Ok, so here's my thought. I'm going to read through my new City of the Spider Queen module and get some ideas. Then I believe we're just going to shift the timeline ahead a year, allowing people to get raised if necessary, allowing Lolth to un-silence herself, and allowing new characters into the fold. Put everyone around 17th level (ECLs included) or so. How does that sound?
Serpenteye, my Incanatrix is as follows:
HD: d4
Requirements: Concentration 4 ranks, Knowledge (arcana) 8 ranks, Knowledge (the planes) 8 ranks, Spellcraft 4 ranks. Iron Will, any metamagic feat. Must be able to cast 3rd level arcane spells.
BAB as Wizard, Saves as Wizard.
Full spellcasting progression
Level 1: Become specialist in Abjuration, giving up a school of magic as normal. Even if a bard or sorcerer must do this. If already an abjurer, must give up an additional school and gain a +2 to avoid having abjurations dispelled.
Level 2: Send Away (Ex): +2 bonus to all dispel checks and caster level checks to harm, banish, or overcome the SR of outsiders. Includes dispel checks to dispel a summon monster spell.
Level 3: See Ethereal (Su): 1/day can see into Ethereal Plane for number of rounds equal to Incanatrix level. Can see ethereal creatures up to 60 ft. away, though they appear gray and insubstantial. No additional bonuses to attack such creatures, but can utilize spells and effects that affect ethereal creatures (like force effects or abjurations) normally, so she could, for example, cast magic missile at an ethereal creature.
Level 4: Strike Ethereal (Su): An incanatrix can alter spells to strike ethereal targets she can see. The casting time works like a sorcerer using a metamagic feat, spells with a casting time of one action become a full-round action, spells with a longer casting time take an extra full-round action to cast. The altered spell takes effect on the Ethereal lane instead of the Material Plane.
Level 5: At level 5 the incanatrix becomes immune to death effects and energy drain attacks.
Level 6: nothing
Level 7: Instant Metamagic (Su): 1/day a 7th level incanatrix can use a single metamagic effect of any metamagic feat she knows on a spell without preparing it beforehand (if a wizard) or increasing the casting time (if a sorcerer or bard). The wizard's prepared spell works as if prepared with the metamagic feat except it uses the same spell slot. A sorcerer or bard's spell is cast without the adjustment to the casting time but works as if cast with the metamagic feat. The incanatrix cannot use this ability if the metamagicked spell would normally use a spell slot of a higher level than she could cast. For example a Wizard 5/Incanatrix 4 could not use an instant metamagic Silent Spell on a 5th level spell because she does not have any spell slots above 5th level
Level 8: Improved Metamagic (Su) - When using a metamagic feat the feat's level increase upon a spell is reduced by one (to a minimum of +1).
Level 9: Instant Metamagic 2/day
Level 10: Drain Item (Sp) - An incanatrix can drain a charge from a charged magic item, using the magic to heal herself. If the item drained is a staff the spell level is that of the lowest-level spell that uses a single charge. She gains 1d6 hit points per level of the charge drained. If you get above your max, the rest become temporary hit points (max +20) that disappear after 10 minutes. To drain a charge from an item that you are not carrying, you must make a ranged touch attack that provokes an attack of opportunity (if attended) to touch the item (the item must be in plain view). If being held by a creature it gets a Will save (DC 10 + Int or Cha mod, whichever is primary spellcasting attribute) to prevent the item being drained. This ability may be done 1/day/incanatrix level.