></p><p>STR 17 (+3) DEX 13 (+1) CON 16 (+3) INT 11 (+0) WIS 16 (+3) CHA 7 (-2)</p><p></p><p><strong>Charge.</strong> If Mardoc moves at lest 20 ft. straight toward a target & hits it with a ram attack, the target takes an extra 2d6 bludgeoning damage & it must make a DC 13 STR save or be knocked prone.</p><p></p><p><strong>Sure-Footed</strong>. Mardoc has advantage on STR & DEX saves against effects that would knock him prone.</p><p></p><p><strong>Actions</strong></p><p><strong>Multiattack.</strong> Mardoc makes two ram attacks.</p><p><strong>Ram.</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6+3 bludgeoning damage.</p><p></p><p><em>- By comparison, here he is as a Brown Bear at CR 1 -</em></p><p></p><p><strong><span style="font-size: 18px">Mardoc as Brown Bear</span></strong></p><p>Large Beast</p><p></p><p><strong>Armor Class</strong> 11 (natural armor)</p><p><strong>Hit Points</strong> 34 (4d10 + 12)</p><p><strong>Speed</strong> 40 ft., climb 30 ft.</p><p></p><p>STR 19 (+4) DEX 10 (+0) CON 16 (+3) INT 11 (0) WIS 16 (+3) CHA 7 (-2)</p><p></p><p><strong>Keen Smell.</strong> Mardoc has advantage on WIS (Perception) checks that rely on smell.</p><p></p><p><strong>Actions</strong></p><p><strong>Multiattack.</strong> Mardoc makes two attacks: one with its bite and one with its claws.</p><p><strong>Bite.</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+4 piercing damage.</p><p><strong>Claws.</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6+4 slashing damage.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8960255, member: 59816"] [B][SIZE=5]Mardoc as Mountain Goat at CR 1/8[/SIZE][/B] Medium Beast [B]Armor Class[/B] 11 [B]Hit Points[/B] 13 (2d8+4) [B]Speed[/B] 40 ft., Climb 30 ft. STR 14 (+2) DEX 12 (+1) CON 14 (+2) INT 11 (+0) WIS 16 (+3) CHA 7 (-2) [B]Charge.[/B] If Mardoc moves at lest 20 ft. straight toward a target & hits it with a ram attack, the target takes an extra 1d6 bludgeoning damage & it must make a DC 12 STR save or be knocked prone. [B]Sure-Footed.[/B] Mardoc has advantage on STR & DEX saves against effects that would knock him prone. [B]Actions Ram.[/B] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6+2 bludgeoning damage. [I] - OR, levelled up -[/I] [B][SIZE=5] Mardoc as Mountain Goat at CR 1[/SIZE][/B] Large Beast [B]Armor Class[/B] 11 [B]Hit Points[/B] 30 (4d8+12) [B]Speed[/B] 40 ft., [B]Climb[/B] 30 ft. STR 17 (+3) DEX 13 (+1) CON 16 (+3) INT 11 (+0) WIS 16 (+3) CHA 7 (-2) [B]Charge.[/B] If Mardoc moves at lest 20 ft. straight toward a target & hits it with a ram attack, the target takes an extra 2d6 bludgeoning damage & it must make a DC 13 STR save or be knocked prone. [B]Sure-Footed[/B]. Mardoc has advantage on STR & DEX saves against effects that would knock him prone. [B]Actions Multiattack.[/B] Mardoc makes two ram attacks. [B]Ram.[/B] Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6+3 bludgeoning damage. [I]- By comparison, here he is as a Brown Bear at CR 1 -[/I] [B][SIZE=5]Mardoc as Brown Bear[/SIZE][/B] Large Beast [B]Armor Class[/B] 11 (natural armor) [B]Hit Points[/B] 34 (4d10 + 12) [B]Speed[/B] 40 ft., climb 30 ft. STR 19 (+4) DEX 10 (+0) CON 16 (+3) INT 11 (0) WIS 16 (+3) CHA 7 (-2) [B]Keen Smell.[/B] Mardoc has advantage on WIS (Perception) checks that rely on smell. [B]Actions Multiattack.[/B] Mardoc makes two attacks: one with its bite and one with its claws. [B]Bite.[/B] Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+4 piercing damage. [B]Claws.[/B] Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6+4 slashing damage. [/QUOTE]
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