• Welcome to this new upgrade of the site. We are now on a totally different software platform. Many things will be different, and bugs are expected. Certain areas (like downloads and reviews) will take longer to import. As always, please use the Meta Forum for site queries or bug reports. Note that we (the mods and admins) are also learning the new software.
  • The RSS feed for the news page has changed. Use this link. The old one displays the forums, not the news.

PF2 [OOC] JM's "Doomsday Dawn" Pathfinder 2 Playtest Adventure. (Closed)

jmucchiello

Adventurer
This is the 4th level Pathfinder 2 playtest adventure, 2nd of 7.

[thread="652575"]Link to RG[/thread] (char gen info is here)

Kaodi: [post="7548001"]Antony Doss, the Lightning Rider[/post], Male Versatile Human Scholar Sorcerer 4
VLAD the Destroyer: [post="7543738"]Jayesh Sangeer[/post], Human (Vudrani) Nomad Monk 4
Shayuri: [post="7542131"]Setis[/post], Half-orc/Nomad/Druid 4
Charlotte of Oz: [post="7541955"]Janivel[/post], Half-Elf/Entertainer/Rogue 4 (female)
Chairwoman Gene: Siobhan, Human Scholar Ranger 4

Overall Rules
  • Char gen is by the book with modifications if stated in the playtest adventure. Read all of the first two posts in the RG, please
  • No externally sourced game material.
  • We are using version 1.6 of the playtest updates (the latest one)
  • The only real house rule I anticipate is side initiative.
  • Given the way actions work, and this being a learning game for everyone, I will expect everyone's IC post to include all of their character's 3 actions explicitly labeled in their post. Perhaps even with 1> 2> 3> in front of each action. Or just A>> cast V/S A> stride (to location)


[sblock="Old version"]This is a Pathfinder 2 playtest game. Given the interest level, it's actually two games. I will run this adventure for two separate groups. The playtest adventure contains 7 rather short adventures at levels 1 thru 20. The first set of characters created play the 1st, 4th, and 7th chapter. The other chapters are all separate characters created for those chapters. So you will play 5 different characters in this game if we get anywhere near the end. It's a playtest, they want coverage of the various a/b/c's. (I should point out the Goblin Survivor background makes your character part of the hook for the first adventure. It is not necessary that there is a goblin in each party. Just a little perk of being a goblin, I guess. :) In fact, there is a goblin in the first party, I might say no gobo in the second party just to see how it affects the adventure. )

I'm hoping to get one of the IC threads going by August 8. That's ambitious, I know. But deadlines help people get things done. We have one full character sheet done so far. We can get 3 more by Wednesday. :)

[thread="652575"]Link to RG[/thread] (char gen info is here)
[thread="652617"]Link to IC party #1, chapter 1[/thread]
[thread="652776"]Link to IC party #2, chapter 1[/thread]

The RG thread has the current char gen info and sample char sheet.

Overall Rules
  • Char gen is by the book with modifications if stated in the playtest adventure. Read all of the first two posts in the RG, please
  • No externally sourced game material.
  • We are assuming that all characters are at least trained in Unarmed Defense. (look it up at Paizo.com if you want to read why this is an assumption based on RAI rather than RAW.)
  • We are assuming that feats granted by backgrounds must have all their prerequisites met by the time char gen finishes or you do not gain the benefit of the feat. (Yet another hole in the rules.)
  • I have no idea which version of shield block I'm going with at the moment.
  • The only real house rule I anticipate is side initiative.
  • Given the way actions work, and this being a learning game for everyone, I will expect everyone's IC post to include all of their character's 3 actions explicitly labeled in their post. Perhaps even with 1> 2> 3> in front of each action. Or just A>> cast V/S A> stride (to location)

Please, please, please, only join this game if you plan to read a good chunk of the PlayTest book ASAP. Also, only join if you can post 2-3 times per week. No point in participating in a playtest if we never get through the 4th encounter by the time the actual game is released next year. :) With that in mind, all are welcome. Also, be sure to read all the chargen info.

While I am the DM for this adventure, this will be one game where the DM encourages rules lawyering so we mostly get the rules right. I only ask that we confine that to the OOC thread.

Party 1
Kaodi: Urik Soladere, a male half-orc "esoteric scion" cleric 1
Charwoman Gene: Corwin Aleron, a male human "family friend" fighter 1
FitzTheRuke: Hiromi Kitsune. a female human "pathfinder hopeful" rogue 1
Radaceus: Elkran Snarklesnit, a male, goblin "renegade" sorceror 1
GreenKarl: Jericho Hexpot, a male, human "pathfinder hopeful" alchemist 1

Party 2
tglassy: Coralin Pagebinder, Male Elven/Budding Osirenologist/Bard 1
VLAD the Destroyer: Bixby Buckhollow, Halfling Mind Quake Survivor Druid 1 & Bucky, a small honey badger
[Tailspinner: Elkhorn, Male Dwarf/Warrior/Fighter 1 (originally created and run by css)
Shayuri: Triessa Elrich, Half Elf Wizard 1
[-]EarlyBird[/-]: Noboru, male human(half-orc), Pathfinder Hopeful, Barbarian 1



[sblock="Original Post"]I've mentioned before I was going to do this so I may as well open recruiting now. I understand no one has the PT book yet (I don't). But that's no reason we can't get started recruiting right? We know the 12 classes. We know most of the ancestries. What we are missing is backgrounds and archetypes. But still ancestry/class is enough to start a character I'm sure. I don't expect the IC thread to start until at least 2-3 weeks after the PDF is released so having a character concept change is no big deal.

