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<blockquote data-quote="doghead" data-source="post: 9356411" data-attributes="member: 8243"><p>So, belatedly, welcome to Enworld and the PBP forums.</p><p></p><p></p><p></p><p>First up, PBP is slow. Even in its heyday, when games filled within 48 hours and Newbie Games had to be started to give, well, Newbies a chance to get into a game, games died through lack of posting. There are some things you can try to mitigate this risk:</p><p>1. Specify posting time limits: If players don't post within this limit, move the game on. That said, it can be hard to do. I was never very good at it.</p><p>2. Request Intentions as well as actions: If players specify that they going to do X, and X becomes unviable for some reason, knowing the intent behind the action gives you the capacity to modify the action IAW the intent and move the game forward. </p><p></p><p>If you have not already, take some time to look over the extant PBP games. It will give you some idea as to what you like, and don't.</p><p></p><p>My personal bete noires:</p><p>1. Coloured text for speech. It's irrational, but it really ground my gears.</p><p>2. OOC posts in the IC thread. If there is no IC content, post it in the OOC thread. Otherwise, keep it to a single line, or SBLOCK it.</p><p></p><p>YMMV</p><p></p><p>Dice rolling. There are a number of ways to handle this. Most games use some form of online dice roller that players link to. That said, in one of the best games I played, the DM left it entirely up to the players to decide how they determined results: physical die, online roller, ouija board, pick a number. If fudging numbers is likely something that will grind your gears, have the players put their login in the Name/description field.</p><p></p><p></p><p></p><p>So are you looking to build a game around a contingent of Knights, or a Knight and their retinue? I personally like games built a structured party, so no objections here if you are.</p><p></p><p></p><p></p><p>Interested to understand more about this.</p><p>1. What is the separation of powers between the King and the Fallen Duke? Is it like a King and Chancellor (administrator) relationship, or like an Emperor and Shogun (warlord) relationship?</p><p>2. What is the process for selecting the Fallen Duke? Is it by Royal decree? A vote among peers?</p><p>3. How many Dukes are there in the Kingdom?</p><p></p><p></p><p></p><p>Do like a bit of world building.</p><p></p><p></p><p></p><p>Given the glacial pace of PBP, I tended to kick off around L3. If characters level once a year, they are motoring. The other option is a staged levelling, moving the characters fairly quickly though to L3. I can't really recall if I tracked XP much. I don't think I did. Felt too much like bookkeeping. That said, I am pretty sure I had characters level mid-fight occasionally. So maybe I did.</p><p></p><p></p><p></p><p>So the lone Pale Mountain is the big (unnamed) mountain a little south and inland of Greycamp? </p><p> </p><p></p><p></p><p>Something about this made me think of a Druid/Barbarian combination. Except for the longbow bit. What does Favoured weapon mean game wise?</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 9356411, member: 8243"] So, belatedly, welcome to Enworld and the PBP forums. First up, PBP is slow. Even in its heyday, when games filled within 48 hours and Newbie Games had to be started to give, well, Newbies a chance to get into a game, games died through lack of posting. There are some things you can try to mitigate this risk: 1. Specify posting time limits: If players don't post within this limit, move the game on. That said, it can be hard to do. I was never very good at it. 2. Request Intentions as well as actions: If players specify that they going to do X, and X becomes unviable for some reason, knowing the intent behind the action gives you the capacity to modify the action IAW the intent and move the game forward. If you have not already, take some time to look over the extant PBP games. It will give you some idea as to what you like, and don't. My personal bete noires: 1. Coloured text for speech. It's irrational, but it really ground my gears. 2. OOC posts in the IC thread. If there is no IC content, post it in the OOC thread. Otherwise, keep it to a single line, or SBLOCK it. YMMV Dice rolling. There are a number of ways to handle this. Most games use some form of online dice roller that players link to. That said, in one of the best games I played, the DM left it entirely up to the players to decide how they determined results: physical die, online roller, ouija board, pick a number. If fudging numbers is likely something that will grind your gears, have the players put their login in the Name/description field. So are you looking to build a game around a contingent of Knights, or a Knight and their retinue? I personally like games built a structured party, so no objections here if you are. Interested to understand more about this. 1. What is the separation of powers between the King and the Fallen Duke? Is it like a King and Chancellor (administrator) relationship, or like an Emperor and Shogun (warlord) relationship? 2. What is the process for selecting the Fallen Duke? Is it by Royal decree? A vote among peers? 3. How many Dukes are there in the Kingdom? Do like a bit of world building. Given the glacial pace of PBP, I tended to kick off around L3. If characters level once a year, they are motoring. The other option is a staged levelling, moving the characters fairly quickly though to L3. I can't really recall if I tracked XP much. I don't think I did. Felt too much like bookkeeping. That said, I am pretty sure I had characters level mid-fight occasionally. So maybe I did. So the lone Pale Mountain is the big (unnamed) mountain a little south and inland of Greycamp? Something about this made me think of a Druid/Barbarian combination. Except for the longbow bit. What does Favoured weapon mean game wise? thotd [/QUOTE]
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