Whizbang Dustyboots
Gnometown Hero
Not sure what you expected. MCDM did promise the book would be printed on lasagna noodles.I find it very weird that they are printing in Italy...
Not sure what you expected. MCDM did promise the book would be printed on lasagna noodles.I find it very weird that they are printing in Italy...
Earthdawn has Obsidimen weighing in at an average of 900 lbs and Windlings at 13, which is a factor of 69 (nice!). I'm not at home so I don't have Arcana Evolved/Unearthed available to check what the difference between leveled-up giants and faen are.EDIT - I'm struggling to think of another game where one corebook race can weigh, default on charts, 100x more than another! Rifts again probably the closest.
Oh yes checking now, good reminder.I'm not at home so I don't have Arcana Evolved/Unearthed available to check what the difference between leveled-up giants and faen are.
A similar complaint was leveled against Daggerheart's launch -- that there was not enough hype and that was a sure sign it was DOA. That obviously turned out to be false. I think Draw Steel will be similar. When it hits, it is going to make a big splash.It is interesting how close we are coming to launch and things are not ramping up. I think Daggerheart is taking the wind out of a lot of projects sails. I backed the project and, I suppose it will be interesting to see where it goes when it comes out.
Oh sure, they are very different games and I think that some of the people who bounced off of DH will enjoy Draw Steel. I'm one of those who backed both games. Along with 13th Age. It will be a really interesting year for new games, and I think some of them are going to be lost in the mix. But we'll soon see about Draw Steel.Interestingly, DS is a very different kind of game than DH, so I don't expect it to mute DH too badly. I also don't expect it to "hurt" 5E. I think it is more likely to grab some Pathfinder 2E fans, actually.
MCDM's books don't tend to be available outside the US (or at least not in the UK) which can be a problem. And I don't think he has nearly the fanbase of Crit Role - but should do pretty well by any normal standards.A similar complaint was leveled against Daggerheart's launch -- that there was not enough hype and that was a sure sign it was DOA. That obviously turned out to be false. I think Draw Steel will be similar. When it hits, it is going to make a big splash.
Interestingly, DS is a very different kind of game than DH, so I don't expect it to mute DH too badly. I also don't expect it to "hurt" 5E. I think it is more likely to grab some Pathfinder 2E fans, actually.
There is certainly influence (that the designers acknowledge) but you are overstating it. Which seems to be common, for whatever reason.and Daggerheart are in very different ways legitimately 4e successor games.
I don't think it is terribly overstating it with Draw Steel!, having read through the most recent PDF version.There is certainly influence (that the designers acknowledge) but you are overstating it. Which seems to be common, for whatever reason.
I was talking about the claim that Daggerheart is a "4E successor" game. I don't know any details about Draw Steel, but I do know Coville is a big fan of many of 4E's design ethos, so I would not be surprised at all if DS ended up a 4E clone, let alone successor.I don't think it is terribly overstating it with Draw Steel!, having read through the most recent PDF version.
Draw Steel!'s mechanics are a bit different to 4E, but to say it isn't a "successor" seems to me to be at best splitting hairs. It's intentionally targeting a very similar ground gameplay-wise, that of a very detailed and crunchy D&D-style very much heroic fantasy RPG that's oriented towards highly tactical combat. It's not quite an emulator or just a "new version", sure if that's what you would understand by "successor", but it's like, what if 4E developed for another big change edition, but in the same approximate direction it was heading (of removing extraneous elements and not being afraid of "game-y" stuff). And the design was definitely heavily inspired by 4E, it came up constantly and was the main referent.
The only thing that's weird and un-4E-like about it is the specific setting (which has some charm but is definitely odd and by default isn't really points-of-light like 4E focused on), but that's just Matt Colville for you.
Daggerheart on the other hand is clearly just "influenced" by 4E. It's a heroic fantasy RPG, but it's taking a very different tack, and whilst tactics and so on are involved, it's not really leaning into them mechanically the way Draw Steel! is. The main focus mechanically is to propel things forwards at a high velocity, which is not something 4E or Draw Steel! seemed to really care about.