[-]There is one very big contingency on my running this. Paizo must release a PDF playtest adventure for free. If they don't, there will probably not be a game here. If there are multiple adventures. I will start with a level 1 adventure. And if we are having fun, we can level up the chars for a higher level game, later.[/-] No worries here. They are releasing a playtest adventure. 7 parts. http://paizo.com/community/blog/v5748dyo5lkz9?Playtesting-the-Game Please don't read the playtest adventure. :)

Character Gen and Rules
  • By the book. I expect they will have a standard array for ability scores. That's what we're using. (The array is all 10s. You get boosts for each of your a/b/c and then 4 free boosts. An interesting ability score system.)
  • 1st level.
  • No limitations on ancestry/background/class unless those limitations are in the book or Paizo announces something (which I doubt would happen). Except, a diverse set of a/b/c makes the most sense so we can all experience a broad range of the game.
  • No externally sourced game material.
  • The only house rule I anticipate is side initiative.
  • Given the way actions work, and this being a learning game for everyone, I will expect everyone's IC post to include all of their character's 3 actions explicitly named in their post. Perhaps even with 1. 2. 3. in front of each action.

Please, please, please, only join this game if you plan to read a good chunk of the PlayTest book ASAP. Also, only join if you can post 2-3 times per week. No point in participating in a playtest if we never get through the 4th encounter by the time the actual game is released next year. :) With that in mind, all are welcome.

While I am the DM for this adventure, this will be one game where the DM encourages rules lawyering so we mostly get the rules right. I only ask that we confine that to the OOC thread.[/sblock][/sblock]
 
Last edited:

ccs

39th lv DM
I'll give this a shot as I don't expect to be able to playtest this "live" (one group is pure 5e, & our PF game will be 1e for at least another year.)

DON'T expect me to post Fri/Sat/Sunday.

I plan on reading the book as soon as I get home from GC.

Do you want us to plan on switching characters every chapter?
 

jmucchiello

Adventurer
The adventure says you should switch characters each chapter. The locations of the various chapters are rather odd until you take into account a bunch of 1st level character starting in adventure 1 don't need to be the 4th level character several hundred miles away in the mountain for adventure 2.

I'm hoping GC is why my turn out is so low. Do you mean this Fri/Sat/Sun or all weekends? I'm hoping posting will be frequent enough to actually get through at least the first adventure before the end of the year.
 

GreenKarl

Villager
I am interested. I am not the hugest Pathfinder fan as I was way burnt out on 3.5... but I am curious enough about the new system to give it a go. I just downloaded the rules though so it will take me some time to digest...
 

Charwoman Gene

Adventurer
I'm gonna say tentative yes, I can post daily.
Thinking V. Human GOOLock Sage Human Esoteric Scion Abberant Sorcerer or Possibly a human PF hopeful fighter, sword and board.
 

Kaodi

Adventurer
Okay I have the stats of my character planned out so far. Just got to, uh, make it a bit prettier. And add a name and such.

male dwarf budding osirionologist wizard 1, lawful neutral
str 12 dex 10 con 16 int 18 wis 12 cha 10
feats terrain stalker (rubble), rock runner
trained skills ancient osirion lore, arcana, crafting, diplomacy, medicine, survival
languages common, dwarf, terran
hit points 19, speed 20, darkvision, unburdened
arcane school (transmutation), arcane focus
cantrips known (10) - detect magic, disrupt undead, electric arc, mage hand, message, prestidigitation, produce fire, read aura, shield, sigil
1st known (8+1) - air bubble, ant haul, burning hands, create water, lock, longstrider, magic missile, mending, shocking grasp
gear (150) spellbook (free), staff 0, dagger 2, backpack 1, basic crafter's book 1, bedroll .1, belt pouch .4, 3 x ordinary clothing 3, compass 10, flint and steel .5, healer's tools 50, hourglass 25, material component pouch 5, merchant's scale 2, mug .1, 7 day rations 3.5, 50 ft silk rope 10, 5 sacks .1, satchel 1, sheath .1, pup tent 8, waterskin .5, writing set 15

10 sp 7 cp, 4.7 bulk
 

jmucchiello

Adventurer
More background info, as I discover it. The adventure book has 7 chapters and the whole book is only 100 pages. So these adventures are short. So my hopes to get through at least one by december just went up to two and a half. :)

Also amusing is the events of the chapters take place months and sometimes years apart. Combined with geographic distance, and the fact that this is a playtest, you will be creating 5 different characters for this playtest, assuming we get anywhere near the end. These first characters appear in three episodes (1, 4, and 7). The other episodes use different characters, and most of those use backgrounds from the Playtest book, rather than the listed backgrounds for the playtest.

