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<blockquote data-quote="Sniktch" data-source="post: 679335" data-attributes="member: 7704"><p><strong>Spid - smart caveman (attn: Ashwyn)</strong></p><p></p><p>Spid - Level 1 Smart Caveman</p><p>Strength: 5</p><p>Smarts: 11</p><p>Speed: 1</p><p>Banging: 4</p><p>Health: 3</p><p>Grunting: 3</p><p>HP: 2</p><p></p><p>Things you can do: Stay Afloat</p><p>Things you can't do: Control temper</p><p>Vocabulary: Water, You</p><p></p><p>Stuff: None (yet)</p><p></p><p><em>from The Complete Caveman's Club Book</em></p><p>"<strong>A Day in the Life of Smart Caveman</strong></p><p></p><p>Early. Wake up. Wonder what that smell is.</p><p></p><p>Then: Explain fire. Again. Just like yesterday. Go for a walk. Pick up stuff lying around to take back to camp to figure out. Big stuff like trees is left where it is for later study. Return to camp. Explain fire again. Do it yourself, saying this is the last time.</p><p></p><p>After then: Teach other cavemen. Answer grunts from the assembly. Repeat answers as necessary, usually until well after lunchtime. Break for lunch. Continue answering the same grunts.</p><p></p><p>Later: Follow hunters into forest. Find food. Kill food. Enjoy free time, since everyone seems to know how to do this. Bring food back to camp. Explain fire. Again.</p><p></p><p>After later: Stare at stuff picked up during walk. Wonder if you really picked all of it up, or if other cavemen dropped stuff in piles as some kind of joke. Make up stories to explain it all. Write it down. Find a piece of charcoal. Find a leaf. Learn to write. Throw away leaf and charcoal and learn to write tomorrow.</p><p></p><p>After after later: Calm fears of panicked cavemen. Explain what wild pig is. Again. Remind others that pig tastes good. Explain intricate plan for catching pig. Wait for knowing nods. Then wait for panicked cavemen to forget the plan, suffer injuriesat the hands of other tribesmen and kill the pig accidentally. When cavemen complain about taste, remind them of fire. Explain fire. Again. Make fire yourself. Cook pig. Eat pig.</p><p></p><p>Dark: Tell cavemen about things found on morning walk. Cavemen forget they stuck stuff in the pile as a joke, listen to explanation. Nod heads at wisdom. Watch tribe throw rocks at moon. Explain moon. Again. Wait for explanation of plan. Remind them plan is to sleep. Receive kudos for such a brilliant plan.</p><p></p><p>After dark: Cavemen complain about dark. Remind them about sleep. Again. Calm fears with description of fire. Explain fire. Again. Build fire, swearing this is teh last time. Sleep."</p></blockquote><p></p>
[QUOTE="Sniktch, post: 679335, member: 7704"] [b]Spid - smart caveman (attn: Ashwyn)[/b] Spid - Level 1 Smart Caveman Strength: 5 Smarts: 11 Speed: 1 Banging: 4 Health: 3 Grunting: 3 HP: 2 Things you can do: Stay Afloat Things you can't do: Control temper Vocabulary: Water, You Stuff: None (yet) [i]from The Complete Caveman's Club Book[/i] "[b]A Day in the Life of Smart Caveman[/b] Early. Wake up. Wonder what that smell is. Then: Explain fire. Again. Just like yesterday. Go for a walk. Pick up stuff lying around to take back to camp to figure out. Big stuff like trees is left where it is for later study. Return to camp. Explain fire again. Do it yourself, saying this is the last time. After then: Teach other cavemen. Answer grunts from the assembly. Repeat answers as necessary, usually until well after lunchtime. Break for lunch. Continue answering the same grunts. Later: Follow hunters into forest. Find food. Kill food. Enjoy free time, since everyone seems to know how to do this. Bring food back to camp. Explain fire. Again. After later: Stare at stuff picked up during walk. Wonder if you really picked all of it up, or if other cavemen dropped stuff in piles as some kind of joke. Make up stories to explain it all. Write it down. Find a piece of charcoal. Find a leaf. Learn to write. Throw away leaf and charcoal and learn to write tomorrow. After after later: Calm fears of panicked cavemen. Explain what wild pig is. Again. Remind others that pig tastes good. Explain intricate plan for catching pig. Wait for knowing nods. Then wait for panicked cavemen to forget the plan, suffer injuriesat the hands of other tribesmen and kill the pig accidentally. When cavemen complain about taste, remind them of fire. Explain fire. Again. Make fire yourself. Cook pig. Eat pig. Dark: Tell cavemen about things found on morning walk. Cavemen forget they stuck stuff in the pile as a joke, listen to explanation. Nod heads at wisdom. Watch tribe throw rocks at moon. Explain moon. Again. Wait for explanation of plan. Remind them plan is to sleep. Receive kudos for such a brilliant plan. After dark: Cavemen complain about dark. Remind them about sleep. Again. Calm fears with description of fire. Explain fire. Again. Build fire, swearing this is teh last time. Sleep." [/QUOTE]
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