Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[OOC Discussion] A Call for Lovers (DM: jbear Judge??)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jbear" data-source="post: 5955505" data-attributes="member: 75065"><p>Re: Aura: I believe that Sabynha activated her aura when the mist descended upon the group and you were making your way to the town. As long as you make mention of that moment of tension where you believe you are in danger then I don't think it is necessary to reactivate it wasting a minor action during combat. It's just not on when you sleep, so if you are woken suddenly, say a night ambush (as I gave in original example) then Sabynha would have to wake and activate it, it wouldn't be automatically on. </p><p></p><p>As Nemesis mentioned that she did so, it's already on.</p><p></p><p>Re: Floating Bonus: I think it makes it a little too powerful to apply these floating bonuses as needed after a roll. It's something I might allow in a table game, because i like PCs to hit and kill things quickly, rather than have combats drag on. I don't think it is the original intention of the power for the bonus to apply after the attack roll. I believe the intention is for one of you allies to choose to use it, and then make an attack roll with the bonus included. </p><p></p><p>I'll summon our judge [MENTION=57255]Lord Sessadore[/MENTION] and see what his view is. If he's okay with it, I'm okay with it, with the caveat that they are not used retroactively from here on out. The player that chooses to apply them does so at the moment of their post. I much prefer you hit things more often than not. But let's see what the official view is from our judge <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jbear, post: 5955505, member: 75065"] Re: Aura: I believe that Sabynha activated her aura when the mist descended upon the group and you were making your way to the town. As long as you make mention of that moment of tension where you believe you are in danger then I don't think it is necessary to reactivate it wasting a minor action during combat. It's just not on when you sleep, so if you are woken suddenly, say a night ambush (as I gave in original example) then Sabynha would have to wake and activate it, it wouldn't be automatically on. As Nemesis mentioned that she did so, it's already on. Re: Floating Bonus: I think it makes it a little too powerful to apply these floating bonuses as needed after a roll. It's something I might allow in a table game, because i like PCs to hit and kill things quickly, rather than have combats drag on. I don't think it is the original intention of the power for the bonus to apply after the attack roll. I believe the intention is for one of you allies to choose to use it, and then make an attack roll with the bonus included. I'll summon our judge [MENTION=57255]Lord Sessadore[/MENTION] and see what his view is. If he's okay with it, I'm okay with it, with the caveat that they are not used retroactively from here on out. The player that chooses to apply them does so at the moment of their post. I much prefer you hit things more often than not. But let's see what the official view is from our judge :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[OOC Discussion] A Call for Lovers (DM: jbear Judge??)
Top