Character Sheets
I think I would like the header of the various feats included in the finished char sheet. Use A> as one action A>> as two, A>>> as three. F> as Free, <_> as Reaction (or <R>).

That's for character sheets. During an encounter, on your turn, you should:

1> stride to (location)
2> strike X
3> strike X -5 penalty

Or
1>> cast (spell... targets... etc)
3> stride
 
Last edited:

Kaodi

Adventurer
[sblock=Vorgrym]
Dwarf Budding Osirionologist
Wizard 1
Lawful Neutral
Common, Dwarf, Terran

HP 19, Speed 20
Perception +2, Darkvision
Fort +4, Ref +1, Will +3
AC 11

Str 12 (+1)
Dex 10 (+0)
Con 16 (+3)
Int 18 (+4)
Wis 12 (+1)
Cha 10 (+0)

Trained in Club, Dagger, Heavy Crossbow, Light Crossbow, Staff
Melee Strike Staff +2 1d4 B, Two-Handed d8
Melee Strike Dagger +2 1d4 P, Agile, Finesse, Thrown 10, Versatile S

Acrobatics -1
Arcana (T) +5
Athletics (T) +2
Crafting (T) +5
Deception -1
Diplomacy (T) +1
Intimidation -1
Lore, Ancient Osirion (T) +5
Medicine (T) +2
Nature +0
Occultism +3
Performance -1
Religion +0
Society +3
Stealth -1
Survival (T) +2
Thievery -1

Drain Focus (Free) 1/day Cast one spell you had already cast today.
Transmutation School

Unburdened (Armour and Encumberance reduce Speed by 5 less.)
Ancestry Feats - Rock Runner (Step ignores difficult terrain caused by uneven stone and earth, plus more.)
Skill Feats - Terrain Stalker (Rubble) (Move 5 ft. without making a Stealth check while unseen in this terrain.*)

Spell Roll +5, DC 15
4 Cantrips, 2 + 1 1st Spells/Day
Spells in Book
Cantrip - Detect Magic, Disrupt Undead, Electric Arc, Mage Hand, Message, Prestidigitation, Produce Fire, Read Aura, Shield, Sigil
1 - Air Bubble, Ant Haul, Burning Hands, Create Water, Lock, Longstrider, Magic Missile, Mending, Shocking Grasp

4 Spell Points
Physical Boost - 1d4 Conditional bonus to Acrobatics, Athletics, or Stealth for 1 touched creature

10 SP 7 CP
Bulk 4 7L
Gear Spellbook, Staff, Dagger, Backpack, Basic Crafter's Book, Bedroll, Belt Pouch, 3 x Ordinary Clothing, Compass, Flint & Steel, Healer's Tools, Hourglass, Material Component Pouch, Merchant's Scale, Mug, 7 Days Rations, 50 ft Silk Rope, 5 Sacks, Satchel, Sheath, Pup Tent, Waterskin, Writing Set
[/sblock]
 
Last edited:

jmucchiello

Adventurer
You have one more trained skill. The skill from background (Lore, Ancient o) doesn't count again the 2+int wizard list.
 

Kaodi

Adventurer
That was not my mistake - I just added 3 instead of 4 for Int, lol. Thanks for pointing it out though.

Edit: Made Athletics trained, on account of a combination of tomb raiding potential and high constitution.
 
Last edited:

Charwoman Gene

Adventurer
I'm gonna narrow my options to the sword and board fighter, but switch my background to the hobnob with friends one. Gonna build him as a secondary face/Noble.
 

GreenKarl

Villager
The Alchemist and Ranger both look pretty interesting to me depending on the rest of the team. Not sure about race yet...
 

Charwoman Gene

Adventurer
Skill modifier = ability modifier + proficiency modifier +
circumstance bonus + conditional bonus + item bonus +
circumstance penalty + conditional penalty +
item penalty + untyped penalties
 

jmucchiello

Adventurer
Skill modifier = ability modifier + proficiency modifier +
circumstance bonus + conditional bonus + item bonus +
circumstance penalty + conditional penalty +
item penalty + untyped penalties
The first two (and item where applicable) are the only ones that end up on the character sheet.
 

tglassy

Explorer
I'm in, if there's room. Just need time to read through everything and figure out my character.

Out of the backgrounds, I kind of like the Mind Quake Survivor. Lots of stuff to do with that.
 
Last edited:

Advertisement

Top