(OOC) The Dog Days of Doom

well, as soon as they move into the fog (which takes up 15X15 feet of a 20X25 foot room), it will go away.

The Large chef is only 5 feet from the fog and the little chef is 10 feet from the fog. They haven't noticed anything yet because their backs are turned.

Chances are, their first attack with be at disadvantage as they move into the fog but after that, it won't be useful.

Anyone shooting from the cover of the fog will get advantage until the zombies realize it's not real. Anyone moving out of the fog and attacking in melee will get advantage on their first attack, if they made their sneak check.
Cool, exactly in line with what I was thinking/hoping!
Cheersm

SG
 

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@Neurotic

Would it be okay if you could edit the text in your dice links? I find it hard to interpret. Just delete the miscellaneous extra stuff and leave the totals?

I don’t even really care if the rolls are linked (I trust you guys), I just want to see what you’re rolling and the result.

Attack AC: 15
Damage: 8

Or anything similar.
 

@Neurotic

Would it be okay if you could edit the text in your dice links? I find it hard to interpret. Just delete the miscellaneous extra stuff and leave the totals?

I don’t even really care if the rolls are linked (I trust you guys), I just want to see what you’re rolling and the result.

Attack AC: 15
Damage: 8

Or anything similar.

I concur. I've started to roll real dice as often as possible in my games. It speeds me up. I'd be happy to do it for your game, too!

I like to think that we're all grown up enough to not "cheat" at something as inconsequential as D&D!

EDIT: Come to think on it, everyone might appreciate if when I do roll dice in my own games, I post what the rolls are, just to avoid the "what happened, exactly?" question that might be on people's minds. I'll start doing that!
 

I concur. I've started to roll real dice as often as possible in my games. It speeds me up. I'd be happy to do it for your game, too!

I like to think that we're all grown up enough to not "cheat" at something as inconsequential as D&D!

EDIT: Come to think on it, everyone might appreciate if when I do roll dice in my own games, I post what the rolls are, just to avoid the "what happened, exactly?" question that might be on people's minds. I'll start doing that!
I do like seeing the mechanics behind the fluff. I don’t need to see the roll though
 

@Snarf Zagyg I hate to be a stickler but I’m not sure you can move HM that way. I think it always has to be on a target. As soon as that target is reduced to 0, you have to move it to a target you can see.

So, when you were fighting outside, your target either:
1. Never dropped to 0 or;
2. You moved it to a target you can see at that moment (which wasn’t the current zombie)

I’m open to discuss and I may be misinterpreting.
 

@Snarf Zagyg I hate to be a stickler but I’m not sure you can move HM that way. I think it always has to be on a target. As soon as that target is reduced to 0, you have to move it to a target you can see.

So, when you were fighting outside, your target either:
1. Never dropped to 0 or;
2. You moved it to a target you can see at that moment (which wasn’t the current zombie)

I’m open to discuss and I may be misinterpreting.

Here's the text of the spell (my emphasis is in underlines)-

You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it.

If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range.

Using a Higher-Level Spell Slot. Your Concentration can last longer with a spell slot of level 3–4 (up to 8 hours) or 5+ (up to 24 hours).


So the way I interpret this is as follows:

Hunter's mark operated "until the spell ends" on the target.
If the target drop to 0 hit points before the spell ends, you can then take a bonus action to move the mark.
However, there is no "trigger" on the bonus action. It doesn't say immediately, or before your next turn, etc.

In other words, it's a concentration spell, and "before this spell ends, you can take a Bonus Action ..."

And this is important for two reasons- first, a lot of the time the target might die due to your attack and after you've taken your own, different, bonus action. So it can't be on your own turn. Second, the target might die due to someone else's attack after your attack. That means that (IMO) you are simply maintaining concentration (which means you can't cast other concentration spells) and have to take a bonus action in the future.

I think that this reading (again, IMO) is further confirmed by the upcasting options that allow for it to remain active for a long time?

That said, this is how I read it. I accept whatever the ruling is. (And given Caer is melee focused, it just means more concentration checks even if it is active)
 

You have finished a short rest.

You get your hp for your level but any hp you lost from combat is still gone unless you choose to spend HD on it.

I posted that a few times and a few people missed it.

Do you think there’s a better way to post milestones?

I’m dividing the milestones into chapters. You’re on chapter two. Maybe I’ll list your current level at the beginning of each chapter IC.
Maybe put it in
GM: block
 

So, level up, average HP or roll?

Also, I cannot really roll physical dice since most of the time I post short updates, I'm at work :) it would be odd to say the least.
I'll summarize the result, but still copy/paste the link, I'm already editing stuff when I roll "pure" die such as 1d4 without modifiers, format of the rolz is blah blah 1d4=44 (normally it is 1d4+2 = 4+2(6), but for some reason when there are no modifiers, there are no brackets either.
 

Here's the text of the spell (my emphasis is in underlines)-

You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it.

If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range.

Using a Higher-Level Spell Slot. Your Concentration can last longer with a spell slot of level 3–4 (up to 8 hours) or 5+ (up to 24 hours).


So the way I interpret this is as follows:

Hunter's mark operated "until the spell ends" on the target.
If the target drop to 0 hit points before the spell ends, you can then take a bonus action to move the mark.
However, there is no "trigger" on the bonus action. It doesn't say immediately, or before your next turn, etc.

In other words, it's a concentration spell, and "before this spell ends, you can take a Bonus Action ..."

And this is important for two reasons- first, a lot of the time the target might die due to your attack and after you've taken your own, different, bonus action. So it can't be on your own turn. Second, the target might die due to someone else's attack after your attack. That means that (IMO) you are simply maintaining concentration (which means you can't cast other concentration spells) and have to take a bonus action in the future.

I think that this reading (again, IMO) is further confirmed by the upcasting options that allow for it to remain active for a long time?

That said, this is how I read it. I accept whatever the ruling is. (And given Caer is melee focused, it just means more concentration checks even if it is active)
Yeah, fair enough. I always played it as you had to choose your next target at the moment the creature hit 0 but I guess there’s no real reason for that. We will use your interpretation.
Maybe put it in
GM: block
I use spoilers instead of Gm and ooc text. I just find it looks tidier. I can start doing gm text if you want. Or I’ll just use spoilers instead tags that say GM on them instead of OOC.
 

So, level up, average HP or roll?

Also, I cannot really roll physical dice since most of the time I post short updates, I'm at work :) it would be odd to say the least.
I'll summarize the result, but still copy/paste the link, I'm already editing stuff when I roll "pure" die such as 1d4 without modifiers, format of the rolz is blah blah 1d4=44 (normally it is 1d4+2 = 4+2(6), but for some reason when there are no modifiers, there are no brackets either.
Yup average hp.

I used to use rolz all the time and always found it funny how it had to have a # sign. Yeah, just edit the text a bit to make it less fussy would be awesome, thanks.
 

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