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[OOC] JM's "Doomsday Dawn" Pathfinder 2 Playtest Adventure. (Closed)
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<blockquote data-quote="Radaceus" data-source="post: 7525468" data-attributes="member: 6796086"><p>I assume this, sans an epilogue, is the end of the party#1 playtest?</p><p></p><p>I will probably bow out of PbP now, I have a lot on my plate currently. This being the last I was involved in. The others were all run by @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6899077" target="_blank">EarlyBird</a></u></strong></em>, I hope nothing serious became of him, I was really looking forward to the 'living' campaign of Keep on the Borderland...it was a great idea ( 1E feel with 5E rules)</p><p>But I digress,</p><p></p><p>Thank you for the opportunity to playtest this, you did a great job GMing it for us! [MENTION=813]jmucchiello[/MENTION]</p><p></p><p>I doubt I will play PF2 over D&D(5E), it just didn't grab my attention</p><p></p><p>my critique of PF2:</p><p>~The guide is all over the place, and needs to be better laid out ( dont tell me to 'see pg etc etc' and then tell me to ' refer to page etc etc')</p><p>~To many variables involved in the actions ( crit fail/crit success normal fail/normal success), it's cumbersome,(reminds me of THAC0 and having to look up the chart every time and check my weapon type versus the Armor type and then the modifier...) </p><p>~Action Economy for melee versus arcana caster feels weighted, a melee class making 3 attacks to an arcane casters 1(ish) spell, coupled with the melee's (I'm looking at you rogue/ranger) additional feats and tricks, puts the spellcaster back in the squishy back of the party role of 1E days.</p><p>~stabilizing/healing...Gritty realism mode?</p><p></p><p>that's all I can think of from this short test. but its possible some of the above has been adressed already ( I have not read any of the updates since the playtest bundle was handed out)</p><p></p><p>GL with the rest of yoru adventures everyone</p><p>take care out there!</p><p>~Rad</p></blockquote><p></p>
[QUOTE="Radaceus, post: 7525468, member: 6796086"] I assume this, sans an epilogue, is the end of the party#1 playtest? I will probably bow out of PbP now, I have a lot on my plate currently. This being the last I was involved in. The others were all run by @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6899077"]EarlyBird[/URL][/U][/B][/I], I hope nothing serious became of him, I was really looking forward to the 'living' campaign of Keep on the Borderland...it was a great idea ( 1E feel with 5E rules) But I digress, Thank you for the opportunity to playtest this, you did a great job GMing it for us! [MENTION=813]jmucchiello[/MENTION] I doubt I will play PF2 over D&D(5E), it just didn't grab my attention my critique of PF2: ~The guide is all over the place, and needs to be better laid out ( dont tell me to 'see pg etc etc' and then tell me to ' refer to page etc etc') ~To many variables involved in the actions ( crit fail/crit success normal fail/normal success), it's cumbersome,(reminds me of THAC0 and having to look up the chart every time and check my weapon type versus the Armor type and then the modifier...) ~Action Economy for melee versus arcana caster feels weighted, a melee class making 3 attacks to an arcane casters 1(ish) spell, coupled with the melee's (I'm looking at you rogue/ranger) additional feats and tricks, puts the spellcaster back in the squishy back of the party role of 1E days. ~stabilizing/healing...Gritty realism mode? that's all I can think of from this short test. but its possible some of the above has been adressed already ( I have not read any of the updates since the playtest bundle was handed out) GL with the rest of yoru adventures everyone take care out there! ~Rad [/QUOTE]
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[OOC] JM's "Doomsday Dawn" Pathfinder 2 Playtest Adventure. (Closed)
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