hero4hire
First Post
I have all the modules so far and all the threat reports so I am pretty well stocked to run an Emerald City campaign for 3e M&M.
Any interest? I would prefer to have people who do not own the adventures or have already been through them.
=======================================================
Turning this thread into a full recruitment thread.
System: M&M3e/DC Adventures (same system)
Setting: Emerald City (Freedomverse)
No. of Players: 5
Character Creation: Power Level: 10/150pp
Notes:
1) Will be looking to fill team niches and preserve niche protection. So every Brick submission will be competing for a slot with every other brick submission.
2) "Do it all" characters are discouraged. This will be a team setting and it isn't much fun for everyone to play with characters who can do it all.
3) Overly complicated builds are discouraged. I should not need a math degree to grok your arrays. Arrays should also be thematically appropriate and not just cost efficient ways to get powers.
4) Pictures of your character are heavily encouraged. There are a couple free art programs out there that generate cool characters as well as a lot of cool art you could steal (Storn Cook is my personal fav to steal from.)
5) On the flipside of overly efficient characters, try to submit characters that come close to meeting their PL caps. PL is a quick and easy way to determine what kind of opposition you can handle. If you are only +7 to hit and +5 on damage with your main attack and have nothing else to compensate for it you probably wont be having much fun in this game. I do give extenuating circumstances to Luck based heroes, Duplicating heroes and concepts that may actually break the game if they are at full PL.
6) I am very hands-on during character generation. While I try to be courteous, if you are thin skinned about critiques, please do not apply. For example I may ask why a brick character has 5 ranks of Luck if it doesn't seem to be thematically appropriate. (and we all know it is because Luck is mad cool yo!)
7) Houserules. I have a couple house rules I will be using. I will post them in full here later as I organize them. Nothing too crazy though so do not worry.
Impervious This works like 2e instead of 3e. However Penetrating works like 3e.
Hero Point Tradeoffs
Run into that situation where you really need a hero point, but have none left? In such instances, the GM may choose to apply the following option: a player may ask the GM for a hero point in exchange for a complication to follow immediately after that point is used. In essence, the player is “borrowing on credit” and “paying” for the hero point with the complication. Hero points acquired in this way can be spent normally.
Example: Ultramarine’s player is out of hero points and really wants to make her next shot count. So she asks the GM for a point in exchange for an immediate complication. The GM agrees and Ultramarine makes her next attack against the villain using the hero point to help ensure a hit. The overcharge on her armor’s laser shorts out some systems, however, and the GM imposes a power loss complication, saying Ultramarine’s weapon is out of commission until she can make a Technology check to bring it back on-line.
Rogues Gallery
Prologue
Any interest? I would prefer to have people who do not own the adventures or have already been through them.
=======================================================
Turning this thread into a full recruitment thread.
System: M&M3e/DC Adventures (same system)
Setting: Emerald City (Freedomverse)
No. of Players: 5
Character Creation: Power Level: 10/150pp
Notes:
1) Will be looking to fill team niches and preserve niche protection. So every Brick submission will be competing for a slot with every other brick submission.
2) "Do it all" characters are discouraged. This will be a team setting and it isn't much fun for everyone to play with characters who can do it all.
3) Overly complicated builds are discouraged. I should not need a math degree to grok your arrays. Arrays should also be thematically appropriate and not just cost efficient ways to get powers.
4) Pictures of your character are heavily encouraged. There are a couple free art programs out there that generate cool characters as well as a lot of cool art you could steal (Storn Cook is my personal fav to steal from.)
5) On the flipside of overly efficient characters, try to submit characters that come close to meeting their PL caps. PL is a quick and easy way to determine what kind of opposition you can handle. If you are only +7 to hit and +5 on damage with your main attack and have nothing else to compensate for it you probably wont be having much fun in this game. I do give extenuating circumstances to Luck based heroes, Duplicating heroes and concepts that may actually break the game if they are at full PL.
6) I am very hands-on during character generation. While I try to be courteous, if you are thin skinned about critiques, please do not apply. For example I may ask why a brick character has 5 ranks of Luck if it doesn't seem to be thematically appropriate. (and we all know it is because Luck is mad cool yo!)
7) Houserules. I have a couple house rules I will be using. I will post them in full here later as I organize them. Nothing too crazy though so do not worry.
Impervious This works like 2e instead of 3e. However Penetrating works like 3e.
Hero Point Tradeoffs
Run into that situation where you really need a hero point, but have none left? In such instances, the GM may choose to apply the following option: a player may ask the GM for a hero point in exchange for a complication to follow immediately after that point is used. In essence, the player is “borrowing on credit” and “paying” for the hero point with the complication. Hero points acquired in this way can be spent normally.
Example: Ultramarine’s player is out of hero points and really wants to make her next shot count. So she asks the GM for a point in exchange for an immediate complication. The GM agrees and Ultramarine makes her next attack against the villain using the hero point to help ensure a hit. The overcharge on her armor’s laser shorts out some systems, however, and the GM imposes a power loss complication, saying Ultramarine’s weapon is out of commission until she can make a Technology check to bring it back on-line.
Rogues Gallery
Prologue
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