Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[OOC] JM's "Doomsday Dawn" Pathfinder 2 Playtest Adventure. (Closed)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EarlyBird" data-source="post: 7475687" data-attributes="member: 6899077"><p>Here's what I got so far, working on background (its in my head just not on paper yet).</p><p></p><p><strong>Name:</strong> Noboru (<strong>NO</strong>-bow-rue)</p><p><strong>A/B/C:</strong> male human(half-orc), Pathfinder Hopeful, Barbarian</p><p><strong>Align:</strong> Chaotic Good, <strong>Deity:</strong> Cayden Cailean</p><p><strong>Languages:</strong> Common, Tien</p><p><strong>Perception:</strong> +3 (E)</p><p><strong>AC:</strong> 16 <strong>TAC:</strong> 12</p><p><strong>HP:</strong> 25/25, <strong>Resonance:</strong> 1/1</p><p><strong>Speed:</strong> 20 ft, <strong>Hero Points:</strong> 1</p><p></p><p><strong>STR</strong> 18 +4, <strong>DEX</strong> 12 +1, <strong>CON</strong> 16 +3</p><p><strong>INT</strong> 10 +0, <strong>WIS</strong> 12 +1, <strong>CHA</strong> 10 +0</p><p></p><p><strong>FORT</strong> +5 (E), <strong>REF</strong> +2 (T), <strong>WILL</strong> +3 (E)</p><p></p><p>Combat skills</p><p>unarmed strike: +5 atk, 1d4+4(B), agile, finesse, nonlethal, unarmed</p><p>lg greatclub: +5 atk, 3d10+4(B), backswing, shove, reach 10'</p><p>dagger +5 atk, 1d4+4(P) agile, finesse, versatile(S), thrown 10'</p><p>dagger/thrown +2 atk, 1d4+4(P)</p><p>lt hammer +5 atk, 1d6+4(B) agile, thrown 20'</p><p>lt hammer/thrown +2 atk, 1d6+4(B)</p><p></p><p><strong>Armor:</strong> Trained in light and medium armor</p><p><strong>Weapons:</strong> Trained in all simple and martial weapons</p><p><strong>Skills:</strong></p><p>- Athletics +2 (T)</p><p>- Intimidation +1 (T)</p><p>- Survival +2 (T)</p><p>- Pathfinder Society Lore +1 (T)</p><p>- Giant Lore +1 (T)</p><p></p><p><strong>Feats</strong></p><p>[sblock=Half-Orc]</p><p>Heritage, Human Feat 1</p><p>Either one of your parents was an orc, or one or both were half-orcs. You have a green tinge to your skin and other indicators of orc heritage. You gain the orc trait. Select two of the following benefits: intimidating visage you are trained in Intimidation), low-light vision (you can see in dim light as well as you can in bright light), orc tongue (add Orcish to your list of languages), or orc toughness (gain 2 Hit Points). You can select orc, half-orc, and human feats whenever you gain an ancestry feat.</p><p><strong>Special</strong> You can select this feat twice. The second time, it loses the heritage trait and you gain the other two benefits.</p><p><strong>Note</strong> Choices: low-light vision and orc toughness[/sblock]</p><p>[sblock=Additional Lore]</p><p>General, Skill Feat 1</p><p><strong>Giant Lore</strong></p><p>Prerequisites: trained in Lore</p><p>The breadth of your knowledge has increased to encompass a new field. Choose an additional Lore skill subcategory. You become trained in it and it counts as a signature skill. At 3rd, 5th, and 13th levels, you gain an additional skill increase you can apply only to Lore. When you select this feat, you gain the skill increases immediately for all listed levels at or below your current level.</p><p><strong>Special:</strong> You can select this feat more than once, choosing a new subcategory of Lore each time and gaining the listed skill increases to that Lore.[/sblock]</p><p>[sblock=Sudden Charge]</p><p>Barbarian, Action *>> Feat 1</p><p>Requirements: You are not wearing heavy armor.</p><p>With a quick sprint, you dash up to your foe and swing. Stride up to double your Speed. If you end the move within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.[/sblock]</p><p></p><p><strong>Class Features</strong></p><p>Key Ability: STR</p><p>Signature Skills: Acrobatics, Athletics, Intimidation, Giant Lore</p><p></p><p>[sblock=Rage]</p><p>Requirements: You can’t be fatigued, raging, or wearing heavy armor.</p><p>• You begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier and enter a state of pure rage that lasts for 3 rounds. While you are raging, you are affected in these ways:</p><p>• Gain a +2 conditional bonus to damage rolls with melee weapons and unarmed Strikes. The bonus is halved if your weapon or unarmed Strike is agile. This bonus increases by 1 at level 3 and every 4 levels thereafter.</p><p>• Take a –1 penalty to AC.