OOC: House Millithor in COSQ part 4

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Pyrex said:
Carcelon, Narcelia and Quertus are all ECL 16.

Looking at everyone I think we are all ECL 16 this lincludes Kilcif, whom I've been stating was a 15. I'm making a list that well helpful help everyone out

Tierak is ECL 15.

Pyrex said:
The priestesses were also allowed a 35pt buy (as opposed to 25 for everyone else *snip* I'm not sure how current equip level compares to expected wealth for ECL 16

To be honest I think the 35-point buy versus 25 is pretty harsh… I think all the characters should be even out. The spell less nature is indeed a serious weakness but all of you where give chances to convert. Now if you had converted would you have lost those extra 25 points?

As for equipment I think we are all on the low side for normal wealth. I’m pretty sure that Kilcif has gained little more than 10K a level since the game began for him.

So maybe we should balance out the abilities and money while we are at an intermission?
 

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ECL for each character was 16 or higher.

Basic character should have been 14th level drow character equivalent. Torellan and Matron Ki'Willis were higher because of undead templates. Kripp was higher because of the fiendish template. The Matron and Krecil also started higher level (originally level 12 versus other characters starting at level 10).

There were a number of reasons why I gave the priestesses higher stat points than other characters. First, there was a play balance reason since the priestesses didn't have spells. Second, Drow Society has historically had females as first class citizens and males as second class citizens, resulting in slightly higher stats for drow female nobles, as the favored of society.

With regards to the converting to the worship of another God or Goddess, although it was offered, it was never clear that the Priestess would survive the attempt to convert their worship to another deity. Evil priests have been known to persuade someone to change their religion and then sacrifice the new convert (they even get a sacrificial bonus for doing this).
 

Okay everyone should be indebted to me for the rest of there lives... I have no desire for kids so this duty will not pass on to your firstborns. ;)

Anyhow, the list of PCs. (with the number representing there post in the RG, link included free of charge)

Dariel; 14?, 4, NPC
Quertus; 16, 11, Alive
Carcelon; 16, 32, Alive
Narcelia; 16, 34, Alive
Matron Mother Ki'Willis; 17+, 35, Dead
Kilcif; 16, 36, Dead Undead
Torrellan; 22, 45, Undead
Kripp; 17, 65, Dead
Tierak; 15*, 50, Alive
Zieggrek; 16, 51, Dead

Please note that Dariel has not been updated in quite sometime, and that Tierak has not been updated for ECL 16 either... (I know this cause PA has never edited the post. ;) )
 

Isida Kep'Tukari said:
Serpenteye - Let's go with 32 point buy, and standard wealth for a 13th? level PC. (Is 13 the average level?) I believe you requested the Incanatrix for a PrC (correct me if I'm wrong), and I'll allow it, but I want to do a slight variation on it (as some parts of it make me twitch).

I think 16 would be a more appropriate level. What changes do you want to make on the Incantatrix?
 


Ok, so here's my thought. I'm going to read through my new City of the Spider Queen module and get some ideas. Then I believe we're just going to shift the timeline ahead a year, allowing people to get raised if necessary, allowing Lolth to un-silence herself, and allowing new characters into the fold. Put everyone around 17th level (ECLs included) or so. How does that sound?

Serpenteye, my Incanatrix is as follows:

HD: d4
Requirements: Concentration 4 ranks, Knowledge (arcana) 8 ranks, Knowledge (the planes) 8 ranks, Spellcraft 4 ranks. Iron Will, any metamagic feat. Must be able to cast 3rd level arcane spells.

BAB as Wizard, Saves as Wizard.
Full spellcasting progression

Level 1: Become specialist in Abjuration, giving up a school of magic as normal. Even if a bard or sorcerer must do this. If already an abjurer, must give up an additional school and gain a +2 to avoid having abjurations dispelled.

Level 2: Send Away (Ex): +2 bonus to all dispel checks and caster level checks to harm, banish, or overcome the SR of outsiders. Includes dispel checks to dispel a summon monster spell.

