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<blockquote data-quote="Tinner" data-source="post: 2637652" data-attributes="member: 19667"><p>I thought of a few other guidelines that might help get things moving, and keep them rolling smoothly.</p><p></p><p>For ease of play, let's assume that you have all met each other and made introductions.</p><p>Assume that all PC's are familiar with anything in a character background. If you have a deep dark secret you wouldn't share, mark it as <strong>SECRET</strong>, and we'll ignore it.</p><p></p><p>Build character that actively WANT to seek adventure.</p><p>Silent brooding lurkers are cool, but nobody wants to waste a day's posts trying to figure out if they're going to bother geting involved in the storyline!</p><p>Here's a hint - if it looks like a blatant plot hook, it probably is!</p><p></p><p>Along with that idea is the notion of evil characters.</p><p>I don't mind evil characters, as long as they can play as part of them team, and not resort to in-party bickering, backstabbing and betrayal.</p><p>Save your evil for NPC's. Your fellow PC's are your allies. Treat them acordingly.</p><p>Evil characters who become disruptive to the game are likely to have large cows fall from the sky, crushing them instantly.</p><p>Or they could be eaten by a grue. I always reserve the right to have morons eaten by grue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Loot and treasure distribution can be a pain and slow down the game.</p><p>For ease of play, let's assume that any loot not specifically claimed for immediate/personal use by a PC is just arbitrarily stashed among the party's gear for later sale/identification, etc.</p><p>I'll keep an eye on Encumbrance, but I'm not going to be obsessed with it. As long as no one tries to walk around with a grand piano in their backpack we can keep it simple.</p><p></p><p>I have all my maps already, but I really don't want to have to edit them with a grid system.</p><p>When calling map coords in a post, call them as if you were reading. move left to right first, then top to bottom.</p><p>For example, if the map is 10 squares by 10 squares, and you are in the top left corner, you are in square (1,1); top right is (10,1), bottom left is (1,10) and bottom right is (10,10)</p><p>If you wanted to move to a square that was four squares right and four down you would now be at (5,5).</p><p>When coutning squares, ignore partial squares at the map edge. Always start with the first full square.</p><p>Don't sweat the small stuff. If you aren't sure which square something is in, just tell me what you're trying to do, and we'll figure it out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Snappy Banter pays off!</p><p>We're all in this for a good read, right?</p><p>In the "Put on a good show and Fate will smile upon you category" I love snappy banter and witty comments. Feel free to insult your foes, shout cliche battle cries, etc.</p><p>There will be extra XP for particularly good stuff.</p><p></p><p>Above all have fun!</p><p>If you're not having fun, let me know! I want to work with you all to make a good game.</p><p>I'd like to not have people bail mid-game because they don't like my style. I'm a big boy. I can live without being everyone's hero.</p><p>If there's a problem, talk to me and I'll try to accomodate you.</p><p>That said, I won't be offended if anyone does decide to bail mid-game because they hate my style, or for any other reason.</p><p>All I ask is that you give us some notice that you're leaving. Just a quick. "You suck. I quit" is fine.</p><p>Please don't just stop posting and make us guess.</p></blockquote><p></p>
[QUOTE="Tinner, post: 2637652, member: 19667"] I thought of a few other guidelines that might help get things moving, and keep them rolling smoothly. For ease of play, let's assume that you have all met each other and made introductions. Assume that all PC's are familiar with anything in a character background. If you have a deep dark secret you wouldn't share, mark it as [B]SECRET[/B], and we'll ignore it. Build character that actively WANT to seek adventure. Silent brooding lurkers are cool, but nobody wants to waste a day's posts trying to figure out if they're going to bother geting involved in the storyline! Here's a hint - if it looks like a blatant plot hook, it probably is! Along with that idea is the notion of evil characters. I don't mind evil characters, as long as they can play as part of them team, and not resort to in-party bickering, backstabbing and betrayal. Save your evil for NPC's. Your fellow PC's are your allies. Treat them acordingly. Evil characters who become disruptive to the game are likely to have large cows fall from the sky, crushing them instantly. Or they could be eaten by a grue. I always reserve the right to have morons eaten by grue. :D Loot and treasure distribution can be a pain and slow down the game. For ease of play, let's assume that any loot not specifically claimed for immediate/personal use by a PC is just arbitrarily stashed among the party's gear for later sale/identification, etc. I'll keep an eye on Encumbrance, but I'm not going to be obsessed with it. As long as no one tries to walk around with a grand piano in their backpack we can keep it simple. I have all my maps already, but I really don't want to have to edit them with a grid system. When calling map coords in a post, call them as if you were reading. move left to right first, then top to bottom. For example, if the map is 10 squares by 10 squares, and you are in the top left corner, you are in square (1,1); top right is (10,1), bottom left is (1,10) and bottom right is (10,10) If you wanted to move to a square that was four squares right and four down you would now be at (5,5). When coutning squares, ignore partial squares at the map edge. Always start with the first full square. Don't sweat the small stuff. If you aren't sure which square something is in, just tell me what you're trying to do, and we'll figure it out. :D Snappy Banter pays off! We're all in this for a good read, right? In the "Put on a good show and Fate will smile upon you category" I love snappy banter and witty comments. Feel free to insult your foes, shout cliche battle cries, etc. There will be extra XP for particularly good stuff. Above all have fun! If you're not having fun, let me know! I want to work with you all to make a good game. I'd like to not have people bail mid-game because they don't like my style. I'm a big boy. I can live without being everyone's hero. If there's a problem, talk to me and I'll try to accomodate you. That said, I won't be offended if anyone does decide to bail mid-game because they hate my style, or for any other reason. All I ask is that you give us some notice that you're leaving. Just a quick. "You suck. I quit" is fine. Please don't just stop posting and make us guess. [/QUOTE]
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