</p><p>• You can’t use actions that have the concentrate trait unless they also have the rage trait. The Seek basic action gains the rage trait while you’re raging. After you have stopped raging, you lose any remaining temporary Hit Points from using the Rage action, you can’t use Rage again for 1 round, and you are fatigued for 1 round. You can’t voluntarily stop raging. If you stop raging before its usual duration expires, you are fatigued and can’t Rage again until after the end of your next turn.[/sblock]</p><p>[sblock=Totem]</p><p><strong>Giant Totem</strong></p><p>Giants are towering, exceptionally strong humanoids, and some tribes aspire to be like them. Your rage gives you the raw power and size of a giant. This doesn’t mean you revere giants—you might scoff at them, or even aspire to slay them! It could be that you seem to other people like a giant due to your exceptional strength or larger-than-life emotions and ego.</p><p></p><p>Anathema - Failing to accept a personal challenge of your strength is anathema to your totem.</p><p></p><p>Titan Mauler (Totem Ability)</p><p>You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you’re not Small or Medium, you can use a weapon built for a creature one size larger than you. You also gain access to your choice of weapon at character creation. When you are wielding such a weapon in combat, double your conditional bonus to damage rolls from raging, but you have the sluggish 1 condition (see page 324) because of the weapon’s unwieldy size. You can’t remove this sluggish condition or ignore its penalties by any means while you’re wielding the weapon.</p><p></p><p>Raging Resistance</p><p>The resistance from your raging resistance class feature applies against bludgeoning damage and your choice of cold, electricity, or fire damage. Choose the damage type when you gain the raging resistance class feature (though you can retrain it later).[/sblock]</p><p></p><p><strong>Spells</strong> n/a</p><p></p><p><strong>Equipment</strong> (Bulk n L m)</p><p>Bulk: 8 (2L); (0-9/unencumbered, 10-14/encumbered)</p><p>mountain giant greatclub free (or 24sp?), bulk 4</p><p>chainmail 60sp bulk 2</p><p>dagger 2sp L</p><p>light hammer 3sp L</p><p>Backpack 1sp</p><p>bedroll 1cp L</p><p>belt pouch(x2) 8cp</p><p>clothing(x2) 2sp</p><p>flint and steel 5cp</p><p>mug 1cp</p><p>piton(5) 5cp</p><p>rations 5L (5 days) 25cp</p><p>rope hemp(50') bulk 1 1sp</p><p>sack(5) L 1cp</p><p>tent-pup L 8sp </p><p>torch(10) L 1cp</p><p>waterskin L 5cp</p><p></p><p><strong>Money</strong></p><p>starting sp: 150</p><p>spent: 77sp, 52cp</p><p>leftover cash: 68sp, 8cp</p><p></p><p><strong>Description/History/Etc</strong></p><p>A very tall and muscluar half-orc, Noboru is light skinned and bald. He twists his beard into braids and has overly large pointed orc ears. On his back is a large spiked club he has learned to use through months of practice. (Note: Mother was a half-orc, father was a giant or half-giant)</p><p></p><p><strong>Advancement</strong></p><p></p><p><strong>Traits:</strong> human, orc, humaniod</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7475687, member: 6899077"] Here's what I got so far, working on background (its in my head just not on paper yet). [B]Name:[/B] Noboru ([b]NO[/b]-bow-rue) [B]A/B/C:[/B] male human(half-orc), Pathfinder Hopeful, Barbarian [B]Align:[/B] Chaotic Good, [B]Deity:[/B] Cayden Cailean [B]Languages:[/B] Common, Tien [B]Perception:[/B] +3 (E) [B]AC:[/B] 16 [B]TAC:[/B] 12 [B]HP:[/B] 25/25, [B]Resonance:[/B] 1/1 [B]Speed:[/B] 20 ft, [B]Hero Points:[/B] 1 [B]STR[/B] 18 +4, [B]DEX[/B] 12 +1, [B]CON[/B] 16 +3 [B]INT[/B] 10 +0, [B]WIS[/B] 12 +1, [B]CHA[/B] 10 +0 [B]FORT[/B] +5 (E), [B]REF[/B] +2 (T), [B]WILL[/B] +3 (E) Combat skills unarmed strike: +5 atk, 1d4+4(B), agile, finesse, nonlethal, unarmed lg greatclub: +5 atk, 3d10+4(B), backswing, shove, reach 10' dagger +5 atk, 1d4+4(P) agile, finesse, versatile(S), thrown 10' dagger/thrown +2 atk, 1d4+4(P) lt hammer +5 atk, 1d6+4(B) agile, thrown 20' lt hammer/thrown +2 atk, 1d6+4(B) [B]Armor:[/B] Trained in light and medium armor [B]Weapons:[/B] Trained in all simple and martial weapons [B]Skills:[/B] - Athletics +2 (T) - Intimidation +1 (T) - Survival +2 (T) - Pathfinder Society Lore +1 (T) - Giant Lore +1 (T) [B]Feats[/B] [sblock=Half-Orc] Heritage, Human Feat 1 Either one of your parents was an orc, or one or both were half-orcs. You have a green tinge to your skin and other indicators of orc heritage. You gain the orc trait. Select two of the following benefits: intimidating visage you are trained in Intimidation), low-light vision (you can see in dim light as well as you can in bright light), orc tongue (add Orcish to your list of languages), or orc toughness (gain 2 Hit Points). You can select orc, half-orc, and human feats whenever you