Ruin Explorer
Legend
I mean, by that logic, you could say Draw Steel! was a crunchier and more tactical D&D 5E, because you roll 1d20 and the ability typically falls into one of two categories, depending on how well you rolled.From what little I have seen, It's a crunchier and more tactical Daggerheart. You roll 2d10 (+ ability) and your result falls into one of three categories, depending on how well you rolled (<= 11, 12 - 16, >= 17)
In reality, DH and Draw Steel! are very different systems with different ideas, focuses, concerns and approaches. They and 5E are all "heroic fantasy" RPGs and all influenced by 4E to some extent but that extent varies wildly and how they interpret and value "heroic fantasy" does too.