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[OOC Discussion] A Call for Lovers (DM: jbear Judge??)
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<blockquote data-quote="jbear" data-source="post: 5929776" data-attributes="member: 75065"><p>Re: Map</p><p></p><p>Yeah, that is pretty much where things are though, there is boat on the other side of the prisoners, but that is of no importance.</p><p></p><p>Boats are now side by side, so no gap.</p><p></p><p>Yes if you go for the tower you can blast the structure and the shugenja inside, blasts are good like that, they go through holes! Pushing the Shugenja over, I think that makes sense. He's dancing about in there not really expect to suddenly be shoved. So as the Push is ineffectual, in his case he will be dropped prone. Moving to that end would be a good idea. you could get off a blast at crew and tower and shugenja, and it is completely free of allies in that area. Option for prayer is open if you want to board and go after crew and captain in same blast of course.</p><p></p><p>Push 1, yeah roll 1 save. If it fails then +2 dmg (pushed 1 guy overboard). Extra damage won't trigger vulnerability or be reduced by damage reduction. </p><p></p><p>Is every empty space considered to have crew occupying it, yeah pretty much. Not really up the top at Wat's end, i.e. rows 1 and 2. So I guess you could pull off a blast that targets only crew without targeting any allies actually.</p></blockquote><p></p>
[QUOTE="jbear, post: 5929776, member: 75065"] Re: Map Yeah, that is pretty much where things are though, there is boat on the other side of the prisoners, but that is of no importance. Boats are now side by side, so no gap. Yes if you go for the tower you can blast the structure and the shugenja inside, blasts are good like that, they go through holes! Pushing the Shugenja over, I think that makes sense. He's dancing about in there not really expect to suddenly be shoved. So as the Push is ineffectual, in his case he will be dropped prone. Moving to that end would be a good idea. you could get off a blast at crew and tower and shugenja, and it is completely free of allies in that area. Option for prayer is open if you want to board and go after crew and captain in same blast of course. Push 1, yeah roll 1 save. If it fails then +2 dmg (pushed 1 guy overboard). Extra damage won't trigger vulnerability or be reduced by damage reduction. Is every empty space considered to have crew occupying it, yeah pretty much. Not really up the top at Wat's end, i.e. rows 1 and 2. So I guess you could pull off a blast that targets only crew without targeting any allies actually. [/QUOTE]
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