gain an ancestry feat. [b]Special[/b] You can select this feat twice. The second time, it loses the heritage trait and you gain the other two benefits. [b]Note[/b] Choices: low-light vision and orc toughness[/sblock] [sblock=Additional Lore] General, Skill Feat 1 [b]Giant Lore[/b] Prerequisites: trained in Lore The breadth of your knowledge has increased to encompass a new field. Choose an additional Lore skill subcategory. You become trained in it and it counts as a signature skill. At 3rd, 5th, and 13th levels, you gain an additional skill increase you can apply only to Lore. When you select this feat, you gain the skill increases immediately for all listed levels at or below your current level. [b]Special:[/b] You can select this feat more than once, choosing a new subcategory of Lore each time and gaining the listed skill increases to that Lore.[/sblock] [sblock=Sudden Charge] Barbarian, Action *>> Feat 1 Requirements: You are not wearing heavy armor. With a quick sprint, you dash up to your foe and swing. Stride up to double your Speed. If you end the move within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.[/sblock] [B]Class Features[/B] Key Ability: STR Signature Skills: Acrobatics, Athletics, Intimidation, Giant Lore [sblock=Rage] Requirements: You can’t be fatigued, raging, or wearing heavy armor. • You begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier and enter a state of pure rage that lasts for 3 rounds. While you are raging, you are affected in these ways: • Gain a +2 conditional bonus to damage rolls with melee weapons and unarmed Strikes. The bonus is halved if your weapon or unarmed Strike is agile. This bonus increases by 1 at level 3 and every 4 levels thereafter. • Take a –1 penalty to AC. • You can’t use actions that have the concentrate trait unless they also have the rage trait. The Seek basic action gains the rage trait while you’re raging. After you have stopped raging, you lose any remaining temporary Hit Points from using the Rage action, you can’t use Rage again for 1 round, and you are fatigued for 1 round. You can’t voluntarily stop raging. If you stop raging before its usual duration expires, you are fatigued and can’t Rage again until after the end of your next turn.[/sblock] [sblock=Totem] [b]Giant Totem[/b] Giants are towering, exceptionally strong humanoids, and some tribes aspire to be like them. Your rage gives you the raw power and size of a giant. This doesn’t mean you revere giants—you might scoff at them, or even aspire to slay them! It could be that you seem to other people like a giant due to your exceptional strength or larger-than-life emotions and ego. Anathema - Failing to accept a personal challenge of your strength is anathema to your totem. Titan Mauler (Totem Ability) You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you’re not Small or Medium, you can use a weapon built for a creature one size larger than you. You also gain access to your choice of weapon at character creation. When you are wielding such a weapon in combat, double your conditional bonus to damage rolls from raging, but you have the sluggish 1 condition (see page 324) because of the weapon’s unwieldy size. You can’t remove this sluggish condition or ignore its penalties by any means while you’re wielding the weapon. Raging Resistance The resistance from your raging resistance class feature applies against bludgeoning damage and your choice of cold, electricity, or fire damage. Choose the damage type when you gain the raging resistance class feature (though you can retrain it later).[/sblock] [B]Spells[/B] n/a [B]Equipment[/B] (Bulk n L m) Bulk: 8 (2L); (0-9/unencumbered, 10-14/encumbered) mountain giant greatclub free (or 24sp?), bulk 4 chainmail 60sp bulk 2 dagger 2sp L light hammer 3sp L Backpack 1sp bedroll 1cp L belt pouch(x2) 8cp clothing(x2) 2sp flint and steel 5cp mug 1cp piton(5) 5cp rations 5L (5 days) 25cp rope hemp(50') bulk 1 1sp sack(5) L 1cp tent-pup L 8sp torch(10) L 1cp waterskin L 5cp [B]Money[/B] starting sp: 150 spent: 77sp, 52cp leftover cash: 68sp, 8cp [B]Description/History/Etc[/B] A very tall and muscluar half-orc, Noboru is light skinned and bald. He twists his beard into braids and has overly large pointed orc ears. On his back is a large spiked club he has learned to use through months of practice. (Note: Mother was a half-orc, father was a giant or half-giant) [B]Advancement[/B] [b]Traits:[/b] human, orc, humaniod [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[OOC] JM's "Doomsday Dawn" Pathfinder 2 Playtest Adventure. (Closed)
Top