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[OOC] JM's "Doomsday Dawn" Pathfinder 2 Playtest Adventure. (Closed)
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<blockquote data-quote="jmucchiello" data-source="post: 7477253" data-attributes="member: 813"><p>Summary of dying <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>START HERE</p><p>if you take damage and are reduced to 0 hit points or less</p><p>* You don't track negative hit points any more (Hurray), you have at a minimum 0 hp</p><p>* if the attack was lethal, you gain a level of the Dying condition</p><p>-- the dying condition only means if you reach level 4 of dying, you are dead. (One class has a feat that raises that to level 5.) It has not other affect.</p><p>-- so you start at Dying 1 unless you already possess a dying level, which is incremented by 1</p><p>* if the attack was non-lethal, your hit points return to 1 hit point but...</p><p>* You gain the unconscious condition</p><p>-- unconscious has all the effects you expect unaware, helpless, immobile, prone, drop everything you are holding, etc.</p><p>* You move in the initiative immediately before the effect that caused you to lose your hit points.</p><p>* Remember the DC of the effect that reduced you to 0 hit points</p><p>-- this part is confusion. If a fireball gets you, the DC is DC of the saving throw. If a minatour bashed your skull with an axe, the DC is its "Class DC"</p><p>-- Classes have an ability score: wizard is Int. So a wizard's Class DC would be 10+Int mod + level</p><p>-- The DM can decide this is inappropriate at times, such as when the wizard hit's you with a dagger that drops you. Then the DM might use 10 + Str mod + level.</p><p></p><p>FOLLOWUP HERE</p><p>Removing the Unconscious condition:</p><p>* At the start of each turn, you make a recovery saving throw, a Fortitude save. This has the DC you were told to remember above.</p><p>* Success</p><p>-- with 0 hp raises you to 1 hp, you are still unconscious</p><p>-- with 1 hp removes the unconscious condition, you still have just 1 hp. You may only use 2 actions on the turn you wake up.</p><p>* Failure, your dying level goes up by 1</p><p>* Critical Failure, your dying level goes up by 2</p><p>(I wonder why there's no crit success: you awaken at 1 hp)</p><p></p><p>FOLLOWUP HERE TOO</p><p>Removing the Dying condition:</p><p>* If you have a dying condition and are conscious and have 1 hp, remove one dying level at the end of your turn.</p><p></p><p>AND ALSO REMEMBER</p><p>Taking damage when unconscious:</p><p>* Just treat it as if you were just reduced to 0 hp as above.</p><p>* Use the higher of the two recovery DC values when attempting to recover.</p><p>* I suppose you also move your initiative again but that's not in the book.</p><p></p><p>AT ANY TIME</p><p>You can spend a Hero Point and fully recover to 1 hp, conscious, and no dying condition.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7477253, member: 813"] Summary of dying :) START HERE if you take damage and are reduced to 0 hit points or less * You don't track negative hit points any more (Hurray), you have at a minimum 0 hp * if the attack was lethal, you gain a level of the Dying condition -- the dying condition only means if you reach level 4 of dying, you are dead. (One class has a feat that raises that to level 5.) It has not other affect. -- so you start at Dying 1 unless you already possess a dying level, which is incremented by 1 * if the attack was non-lethal, your hit points return to 1 hit point but... * You gain the unconscious condition -- unconscious has all the effects you expect unaware, helpless, immobile, prone, drop everything you are holding, etc. * You move in the initiative immediately before the effect that caused you to lose your hit points. * Remember the DC of the effect that reduced you to 0 hit points -- this part is confusion. If a fireball gets you, the DC is DC of the saving throw. If a minatour bashed your skull with an axe, the DC is its "Class DC" -- Classes have an ability score: wizard is Int. So a wizard's Class DC would be 10+Int mod + level -- The DM can decide this is inappropriate at times, such as when the wizard hit's you with a dagger that drops you. Then the DM might use 10 + Str mod + level. FOLLOWUP HERE Removing the Unconscious condition: * At the start of each turn, you make a recovery saving throw, a Fortitude save. This has the DC you were told to remember above. * Success -- with 0 hp raises you to 1 hp, you are still unconscious -- with 1 hp removes the unconscious condition, you still have just 1 hp. You may only use 2 actions on the turn you wake up. * Failure, your dying level goes up by 1 * Critical Failure, your dying level goes up by 2 (I wonder why there's no crit success: you awaken at 1 hp) FOLLOWUP HERE TOO Removing the Dying condition: * If you have a dying condition and are conscious and have 1 hp, remove one dying level at the end of your turn. AND ALSO REMEMBER Taking damage when unconscious: * Just treat it as if you were just reduced to 0 hp as above. * Use the higher of the two recovery DC values when attempting to recover. * I suppose you also move your initiative again but that's not in the book. AT ANY TIME You can spend a Hero Point and fully recover to 1 hp, conscious, and no dying condition. [/QUOTE]
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[OOC] JM's "Doomsday Dawn" Pathfinder 2 Playtest Adventure. (Closed)
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