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<blockquote data-quote="Thanee" data-source="post: 5716030" data-attributes="member: 478"><p>Yep, those Rank 3 items are not much use against most PL 10 opponents, most likely. They basically need to have a fairly low Defense AND bad dice rolls.</p><p></p><p>But it is entirely possible to build some useful attacks at the PL caps, that could work well for such a character. And with Alternate Effect, it's even pretty cheap to do so (as long as it makes sense, of course).</p><p></p><p>For example, why not give him a bola gun, that can immobilize targets at range. There is the Affliction power, which can impose slowed or immobilized conditions. Something like that would work really well for a Batman-like character, so he isn't only hitting stuff all the time, but has more options.</p><p></p><p>And as WD said, thanks to Advantages like Power Attack, you get some adaptability with attacks (base attack with high attack bonus (15) and low damage (5), can be turned into moderate attack bonus (10) with moderate damage (10)). It is quite important, though, to get close to the tradeoff maximum levels (i.e. sum of 18-20 in attack+damage, active defense+toughness; those two especially), then the character should be decent enough in a fight with supers.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 5716030, member: 478"] Yep, those Rank 3 items are not much use against most PL 10 opponents, most likely. They basically need to have a fairly low Defense AND bad dice rolls. But it is entirely possible to build some useful attacks at the PL caps, that could work well for such a character. And with Alternate Effect, it's even pretty cheap to do so (as long as it makes sense, of course). For example, why not give him a bola gun, that can immobilize targets at range. There is the Affliction power, which can impose slowed or immobilized conditions. Something like that would work really well for a Batman-like character, so he isn't only hitting stuff all the time, but has more options. And as WD said, thanks to Advantages like Power Attack, you get some adaptability with attacks (base attack with high attack bonus (15) and low damage (5), can be turned into moderate attack bonus (10) with moderate damage (10)). It is quite important, though, to get close to the tradeoff maximum levels (i.e. sum of 18-20 in attack+damage, active defense+toughness; those two especially), then the character should be decent enough in a fight with supers. Bye Thanee [/QUOTE]
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