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OOC: Endur's Return to the Temple of Elemental Evil
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<blockquote data-quote="Thanee" data-source="post: 2256445" data-attributes="member: 478"><p>In a more metagamey sense, how should we do that with the treasure to make distribution somewhat fair?</p><p></p><p>Tally up market price? Or selling price?</p><p>Or just keep a list what everyone has gotten so far and decide roughly from usefulness?</p><p>Or give items to those who want them immediately when they are found without looking at the worth?</p><p>Or don't care at all and just make some kind of round robin, where everyone gets to pick in some order?</p><p>Distribute all (gold (after selling stuff noone wants) + items) together or seperately (gold is always divided evenly regardless, and items as appropriate, keeping in mind how much everyone has gotten so far)?</p><p>Or whatever else... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Here's what I would do:</p><p></p><p>I would rather go by general usefulness instead of price (some items are very expensive, but not really that useful).</p><p>I would generally give items to those, who can make best use out of them.</p><p>If there are multiple characters in "need", then give to the one with the least total treasure so far.</p><p>If someone "upgrades" an item by getting a better one, the old one is put back into the pool.</p><p>And gold is seperate from items (as above), everyone always gets an equal share of gold.</p><p></p><p>Oh, and one more thing about the gold... we usually pay for any healing/repairs needed *before* dividing up the rest. That is, if someone needs a <em>Restoration</em> spell for example, and we have to pay for it in town, then this money goes from the party pool with equal shares from everyone.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 2256445, member: 478"] In a more metagamey sense, how should we do that with the treasure to make distribution somewhat fair? Tally up market price? Or selling price? Or just keep a list what everyone has gotten so far and decide roughly from usefulness? Or give items to those who want them immediately when they are found without looking at the worth? Or don't care at all and just make some kind of round robin, where everyone gets to pick in some order? Distribute all (gold (after selling stuff noone wants) + items) together or seperately (gold is always divided evenly regardless, and items as appropriate, keeping in mind how much everyone has gotten so far)? Or whatever else... ;) Here's what I would do: I would rather go by general usefulness instead of price (some items are very expensive, but not really that useful). I would generally give items to those, who can make best use out of them. If there are multiple characters in "need", then give to the one with the least total treasure so far. If someone "upgrades" an item by getting a better one, the old one is put back into the pool. And gold is seperate from items (as above), everyone always gets an equal share of gold. Oh, and one more thing about the gold... we usually pay for any healing/repairs needed *before* dividing up the rest. That is, if someone needs a [i]Restoration[/i] spell for example, and we have to pay for it in town, then this money goes from the party pool with equal shares from everyone. Bye Thanee [/QUOTE]
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