(OOC) The Dog Days of Doom

You did misunderstand:

Detect Magic just lets you know the type of magic but not the spell. It doesn't even tell you the source fo the magic is a trap. With a difficult arcana check, I let you know two things:

1. It's a Ward/Trap (Abjuration)
2. It's a Ward with communication - this is the gravy. Communication isn't a type of magic but instead it's the flavour of the Abjuration. It's a hint of what might happen when you trigger the trap. IE: It won't explode but it will do something else instead.

Magic traps are disabled with Arcana. Max(or someone else) still has to do a proper investigation to find the source of the trap. You are assuming it's a magical trap because of your detect magic.

Yeah, you can grab a 2 foci but those are locked up behind the glass. There are no valuable (GP) spell components in this room. So nothing for Find Familiar is in here.
Nice! So for some reasons my spider senses are telling me that maybe its an alarm spell or magic mouth. Regardless, we don't want to trigger it. So Max indeed will attempt IC an arcana check.

To make sure I understand: the foci are also inside the cabinet warded by the communication abjuration magic and the scrolls are easily accessible in the drawer, right? I'll wait for your confirmation and will post IC.
Cheers,

SG
 

log in or register to remove this ad

Nice! So for some reasons my spider senses are telling me that maybe its an alarm spell or magic mouth. Regardless, we don't want to trigger it. So Max indeed will attempt IC an arcana check.

To make sure I understand: the foci are also inside the cabinet warded by the communication abjuration magic and the scrolls are easily accessible in the drawer, right? I'll wait for your confirmation and will post IC.
Cheers,

SG
Yes to everything. The desk is like a display cabinet, which is warded and locked and with a valuable book and a few different foci and a couple magic scrolls. On the bookshelf behind the desk agains the wall, there are a bunch of papers stuffed in individual cubbies. A couple of those papers glow magic.

Before you jump the gun, I’m sure Deidre would inform Benny and Anson there’s a zombie on the other side of the door. So we will assume Benny knows. If you still want to try to deactivate the ward, go ahead or you can wait.

In any case, both Anson and Max can make an investigation to locate the source of the magic(with advantage because Benny can help using detect magic). If they find it, Max can disarm it.

Question: Do sphinx have fingers and opposable thumbs? I’d not, it might make doing the disarming more difficult.
 

Yes, Deirdre signals to the others that there's something behind the door and that they should remain quiet. They can tell she is intends to go inside to try and dispatch it quickly, and hopefully relatively quietly. Feel free to lay a hand on her shoulder to hold her back if you rather not have her engage.
 

Pets & Sidekicks

Remove ads

Top