LOL I see me on the rocker now looking down and the grandkids and there electronic dice roller pads and I say, "In my day we used dice and that was good enough for us, hrmph. Dang kids and their new fangled gadgets."
I quite agree - I think unlimited cantrips are an excellent move.
If you're really worried about Detect Magic, you could always house rule it into a first level spell - that would take care of the one spell without eliminating the unlimited use of all cantrips.
In general, I'm fine with unlimited Detect Magic - I got no beef with being able to quickly sort out the magic from the mundane in terms of treasure. The one area of concern for me is that it becomes a very cheap way to discover areas that are potential magical traps - which can be 'story breaking' and certainly steps into the Rogue's (already limited) territory.
One could always rule, that "detect magic" just activates an additional sense... that only sees something purposely hidden on a perception check.
Not so for parties who lack a wizard! Hard to imagine, I know, but it is possible. (Assuming, that is, that they have a cleric or a druid who can use the wand....)With them being cantrips they make Wands of Detect Magic obselete normally a standard item. Guess I need to get use to the new era of role-playing. Just call me an old fuddy duddy.
... LOL I really can't cast Enlarge Person anytime soon or everyone else would be out of the fight do to the small rooms.
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