Draw Steel News

For what it's worth, I'm a backer but not a Patreon member, so the last update I have is from May 30th. The last backerkit I have was from back in December. If you backed, that may be helpful.
 

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no, I disagreed with it ;)

DH has four tiers of success / failure, not two like D&D. Saying success is still binary because either you fail or you succeed, there just are additional consequences is just semantics. There still are four tiers, DS in comparison has three, so also tiered, and not like D&D
Daggerheart has three degrees of success (Crit/Succeed/Fail). It also has "With hope" and "With fear" that theoretically are independent of and at ninety degrees to whether you succeeded (but in reality are more like at sixty degrees).

As I understand it Draw Steel is pure degrees of success, not based on the Genesys system's boons and threats.
 

Daggerheart, p 150.

QUICK REFERENCE: RESOLVING ACTION ROLLS
If you’re unsure how to resolve a roll, think about these quick phrases:

Success with Hope: Yes, and… (You get what you want and gain a Hope.)

Success with Fear: Yes, but… (You get what you want, but there’s a consequence, and the GM gains a Fear.)

Failure with Hope: No, but… (Things don’t go as planned, but you gain a Hope.)

Failure with Fear: No, and… (Things don’t go as planned and it gets worse. The GM gains a Fear.)
 

Daggerheart, p 150.

QUICK REFERENCE: RESOLVING ACTION ROLLS
If you’re unsure how to resolve a roll, think about these quick phrases:

Success with Hope: Yes, and… (You get what you want and gain a Hope.)

Success with Fear: Yes, but… (You get what you want, but there’s a consequence, and the GM gains a Fear.)

Failure with Hope: No, but… (Things don’t go as planned, but you gain a Hope.)

Failure with Fear: No, and… (Things don’t go as planned and it gets worse. The GM gains a Fear.)
Right. Those aren't a linear set of degrees. They are a 2 axis matrix.
 

As I understand it Draw Steel is pure degrees of success, not based on the Genesys system's boons and threats.
agreed on DS, I see success with a negative side effect as a degree of success too however. It is not automatically 90 degrees off, the number of degrees is defined by that side effect, and any negative side effect is worse than no negative effect, so it still establishes degrees of success, even if you did succeed at your task
 


that is semantics, unless you prescribe the side effect and ensure that it has nothing at all to do with the attempted task and its outcome
Again,if you read the rules snd especially the principles of play, "degrees of success" is not the design intent. That you decide to simplify it to that says nothing about the actual game.
 


I know for a fact someone that read the book, because they did it on stream for about 6 hours, and plans to run it as having mixed degrees. I don't doubt that person's intelligence, I think they just read it different than you.
Are you talking about Derick from kotlc? If so he was pretty clear about not undermining a success because it's rolled with fear... He's also pretty clear that he isnt going to run DH 100% by the book

To be clear x with hope gives the players a hope currency and x with fear gives the GM a fear currency and/or allows them to make a GM move that doesn't undermine the PC's actual success.
 

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