5E (OOC) Fitz's Folly (Full)

Okay, I'm convinced that everyone is at full HP & HD by the third morning, when you'll leave (assuming nothing crazy happens with the skill challenge).

...Though I would point out that the Crew were unable to gain HP above halfway until AFTER the goodberries and the first long rest removed 1 level of exhaustion. Still, looks like you are able to fill 'em up after that.

Skill challenge is on the second day, and the crew is still out, not because of HP, but because they would have Exhaustion 3 at that time (and Ra-nas still has shivering sickness).
 

gargoyleking

Adventurer
Harb spends the first day trying to tend to the crewmembers wounds and afflictions, hoping to speed yheir recovery and keep Ra-nas from succumbing to his sickness.

Medicine: 1d20+4 18
 

Ancalagon

Dusty Dragon
1: can Qawasha use goodberry or is his spell list "fixed" (I'm OK with that btw).

2: I hope the GM can forgive my hallucination post :p
 

KahlessNestor

Explorer
If Qawasha is a druid, he can change his spell lists every day (if you want to track that LOL)

We have a paladin, right? Can they spend Lay on Hands for the shaking sickness? Or a cleric for some kind of Restoration? Not sure what you need for disease. I know Heal does, but that's 6th level spell.
 

Neurotic

I plan on living forever. Or die trying.
Oh, hey. LEVEL UP to Level FIVE.

... Then tell me if I should land you on the Pillar or not.

@Neurotic What gives Myrral the idea that the Palace is important (aside from it being a palace?)
OOC:
Nothing :) I just referenced two greatest features EXCEPT the pillar :) You know, just for something to discuss. I mean, I would say it is obvious from meta-perspective that this is where the adventure leads us...but characters wouldn't know that (although it is quite apparent that it was a focus of something). On the other hand, in character:
  • palace ==> treasure vault and possibly keys/libraries
  • temple ==> treasure vault and possibly libraries and relics that may have the (pacifying?) influence on the local denizens
EDIT: and ofcourse, meta-perspective, many published adventures have side-quests that make the main quest easier. I'm not a fan of those in PbP due to speed problems - I'd rather have three large and difficult fights than 6 easy(or easier) and 1 boss fight.
 

KahlessNestor

Explorer
Dellrak got Misty Step from Horizon Walker and took Healing Spirit for his 2nd level spell, so we have a bit more healing now than just my goodberries!
 
Dellrak got Misty Step from Horizon Walker and took Healing Spirit for his 2nd level spell, so we have a bit more healing now than just my goodberries!
That's good because I will probably leave Chrysagon to help the crew guard the ship. Probably best to leave a few other NPCs too (to speed up the game and to ensure the ship's safety. Always good to have a ready escape!)
 
Miss Imogen leveled up. ASI to Dexterity.
I am also very aware that she has been shooting arrows and not keeping track of ammo. If you ever want this to be a thing, let me know. I try to have her gather arrows after fights, etc., but I know I should be more aware of a diminishing resource, and I have not been.
Part of the "fun" of this adventure is supposed to be the overall hardship of the land and situation, but it's pretty hard (especially in PBP) to use rules to enforce that (it's also particularly tedious). Just role-play that you don't have unlimited resources and I'm fine with it. If you run into anyone who shoots at you, loot them. (We won't bother saying exactly how many you get, who cares, just as long as it's part of the story).

EDIT: How did this get in the IC? Oops! I'll move it...
 

Kobold Stew

Adventurer
[moved from IC]
Miss Imogen leveled up. ASI to Dexterity.
I am also very aware that she has been shooting arrows and not keeping track of ammo. If you ever want this to be a thing, let me know. I try to have her gather arrows after fights, etc., but I know I should be more aware of a diminishing resource, and I have not been.
 

gargoyleking

Adventurer
Harb still thinks the 'lava island' is the best strategy as long as going there doesn't endanger the craft. It's isolated and unless there's some contrivance to get people/things to it, it'll be easier to scout out, claim and then defend.
 
The Captain agrees with Harb. If they land almost anywhere else in the city, for all you know you will be instantly surrounded in zombies or something. (That could be true there too, of course, but there's less space for anything to come from). Of course, this being D&D, for all you know Lava Zombies will pour up the sides of the pillar...

(I shouldn't go getting ideas...)
 

Ancalagon

Dusty Dragon
Rodrigo will do a simple level up as a fighter and get his sweet, sweet 2nd attack (and +1 to hit!). Level 6 is more of a decision level, not 5.

I'm a little concerned because this is the second time where my fighting character, not designed as a tank, is being pressed in the tanky role. Hopefully Rodrigo can take it (he certainly can dish it).

The pillar seems like a good starting point.
 

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