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<blockquote data-quote="hero4hire" data-source="post: 5717229" data-attributes="member: 20711"><p>Up next is Greyhound. </p><p></p><p>Only have two points of discussion.</p><p></p><p>Points balance out nicely.</p><p></p><p>Tight concept. Super-speed martial artist. I grok it almost immediately.</p><p></p><p><strong>Regeneration</strong> Again this is a troubling power for me. Thematically though I do find it appropriate. Mechanically that it is an alternate of your super-speed (meaning you cannot run around and heal) might make it okay. HOWEVER if the character gets in and I find out it still is breaking the game for me I may ask you to change it.</p><p></p><p><strong>Equipment Stacking w/ Powers</strong> There is allowance for Str based damage to stack. I am going to assume he has metal batons (8 toughness) that means he will break his batons if he does over 8 damage. This is the limitation of equipment.</p><p></p><p>I do have a suggestion though. If you limited your extras on your Fast Attack damage to 3 then buy an easily removable device with Damage 2 and the same extras that stacks with your Fast Attack you will not only get the same effect, but you can add Split Attack and Protection 1 as a power, eliminating equipment for the same points. I whipped it up in herolab. Let me know what you think.</p></blockquote><p></p>
[QUOTE="hero4hire, post: 5717229, member: 20711"] Up next is Greyhound. Only have two points of discussion. Points balance out nicely. Tight concept. Super-speed martial artist. I grok it almost immediately. [B]Regeneration[/B] Again this is a troubling power for me. Thematically though I do find it appropriate. Mechanically that it is an alternate of your super-speed (meaning you cannot run around and heal) might make it okay. HOWEVER if the character gets in and I find out it still is breaking the game for me I may ask you to change it. [B]Equipment Stacking w/ Powers[/B] There is allowance for Str based damage to stack. I am going to assume he has metal batons (8 toughness) that means he will break his batons if he does over 8 damage. This is the limitation of equipment. I do have a suggestion though. If you limited your extras on your Fast Attack damage to 3 then buy an easily removable device with Damage 2 and the same extras that stacks with your Fast Attack you will not only get the same effect, but you can add Split Attack and Protection 1 as a power, eliminating equipment for the same points. I whipped it up in herolab. Let me know what you think. [/QUOTE]
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