(OOC) The Dog Days of Doom

So for those who haven't peaked IC recently ...

Please check out what Caer's investigation found. Since I went, I'll leave it up to others to act, but you might want to look over those things carefully. Pay careful attention to the following ...

1. There's an unbalanced scale.
2. There's a key that might turn.
3. There's a corpse missing some belongings.
4. There's a good possibility of others in the area.
5. There's a hole above us.
6. And the rope was severed ... I have some ideas (see 1, 2) but more will be revealed and/or discussed.

Anyway, getting someone to identify the necklace so we know the affinity of the our fellow travellers might be a good start.
 

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Hey guys,

Wow, catching up and I didn’t expect this to be a can of worms! Yep, I’ve been under the assumption that casting find familiar with pact of the chain is a magic action. A = one. So yup, six seconds. This is why Max has been tanking, this is why Benny came into the game with spare material components to cast it, and why I was so eager to get way more material components. I expected Max to die/diseapear and the plan has always been to summon him back.

This being said, DM rulings is the law, so I’ll go with any final decisions @TaranTheWanderer

I’m hoping that we can reduce the 10 minutes, to maybe a few rounds of prep time and then a magic action, but it’s entirely up to you. The final decision will of course affect how Benny “uses” Max.
Cheers,

Sg
 


Hey guys,

Wow, catching up and I didn’t expect this to be a can of worms! Yep, I’ve been under the assumption that casting find familiar with pact of the chain is a magic action. A = one. So yup, six seconds. This is why Max has been tanking, this is why Benny came into the game with spare material components to cast it, and why I was so eager to get way more material components. I expected Max to die/diseapear and the plan has always been to summon him back.

This being said, DM rulings is the law, so I’ll go with any final decisions @TaranTheWanderer

I’m hoping that we can reduce the 10 minutes, to maybe a few rounds of prep time and then a magic action, but it’s entirely up to you. The final decision will of course affect how Benny “uses” Max.
Cheers,

Sg

Oh, I didn’t realize there were still undead, so once I have the final verdict from @TaranTheWanderer, I’ll edit my post to reflect it, and since find familiar/ pact of the chain will be more than 1 round, Benny will cast something else.
Cheers,

Sg
Okay, having the day to think on it and listening to opinions, I think it's fine for it to be done as a single action. But I do have an issue with it being a single, automatic, action in combat.

I feel there needs to be a bit of prep - specifically because the spell still requires the 10gp incense and, presumably, that incense needs to be lit.

The reason I feel strongly about this is for the following reason:

In the last scenario, Benny could have had Max block the stairwell - this would be more potent in a 5 foot area, obviously.

Knowing that Max only had 3 hp left, instead of attacking with Max, his action could have been, "i ready to summon Max". So, the second he dies, you summon another 24 hit point familiar.

You, essentially, have an infinite pool of Hit points to interpose between yourself and the enemy. Now, I say this not really having read the full capabilities of these familiars. I know they are pretty powerful at low levels and less potent at higher levels. Do they get more Hit Points? Because, obviously, 24 hit points vs a CR 12 monster with multiple attacks is not really that great.

Anyways, for the purpose of this game, Benny can spend a couple rounds to bring Max back. Time-wise, it's nothing outside of combat. In combat, I think I'm going to require at least a round to gather your components....or something....
 

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