hahaha, you do just great, WD. The problem here is all mine.They give you 6 points to distribute among your abilities (Str, Dey, etc.). The game effect is like standard D&D, but ignoring the score and using the ability mod only. Hope it helps. (Still no native speaker)
Definitely me! I may have a bit of trouble at first, but I'm sure to get the hang of it in oh, say a year or so?Who would be interested in playing?
Yes, perfectinterested
from what i have read this is more role play than roll play and that is for me
check my stats WD did I do this right
STR: 10
DEX: 14 +2
CON: 12 +1
INT: 16 +3
WIS: 10
CHA: 10
so in true20 its STR:0 DEX:+2,CON:+1,INT:+3,WIS:0,CHA:0
thats unless someone else wants the wizard I can roleplay anything
Works for me.
Shall I 'call' Theroc then?
It was work in progressed. You also need to choose more skills. Warriors get 4+ Int.Cool, thanks, wd! So all that changed was the way his ability scores are written, and "fighter" became "warrior"?
You called?
On a more serious note: I too am totally inexperienced with True20, but I am not permitted to download. So if you can walk me through the differences, I've no problem joining in.
I will just need to know what we have and what we need characterwise, and then I'll roll around and find the character creation info and plot info to try and work out a character concept and stuff.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.