Level 3: See Ethereal (Su): 1/day can see into Ethereal Plane for number of rounds equal to Incanatrix level. Can see ethereal creatures up to 60 ft. away, though they appear gray and insubstantial. No additional bonuses to attack such creatures, but can utilize spells and effects that affect ethereal creatures (like force effects or abjurations) normally, so she could, for example, cast magic missile at an ethereal creature.

Level 4: Strike Ethereal (Su): An incanatrix can alter spells to strike ethereal targets she can see. The casting time works like a sorcerer using a metamagic feat, spells with a casting time of one action become a full-round action, spells with a longer casting time take an extra full-round action to cast. The altered spell takes effect on the Ethereal lane instead of the Material Plane.

Level 5: At level 5 the incanatrix becomes immune to death effects and energy drain attacks.

Level 6: nothing

Level 7: Instant Metamagic (Su): 1/day a 7th level incanatrix can use a single metamagic effect of any metamagic feat she knows on a spell without preparing it beforehand (if a wizard) or increasing the casting time (if a sorcerer or bard). The wizard's prepared spell works as if prepared with the metamagic feat except it uses the same spell slot. A sorcerer or bard's spell is cast without the adjustment to the casting time but works as if cast with the metamagic feat. The incanatrix cannot use this ability if the metamagicked spell would normally use a spell slot of a higher level than she could cast. For example a Wizard 5/Incanatrix 4 could not use an instant metamagic Silent Spell on a 5th level spell because she does not have any spell slots above 5th level

Level 8: Improved Metamagic (Su) - When using a metamagic feat the feat's level increase upon a spell is reduced by one (to a minimum of +1).

Level 9: Instant Metamagic 2/day

Level 10: Drain Item (Sp) - An incanatrix can drain a charge from a charged magic item, using the magic to heal herself. If the item drained is a staff the spell level is that of the lowest-level spell that uses a single charge. She gains 1d6 hit points per level of the charge drained. If you get above your max, the rest become temporary hit points (max +20) that disappear after 10 minutes. To drain a charge from an item that you are not carrying, you must make a ranged touch attack that provokes an attack of opportunity (if attended) to touch the item (the item must be in plain view). If being held by a creature it gets a Will save (DC 10 + Int or Cha mod, whichever is primary spellcasting attribute) to prevent the item being drained. This ability may be done 1/day/incanatrix level.
 

Isida Kep'Tukari said:
Ok, so here's my thought. I'm going to read through my new City of the Spider Queen module and get some ideas. Then I believe we're just going to shift the timeline ahead a year, allowing people to get raised if necessary, allowing Lolth to un-silence herself, and allowing new characters into the fold. Put everyone around 17th level (ECLs included) or so. How does that sound?

I'm pretty much game for anything but I sort of thought the point of this was to un-silence Lolth or at least it is from the drow prospective and if she is then what are we going to do with three clerics? That's a hell of allot of spells and healing to contented with…

Also taking a year off in a middle of a civil war isn’t something I can see to many, if any of the drows, that are still alive would do.

But as I said, I'm game for anything as long as it makes sense in character.
 

*Cough* Well as I'm probably not going to be able to take over where Endur left off in terms of plot and whatnot, that's why I wanted to do this.

And while you as players will be fast-forwarding a year, your characters will not. In the interim you will be fighting the civil war, un-silencing Lolth, and some other things, but this allows me to start with a relatively clean slate in terms of both plot and characters, and I think will be less-confusing all around.

Does that make sense?
 

Isida Kep'Tukari said:
Does that make sense?

Yes it makes perfect sense to me. :) I take it the books arrived then? :D

Also what’s the plan for my character, seems like it’s next to impossible for him to make any return and if Kilcif does most if not all of his equipment is ruined… So should I make a new character? If so, do you see any issues with me remaking the telepath slave drow Jena?
 
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Umm... I have no problem, haven't gotten to her yet, but go ahead if you like. I will probably be making some tweaks to the expanded psionics handbooks (reintroduction of talents, inclusion of Mindscape combat, jury is still out on psionic focus).
 

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