I have a few character ideas. The first is MOMENTUM, who has the ability to control motion and velocity. I'll post him below. Essentially, his backstory is that he was (and maybe still is) a world-renowned physicist who, during experimentations, accidentally gave himself the ability to control motion. Being a fairly altruistic type, Momentum has just now gotten his powers under control and is now looking to use them for the betterment of humanity.
[sblock=Momentum]MOMENTUM
PL 10 150/150pp
[sblock=Backstory]Dr. Charles McConnell was a world-renowed physicist studying his new proposed laws of motion when he fell into a super-collider and emerged with the superhuman ability to control motion. Now, as Momentum, Dr. McConnell has learned to control his powers and is trying to use them for the betterment of society. He has trained his body to withstand the rigors of crime-fighting and is eager to test out his abilities on whichever villains might cross his path.[/sblock]
[sblock=Complications]Fame: Dr. McConnell, while trying to understand his powers, revealed his identity to those in the scientific community. Therefore, there are many out there who know Momentum's secret identity.
Naive: Momentum is inexperienced as a crime-fighter and could make incorrect assumptions about his opponents.
Responsibilities: Dr. McConnell still works as a physicist, now for the government. He is often required to undertake assignments in the realm of advanced physics.
[/sblock]
ABILITIES
Total Cost: 42pp
STR 1
STAM 4
AGI 2
DEX 2
FGH 2
INT 5
AWAR 4
PRE 1
DEFENSES
Total Cost: 15pp
TOUGH 4(+4 Def Roll)(+6 Force Field) = 10/8/4
DODGE 2+4(+4) = 10/6
PARRY 2+4(+4) = 10/6
FORT 4+3 = 7
WILL 4+4 = 8
SKILLS
Total Cost: 18pp
Expertise - Physicist [15]: +20
Investigation [10]: +15
Perception [4]: +8
Technology [7]: +12
ADVANTAGES
Total Cost: 9pp
Benefit - Security Clearance
Benefit - Wealth (Well-Off)
Defensive Roll 4
Improvised Tools
Inventor
Move-by Attack
POWERS
Total Cost: 66pp
ENHANCED DODGE
Effect: Enhanced Trait (Dodge) +4
Fl: Limited - Only works against physical attacks
Descriptors: Kinetic, Mutation
Power Cost: 2pp
ENHANCED PARRY
Effect: Enhanced Trait (Parry) +4
Fl: Limited - Only works against physical attacks
Descriptors: Kinetic, Mutation
Power Cost: 2pp
FORCE FIELD
Effect: Force Field 6
Ex: Impervious 10
Fl: Limited - Only works against physical attacks
Descriptors: Kinetic, Mutation
Power Cost: 8pp
IMMUNITY
Effect: Immunity 11 (Entrapment Effects, Movement Affliction Effects, Own Powers)
Descriptors: Kinetic, Mutation
Power Cost: 11pp
KINETIC CONTROL
Effect: Move Object 10
Ex: Damaging, Range - Perception
Fl: Limited - Object must already be moving
* Alt - Affliction 10 (hindered / immobile)
Ex: Area Burst +1 size (60ft radius), Selective
Fl: Limited to 2 degrees
* Alt - Environment (Impede Movement 6) 4 (250ft radius)
Ex: Selective
* Alt - Leaping 6
Ex: Affects Others, Area Burst +1 Size (60ft radius), Selective
* Alt - Move Object 6
Ex: Area Burst +1 size (60ft radius), Range - Perception, Selective
Fl: Limited - Object must already be moving
* Alt - Speed 6
Ex: Affects Others, Area Burst +1 size (60ft radius), Selective
Descriptors: Kinetic, Mutation
Power Cost: 35pp
MOTION SENSE
Effects: Enhanced Trait (Perception) 12 ranks, Senses 6 (Radius Sight, Sight Counters Concealment - all descriptors)
Fl: Limited to detecting moving objects
Descriptors: Kinetic, Mutation
Power Cost: 6pp
SLOW FALL
Effect: Movement 1 (Slow Fall)
Descriptors: Kinetic, Mutation
Power Cost: 2pp[/sblock]
I have a few other ideas I'm considering if Momentum doesn't work out.