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[OOC] Land of Og (Now Playing)
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<blockquote data-quote="Sniktch" data-source="post: 678314" data-attributes="member: 7704"><p><strong>Rules Synopsis</strong></p><p></p><p>Some brief rules. Mechanics I won't go into much since I'll be handling all of that.</p><p></p><p><strong>Attributes</strong></p><p><strong>Strength</strong> effects Break Things %, the chance you have to crush something outright through pure brute strength. Also effects damage from blows.</p><p></p><p><strong>Smarts</strong> effects Figure things out % - this is how cavemen get things done. When you start out you're completely naked and have no tools or weapons - its a bad situation to be in. To survive you will need to figure things out, like fire building, clothing, living in caves, tool use, weapon making and use, etc. Alternately, you can save animal carcasses and trade them to a smart caveman to make stuff for you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. Figure things out is sometimes restricted to once per encounter, depending on the situation. i.e. its easier to start a campfire on a dry peaceful night when you can waste hours in the attempt than it is when a Big Smell Bang Thing is on your tail!; Forget How To % - the chance you forget how to do something at a critical moment. Just because you Figured It Out doesn't mean you'll remember the next time the situation occurs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />; and Max Vocabulary - the maximum number of words you can learn </p><p></p><p><strong>Speed</strong> effects defense and initiative</p><p></p><p><strong>Banging</strong> effects accuracy of close and ranged attacks</p><p></p><p><strong>Health</strong> effects total HP and Out Cold % - the chance that you get knocked senseless by a traumatic injury or sudden shock</p><p></p><p><strong>Grunting</strong> effects make something happen % - the ability to make weird and amusing and yes, sometimes beneficial things happen for no particular reason (usable once per 'encounter') only and save your arse % - the ability to suddenly and miraculously get out of a tight spot, like lightning striking a tree so that it falls into the river next to you where you can grab it and avoid drowning, even though its a clear and sunny day (also only usable once per encounter)</p><p></p><p><strong>Vocabulary</strong> one word per level up to max vocabulary (2 per level for smart cavepeople)</p><p></p><p><strong>Things you can do</strong> Each character starts with at least one Thing He Can Do - something he can usually expect to get right without forgetting all the time. Examples include Fire Building, Head Butting, Rock or Stick Finding, Weapon Making (recommended for Bangy Cavepeople <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), Run Away, Hide Behind Something, Build Things, Survival, Teach Word, Learn Word, Stay Afloat, Survival, Picture Writing, Find Animal, Hair Pulling, Tiptoe, Vine Swinging, Two Weapon Use, Weather Sense (uh, wet stuff fall on head. Hmm, it raining!) etc... This is just a small list of possibilities from the book - feel free to make up your own, this is part of Og. Just ask me for approval and I'll tell you if its OK or not.</p><p></p><p>Everybody automatically gets Running, Jumping, and Climbing as part of their list.</p><p></p><p><strong>Things you can't do</strong> Every caveman has a list of things he can't do. This is pure joke and is left completely up to the player. Choose one thing you can't do to start with. Examples and suggestions of what is meant here include:</p><p></p><p>Cast fireball</p><p>pick pockets</p><p>tap for mana</p><p>jack into the matrix</p><p>teleport</p><p>summon elemental</p><p>etc...</p><p></p><p><strong>Movement</strong> Everyone gets a number of footsteps per turn. Fast cavemen get 12, strong ones get 8, and everyone else gets 6. A footstep is roughly equivalent to a yard or a meter.</p><p></p><p><strong>Distance</strong> Range is divided into three categories: Real Close, Over There, and Way Far Away. Nuff said.</p><p></p><p><strong>Weapons, Armor, and Equipment</strong> Almost anything can be used as a tool, means of protection, or weapon, you just have to be smart enough to think of it, build it, and use it, or be given one by a smart caveman and given a good explanation and demonstration (always fun with a one or two word vocabulary! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) So go find small and large bang things or small or large sharp things as quick as possible, dress in dead animal skins or pieces of wood or whatever else strikes your fancy. Dream of being the first caveperson to own the mythical bent-stick-that-comes-back...</p><p></p><p>I think that about wraps it up actually, except remember to stay IC at all times within the IC thread. If your vocabulary consists of 'Bang' then your speech should consist of "Ack grunt ook ook eek bang rarg bang-bang grunt snort belch" or something to basically the same effect. Its OK to describe what you're doing, or if you have picture writing, to describe the picture you're drawing, since this is the net. In person you're not supposed to even describe your actions, you're supposed to try to act them out. I just don't thing that'd work here, this is already going to be hard enough <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I'll start posting characters soon, but we'll hold off on starting for just a little while to see if anyone else wants in. We can always add people later. One other note concerning character death - it occurs frequently, and there are obviously no means of being restored, no matter how hard grunting caveman grunts. If you die and want to play the same type of caveman, feel free to have me reroll him or just bring the same character back with a different name. If you want to try a new type, let me know and we can do that too.</p></blockquote><p></p>
