OOC for on the Merchant's road. (RE-STARTING the Game!! CLOSED)

Ok, here's the deal.

I was going to start another thread for the posting of characters only, for the purpose of having them all in one place. I was going to do this for the 3.5 revision and I was going to do this once the characters reached 2nd level.

Well you've beaten me to the punch with the new thread, and considering some of you won;t reach 2nd at the same time as the older players....

How about everyone remake their characters for 3.5, now.

Change anything you want, doesn't matter to me. But I do want it in a special format. Present it like the monster manual presents their monster. You could clip and paste a monster (Say Elf) into word or whatever and put your own stats into it. This makes it easier for me to see what I need to make rolls.

That's all I ask.
 

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My 3.5 character will be up . . . some time. I don't have any 3.5 stuff yet, though it should be soon. If it's urgent, I can use the online material to do a quick run-through. Hm . . . If anyone has a MM template/format on their computer and would be willing to send it to me, I'd gratefully accept. :)
 

Try this

GOBLIN

Goblin, 1st-Level Warrior
Small Humanoid (Goblinoid)
Hit Dice:
1d8+1 (5 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 size, +1 Dex, +2 leather armor, +1 light shield), touch 12, flat-footed 14
Base Attack/Grapple: +1/–3
Attack: Morningstar +2 melee (1d6) or javelin +3 ranged (1d4
Full Attack: Morningstar +2 melee (1d6) or javelin +3 ranged (1d4)
Special Attacks:
Special Qualities: Darkvision 60 ft.
Saves: Fort +3, Ref +1, Will –1
Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
Skills: Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2
Feats: Alertness
Treasure: Standard
Alignment: Usually neutral evil
Level Adjustment: +0
 

Just a note:
I updated Killian's stats, switched up to 13 INT...
With the extra language, I'm wanting him to know broken Goblin (it's the only interesting regional language for Rashemen), and he'll learn it better over time from Kreeg. I think it's Kreeg that knows Goblin, right?
Sir Osis - is Kreeg in the Rogue's Gallery? (edit: aah, I see - Kreeg's in your RG thread...)

Festy - Saxon has 2 too many languages, I think (I was trying to calculate mine off of yours)
 
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Ah, thx for letting me know, but now I'm a little confused.

What languages do FR characters start with actually? I've been forced to access Enworld from uni lately and I don't have my copy of FRCS on hand. Don't characters get regional languages (Chondathon and Illuskan in this case) free?
 
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I'm curious, Todd-
How can we allow you to roleplay your NPC's more in this adventure?
I dig the multiple short encounters, but I'm worried that you might not be getting enough roleplaying to satisfy you as a DM.

To get thru these many quick encounters, you'd have to pretty much rapid-fire your replies to keep us all moving quickly thru rooms like these, and since it seems to be taking longer and longer (little by little) to move on, I'm worried that you may not be totally satisfied with the way the game's going.

Before anything goes too far, can you tell us what things could be done to make it more fun for you?

If none of this applies, just say so - I'm going on very ephemeral feelings/impressions here.
 

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