[QUOTE="Sniktch, post: 678314, member: 7704"] [b]Rules Synopsis[/b] Some brief rules. Mechanics I won't go into much since I'll be handling all of that. [b]Attributes[/b] [b]Strength[/b] effects Break Things %, the chance you have to crush something outright through pure brute strength. Also effects damage from blows. [b]Smarts[/b] effects Figure things out % - this is how cavemen get things done. When you start out you're completely naked and have no tools or weapons - its a bad situation to be in. To survive you will need to figure things out, like fire building, clothing, living in caves, tool use, weapon making and use, etc. Alternately, you can save animal carcasses and trade them to a smart caveman to make stuff for you :D. Figure things out is sometimes restricted to once per encounter, depending on the situation. i.e. its easier to start a campfire on a dry peaceful night when you can waste hours in the attempt than it is when a Big Smell Bang Thing is on your tail!; Forget How To % - the chance you forget how to do something at a critical moment. Just because you Figured It Out doesn't mean you'll remember the next time the situation occurs ;); and Max Vocabulary - the maximum number of words you can learn [b]Speed[/b] effects defense and initiative [b]Banging[/b] effects accuracy of close and ranged attacks [b]Health[/b] effects total HP and Out Cold % - the chance that you get knocked senseless by a traumatic injury or sudden shock [b]Grunting[/b] effects make something happen % - the ability to make weird and amusing and yes, sometimes beneficial things happen for no particular reason (usable once per 'encounter') only and save your arse % - the ability to suddenly and miraculously get out of a tight spot, like lightning striking a tree so that it falls into the river next to you where you can grab it and avoid drowning, even though its a clear and sunny day (also only usable once per encounter) [b]Vocabulary[/b] one word per level up to max vocabulary (2 per level for smart cavepeople) [b]Things you can do[/b] Each character starts with at least one Thing He Can Do - something he can usually expect to get right without forgetting all the time. Examples include Fire Building, Head Butting, Rock or Stick Finding, Weapon Making (recommended for Bangy Cavepeople ;)), Run Away, Hide Behind Something, Build Things, Survival, Teach Word, Learn Word, Stay Afloat, Survival, Picture Writing, Find Animal, Hair Pulling, Tiptoe, Vine Swinging, Two Weapon Use, Weather Sense (uh, wet stuff fall on head. Hmm, it raining!) etc... This is just a small list of possibilities from the book - feel free to make up your own, this is part of Og. Just ask me for approval and I'll tell you if its OK or not. Everybody automatically gets Running, Jumping, and Climbing as part of their list. [b]Things you can't do[/b] Every caveman has a list of things he can't do. This is pure joke and is left completely up to the player. Choose one thing you can't do to start with. Examples and suggestions of what is meant here include: Cast fireball pick pockets tap for mana jack into the matrix teleport summon elemental etc... [b]Movement[/b] Everyone gets a number of footsteps per turn. Fast cavemen get 12, strong ones get 8, and everyone else gets 6. A footstep is roughly equivalent to a yard or a meter. [b]Distance[/b] Range is divided into three categories: Real Close, Over There, and Way Far Away. Nuff said. [b]Weapons, Armor, and Equipment[/b] Almost anything can be used as a tool, means of protection, or weapon, you just have to be smart enough to think of it, build it, and use it, or be given one by a smart caveman and given a good explanation and demonstration (always fun with a one or two word vocabulary! :D) So go find small and large bang things or small or large sharp things as quick as possible, dress in dead animal skins or pieces of wood or whatever else strikes your fancy. Dream of being the first caveperson to own the mythical bent-stick-that-comes-back... I think that about wraps it up actually, except remember to stay IC at all times within the IC thread. If your vocabulary consists of 'Bang' then your speech should consist of "Ack grunt ook ook eek bang rarg bang-bang grunt snort belch" or something to basically the same effect. Its OK to describe what you're doing, or if you have picture writing, to describe the picture you're drawing, since this is the net. In person you're not supposed to even describe your actions, you're supposed to try to act them out. I just don't thing that'd work here, this is already going to be hard enough :D I'll start posting characters soon, but we'll hold off on starting for just a little while to see if anyone else wants in. We can always add people later. One other note concerning character death - it occurs frequently, and there are obviously no means of being restored, no matter how hard grunting caveman grunts. If you die and want to play the same type of caveman, feel free to have me reroll him or just bring the same character back with a different name. If you want to try a new type, let me know and we can do that too. [/QUOTE]
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